Commit Graph

446 Commits

Author SHA1 Message Date
Yamagi Burmeister ac864530cd fix a divinely dumbassed mistake of global 'i' and 'corners' variables
Info_RemoveKey: use memmove instead of strcpy for overlapping memory
areas.

Submitted by: Ozkan Sezer
2015-08-31 18:39:25 +02:00
Yamagi Burmeister a32778260f SV_Physics_Pusher: fix the 'memory corrupted' check
Submitted by: Ozkan Sezer
2015-08-31 18:36:54 +02:00
Yamagi Burmeister be3472d045 fix several printf format string errors in games' code
Submitted by: Ozkan Sezer
2015-08-31 18:36:18 +02:00
Yamagi Burmeister 40183c82ae fix misplaced braces in the last else case
Submitted by: Ozkan Sezer
2015-08-31 18:33:50 +02:00
Yamagi Burmeister a2c0f5cb4f Remove unused prototype of GetGameAPI()
Submitted by: Ozkan Sezer
2015-08-31 18:32:43 +02:00
Yamagi Burmeister 4ddd5537ab Add support for CMake 2015-08-23 19:10:41 +02:00
Daniel Gibson 7929e845d3 Fix bug with high velocities in vents in 32bit builds, fix MingW build
See https://github.com/yquake2/yquake2/issues/71
and https://github.com/yquake2/xatrix/issues/4

In ClientThink(), the float value ent->velocity[i]*8 is saved into
a short and if the value is too big for a short, in 32bit gcc builds
the short is set to SHRT_MIN, resulting in the player being pressed
down instead of up.
Now we put the result in a 32bit int first (which should be big enough)
and assign the int to the short. This still overflows, but with -fwrapv
at least in a defined way (most probably the same way the original
binaries did).

The Makefile now sets $CC to gcc for MingW builds, this should fix
https://github.com/yquake2/xatrix/issues/3

And while I was at it, when the game lib is loaded, it prints the date
it was built, this is especially interesting for our Win32 binaries.
2015-05-17 18:40:49 +02:00
Yamagi Burmeister f749f68162 Update CHANGELOG 2015-03-13 18:16:31 +01:00
Daniel Gibson bcbae17d9c Fix Coop Bug in RHANGAR1 when friendly fire was off
In RHANGAR1 the turret didn't blow up the ceiling when friendly fire
was off, because in ClientTeam() both entities were set to "" (no team),
but OnSameTeam() just did a strcmp() instead of checking this special
case (no team).
We check this now and thus it works. Hooray.

The savegame table entry for this function was invalid, but it doesn't
need to be saved anyway, so I just deleted it from the table.
2014-11-30 17:50:34 +01:00
Yamagi Burmeister 6c854253de Remove unnecessary conditionals. They're always true. 2014-08-03 11:40:36 +02:00
Yamagi Burmeister 1859c42484 Use correct return type 2014-08-03 11:34:06 +02:00
Yamagi Burmeister d8eb7037a4 Use correct flavor of abs() 2014-08-03 11:29:47 +02:00
Yamagi Burmeister 8dd8520ddc Rewrite COM_FileExtention()
COM_FileExtension() was parsing strings from beginning to end, bailing
out as soon as '.' was found and treating everything thereafter as the
file extension. That behavior caused problem with relatives pathes
like models/monsters/tank/../ctank/skin.pcx. The new implementation uses
strrchr() to determine the last '.'.
2014-07-30 21:44:21 +02:00
Yamagi Burmeister 403909be89 There will be no open RC 2014-05-08 17:31:56 +02:00
Yamagi Burmeister bac51c8d95 Whitespace cleanup 2014-02-22 13:20:22 +01:00
Yamagi Burmeister 926c38ac1b Fix help computer and inventory updates when already opened
These changes ware originally committed by svdijk into baseq2
as reveison 6f6c9a1 to 20110fa.
2014-02-22 13:14:02 +01:00
Yamagi Burmeister f321c100d6 Remove the now unneeded mkdir.exe 2014-02-14 10:55:12 +01:00
Yamagi Burmeister 6d93e38734 Port the Makefile to our new Windows build environment 2014-02-13 08:12:18 +01:00
Yamagi Burmeister 38662d89d8 Update README 2014-02-13 08:10:31 +01:00
Yamagi Burmeister f4058dc8e9 Remove to unsued variables not found by Clang 2014-02-13 08:10:06 +01:00
Yamagi Burmeister e53422065e Add functions of Deadalus and Medic Commander
This brings the necessary changes to the savegame tables for being able
to save levels with an Deadalus or Medic Commander. Since this breaks
savegame compatiblity, bump the savegame version. *sigh*
2014-02-11 19:07:27 +01:00
Yamagi Burmeister 069ded5e88 Bring back the Medic Commander, lost during early cleanup 2014-02-11 19:07:07 +01:00
Yamagi Burmeister 2bbb79e56b Bring back the Deadalus, lost during early cleanup 2014-02-11 19:06:23 +01:00
Yamagi Burmeister 58520be47b Update CHANGELOG
With this commit the clean up of Ground Zero aka rogue is finished. It
took me 10 month and about 150 hours. Every line of code was audited,
hundered of sanity checks added and of course all known bugs fixed.
Additionally the whole code was reformated. All in all Ground Zero
should now be much more reliable and or the first time in ~16 years
completeable without any crashes, logic bugs or the like.

To say some kind words: Ground Zero was by far the best game module code
that I've seen so far in my whole Quake II work. Especially the new
stuff like the Stalker or the Black Window was in much better shape that
anything else. Good work, whoever wrote it. :)

Of course this code is totaly untested. The next step is testing,
testing and testing.
2014-02-06 19:38:32 +01:00
Yamagi Burmeister 5fe56d8bac Fix manual loading of maps in coop mode
This change ports my magic "find the right coop spawnpoint if target is
unset"-heuristic from baseq2 to rogue. This code was originally written
by me and is licensed to the GPL and the Quake II SDK license. With this
change all maps can by loaded by console in coop mode without spawnpoint
problems.
2014-02-06 19:23:06 +01:00
Yamagi Burmeister f69e6aa98a Cleanup window (both stages) and add sanity checks 2014-02-06 18:49:22 +01:00
Yamagi Burmeister eb4dc2b586 Cleanup turret and add sanity checks 2014-02-06 18:46:12 +01:00
Yamagi Burmeister 342c157e15 Cleanup tank and add sanity checks 2014-02-06 18:45:56 +01:00
Yamagi Burmeister e77291f8c7 Cleanup supertank and add sanity checks 2014-02-06 18:42:23 +01:00
Yamagi Burmeister cb95ec45a0 Cleanup stalker and add sanity checks 2014-02-06 18:42:06 +01:00
Yamagi Burmeister f10b7137ff Cleanup soldier and add sanity checks 2014-02-06 18:41:49 +01:00
Yamagi Burmeister af65bf67e0 Cleanup parasite and add sanity checks 2014-02-05 19:46:50 +01:00
Yamagi Burmeister 8bf6b098b2 Cleanup mutant and add sanity checks 2014-02-05 19:46:32 +01:00
Yamagi Burmeister ea8149e344 Cleanup player animations 2014-02-05 19:46:18 +01:00
Yamagi Burmeister 93b666e830 Cleanup move.c and add sanity checks 2014-02-05 19:45:59 +01:00
Yamagi Burmeister 817cb17c10 Cleanup medic and add sanity checks 2014-02-05 19:45:37 +01:00
Yamagi Burmeister f13744b79e Cleanup insane and add sanity checks 2014-02-05 19:43:50 +01:00
Yamagi Burmeister b123f6870d Cleanup infantry and add sanity checks 2014-02-05 19:43:26 +01:00
Yamagi Burmeister cc4c996cd5 Cleanup hover and add sanity checks 2014-02-04 17:32:13 +01:00
Yamagi Burmeister c9f4d792f9 Cleanup gunner and add sanity checks 2014-02-04 17:31:41 +01:00
Yamagi Burmeister a3eb6b72aa Cleanup gladiator and add sanity checks 2014-02-04 17:31:19 +01:00
Yamagi Burmeister 08e453217d Cleanup flyer and add sanity checks 2014-02-04 17:29:42 +01:00
Yamagi Burmeister 73899ec20c Cleanup floater and add sanity checks 2014-02-04 17:29:21 +01:00
Yamagi Burmeister e2edf54062 Cleanup flipper and add sanity checks 2014-02-04 17:29:01 +01:00
Yamagi Burmeister d3710d28e1 Cleanup chick and add sanity checks 2014-02-03 17:51:47 +01:00
Yamagi Burmeister 9e61cdfc45 Cleanup carrier and add sanity checks 2014-02-03 17:51:27 +01:00
Yamagi Burmeister 21948786d0 Cleanup brain and add sanity checks 2014-02-03 17:50:12 +01:00
Yamagi Burmeister a12497536f Cleanup boss3 and add sanity checks 2014-02-03 17:49:44 +01:00
Yamagi Burmeister 134d6008c1 Cleanupo boss2 and add sanity checks 2014-02-03 17:48:44 +01:00
Yamagi Burmeister 2c05b79e46 Cleanup berserker and add sanity checks 2014-02-03 17:48:26 +01:00