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https://github.com/yquake2/rogue.git
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Merge pull request #43 from BjossiAlfreds/berserker
Restored berserker rogue features
This commit is contained in:
commit
f5d5331b8a
5 changed files with 170 additions and 2 deletions
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@ -159,7 +159,7 @@ mframe_t berserk_frames_run1[] = {
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{ai_run, 21, NULL},
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{ai_run, 11, NULL},
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{ai_run, 21, NULL},
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{ai_run, 25, NULL},
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{ai_run, 25, monster_done_dodge},
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{ai_run, 18, NULL},
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{ai_run, 19, NULL}
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};
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@ -179,6 +179,8 @@ berserk_run(edict_t *self)
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return;
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}
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monster_done_dodge(self);
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if (self->monsterinfo.aiflags & AI_STAND_GROUND)
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{
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self->monsterinfo.currentmove = &berserk_move_stand;
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@ -303,6 +305,8 @@ berserk_melee(edict_t *self)
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return;
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}
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monster_done_dodge(self);
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if ((rand() % 2) == 0)
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{
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self->monsterinfo.currentmove = &berserk_move_attack_spike;
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@ -383,6 +387,8 @@ berserk_pain(edict_t *self, edict_t *other /* unused */, float kick, int damage)
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return; /* no pain anims in nightmare */
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}
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monster_done_dodge(self);
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if ((damage < 20) || (random() < 0.5))
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{
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self->monsterinfo.currentmove = &berserk_move_pain1;
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@ -499,6 +505,158 @@ berserk_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /*
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}
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}
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void
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berserk_jump_now(edict_t *self)
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{
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vec3_t forward, up;
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if (!self)
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{
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return;
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}
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monster_jump_start(self);
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AngleVectors(self->s.angles, forward, NULL, up);
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VectorMA(self->velocity, 100, forward, self->velocity);
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VectorMA(self->velocity, 300, up, self->velocity);
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}
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void
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berserk_jump2_now(edict_t *self)
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{
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vec3_t forward,up;
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if (!self)
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{
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return;
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}
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monster_jump_start(self);
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AngleVectors(self->s.angles, forward, NULL, up);
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VectorMA(self->velocity, 150, forward, self->velocity);
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VectorMA(self->velocity, 400, up, self->velocity);
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}
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void
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berserk_jump_wait_land(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if (self->groundentity == NULL)
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{
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self->monsterinfo.nextframe = self->s.frame;
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if (monster_jump_finished(self))
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{
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self->monsterinfo.nextframe = self->s.frame + 1;
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}
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}
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else
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{
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self->monsterinfo.nextframe = self->s.frame + 1;
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}
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}
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mframe_t berserk_frames_jump[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, berserk_jump_now},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, berserk_jump_wait_land},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t berserk_move_jump = {
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FRAME_jump1,
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FRAME_jump9,
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berserk_frames_jump,
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berserk_run
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};
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mframe_t berserk_frames_jump2[] = {
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{ai_move, -8, NULL},
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{ai_move, -4, NULL},
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{ai_move, -4, NULL},
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{ai_move, 0, berserk_jump_now},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, berserk_jump_wait_land},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t berserk_move_jump2 = {
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FRAME_jump1,
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FRAME_jump9,
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berserk_frames_jump2,
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berserk_run
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};
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void
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berserk_jump(edict_t *self)
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{
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if (!self || !self->enemy)
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{
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return;
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}
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monster_done_dodge(self);
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if (self->enemy->s.origin[2] > self->s.origin[2])
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{
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self->monsterinfo.currentmove = &berserk_move_jump2;
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}
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else
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{
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self->monsterinfo.currentmove = &berserk_move_jump;
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}
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}
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qboolean
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berserk_blocked(edict_t *self, float dist)
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{
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if (blocked_checkjump(self, dist, 256, 40))
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{
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berserk_jump(self);
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return true;
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}
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if (blocked_checkplat(self, dist))
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{
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return true;
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}
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return false;
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}
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void
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berserk_sidestep(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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if ((self->monsterinfo.currentmove == &berserk_move_jump) ||
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(self->monsterinfo.currentmove == &berserk_move_jump2))
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{
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return;
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}
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if (self->monsterinfo.currentmove != &berserk_move_run1)
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{
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self->monsterinfo.currentmove = &berserk_move_run1;
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}
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}
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/*
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* QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
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*/
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@ -540,11 +698,13 @@ SP_monster_berserk(edict_t *self)
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self->monsterinfo.stand = berserk_stand;
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self->monsterinfo.walk = berserk_walk;
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self->monsterinfo.run = berserk_run;
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self->monsterinfo.dodge = NULL;
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self->monsterinfo.dodge = M_MonsterDodge;
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self->monsterinfo.sidestep = berserk_sidestep;
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self->monsterinfo.attack = NULL;
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self->monsterinfo.melee = berserk_melee;
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self->monsterinfo.sight = berserk_sight;
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self->monsterinfo.search = berserk_search;
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self->monsterinfo.blocked = berserk_blocked;
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self->monsterinfo.currentmove = &berserk_move_stand;
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self->monsterinfo.scale = MODEL_SCALE;
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@ -794,6 +794,8 @@ extern void boss2_firebullet_right ( edict_t * self ) ;
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extern void Boss2Rocket ( edict_t * self ) ;
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extern void boss2_search ( edict_t * self ) ;
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extern void SP_monster_berserk ( edict_t * self ) ;
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extern void berserk_sidestep ( edict_t * self ) ;
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extern qboolean berserk_blocked ( edict_t * self , float dist ) ;
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extern void berserk_die ( edict_t * self , edict_t * inflictor , edict_t * attacker , int damage , vec3_t point ) ;
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extern void berserk_dead ( edict_t * self ) ;
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extern void berserk_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
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@ -794,6 +794,8 @@
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{"Boss2Rocket", (byte *)Boss2Rocket},
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{"boss2_search", (byte *)boss2_search},
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{"SP_monster_berserk", (byte *)SP_monster_berserk},
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{"berserk_sidestep", (byte *)berserk_sidestep},
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{"berserk_blocked", (byte *)berserk_blocked},
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{"berserk_die", (byte *)berserk_die},
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{"berserk_dead", (byte *)berserk_dead},
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{"berserk_pain", (byte *)berserk_pain},
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@ -346,6 +346,8 @@ extern mmove_t boss2_move_run ;
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extern mmove_t boss2_move_walk ;
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extern mmove_t boss2_move_fidget ;
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extern mmove_t boss2_move_stand ;
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extern mmove_t berserk_move_jump2 ;
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extern mmove_t berserk_move_jump ;
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extern mmove_t berserk_move_death2 ;
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extern mmove_t berserk_move_death1 ;
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extern mmove_t berserk_move_pain2 ;
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@ -346,6 +346,8 @@
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{"boss2_move_walk", &boss2_move_walk},
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{"boss2_move_fidget", &boss2_move_fidget},
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{"boss2_move_stand", &boss2_move_stand},
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{"berserk_move_jump2", &berserk_move_jump2},
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{"berserk_move_jump", &berserk_move_jump},
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{"berserk_move_death2", &berserk_move_death2},
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{"berserk_move_death1", &berserk_move_death1},
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{"berserk_move_pain2", &berserk_move_pain2},
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