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No-Op Änderung. Entfernt sinnlosen Code
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@ -474,13 +474,6 @@ qboolean FindTarget (edict_t *self)
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if (self->monsterinfo.aiflags & AI_GOOD_GUY)
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{
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if (self->goalentity && self->goalentity->inuse && self->goalentity->classname)
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{
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if (strcmp(self->goalentity->classname, "target_actor") == 0)
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return false;
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}
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//FIXME look for monsters?
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return false;
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}
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