Commit graph

12 commits

Author SHA1 Message Date
Yamagi Burmeister
63c71b4e4f Remove sanity check to *data in ED_ParseEdict().
There's another check down below. This was reported by maraakate in
yquake2 issue #160.
2016-12-17 10:44:56 +01:00
Yamagi Burmeister
bac51c8d95 Whitespace cleanup 2014-02-22 13:20:22 +01:00
Yamagi Burmeister
d97357f177 Remove actor
The actor was a special "monster" used für simulating NPC. It was never
fully implemented and therefor disfunctional. Thus it was never used in
any map. Remove it like done in baseq2 and xatrix.
2014-02-02 18:40:34 +01:00
Yamagi Burmeister
daefddcf6b Add file headers
With this commit the game logic is cleaned up. Coop spawnpoint cleanup
is still missing, it'll be done at a later time. While not completely
finshed, rogue should alread run much more stable than the unmodified
code. Please note, that this is still untested! Headers are next,
monsters will be done after that.
2014-01-30 18:33:36 +01:00
Yamagi Burmeister
ef791c82c1 Cleanup src/g_spawn.c and add sanity checks 2014-01-30 18:20:52 +01:00
Yamagi Burmeister
ec3ceb2696 Remove dead code 2012-06-27 14:20:58 +02:00
Yamagi Burmeister
489ab02814 Rearrange source and rework Makefile 2011-10-11 11:40:43 +00:00
Yamagi Burmeister
5af197b73c Ändere einige Details in der Ausgabe der Spiele 2010-10-27 13:33:37 +00:00
Yamagi Burmeister
920ea02401 Der dumme Stalker klebt nun wieder an der Decke 2009-04-05 10:48:21 +00:00
Yamagi Burmeister
3cf9b066c6 Überflüssige ifdef entfernt 2009-03-31 15:25:16 +00:00
Yamagi Burmeister
e28b86fd81 Die Spiellogik aufgeräumt. Funktioniert auch, man sollte aber besser
nicht auf ausgelegte Teslaspulen schießen.
2009-03-31 10:59:11 +00:00
Yamagi Burmeister
ae4db9289f Gorund zero eingefügt 2009-03-12 20:03:41 +00:00