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Quick code style fix
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@ -2334,7 +2334,9 @@ weapon_etf_rifle_fire(edict_t *ent)
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ent->client->ps.gunframe++;
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if (!((int)dmflags->value & DF_INFINITE_AMMO))
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{
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ent->client->pers.inventory[ent->client->ammo_index] -= ent->client->pers.weapon->quantity;
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}
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ent->client->anim_priority = ANIM_ATTACK;
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