diff --git a/src/monster/insane/insane.c b/src/monster/insane/insane.c index c570088..ca9b953 100644 --- a/src/monster/insane/insane.c +++ b/src/monster/insane/insane.c @@ -1,53 +1,52 @@ -/* -============================================================================== - -insane - -============================================================================== -*/ +/* ======================================================================= + * + * The insane earth soldiers. + * + * ======================================================================= + */ #include "../../header/local.h" #include "insane.h" - -static int sound_fist; -static int sound_shake; -static int sound_moan; -static int sound_scream[8]; - -void insane_fist (edict_t *self) +static int sound_fist; +static int sound_shake; +static int sound_moan; +static int sound_scream[8]; + +void insane_stand(edict_t *self); +void insane_dead(edict_t *self); +void insane_cross(edict_t *self); +void insane_walk(edict_t *self); +void insane_run(edict_t *self); +void insane_checkdown(edict_t *self); +void insane_checkup(edict_t *self); +void insane_onground(edict_t *self); + +void +insane_fist(edict_t *self) { - gi.sound (self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_VOICE, sound_fist, 1, ATTN_IDLE, 0); } -void insane_shake (edict_t *self) +void +insane_shake(edict_t *self) { - gi.sound (self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_VOICE, sound_shake, 1, ATTN_IDLE, 0); } -void insane_moan (edict_t *self) +void +insane_moan(edict_t *self) { - gi.sound (self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_VOICE, sound_moan, 1, ATTN_IDLE, 0); } -void insane_scream (edict_t *self) +void +insane_scream(edict_t *self) { - gi.sound (self, CHAN_VOICE, sound_scream[rand()%8], 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_VOICE, sound_scream[rand() % 8], 1, ATTN_IDLE, 0); } - -void insane_stand (edict_t *self); -void insane_dead (edict_t *self); -void insane_cross (edict_t *self); -void insane_walk (edict_t *self); -void insane_run (edict_t *self); -void insane_checkdown (edict_t *self); -void insane_checkup (edict_t *self); -void insane_onground (edict_t *self); - - -mframe_t insane_frames_stand_normal [] = -{ +mframe_t insane_frames_stand_normal[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -55,574 +54,806 @@ mframe_t insane_frames_stand_normal [] = {ai_stand, 0, NULL}, {ai_stand, 0, insane_checkdown} }; -mmove_t insane_move_stand_normal = {FRAME_stand60, FRAME_stand65, insane_frames_stand_normal, insane_stand}; -mframe_t insane_frames_stand_insane [] = -{ - {ai_stand, 0, insane_shake}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, NULL}, - {ai_stand, 0, insane_checkdown} +mmove_t insane_move_stand_normal = { + FRAME_stand60, + FRAME_stand65, + insane_frames_stand_normal, + insane_stand }; -mmove_t insane_move_stand_insane = {FRAME_stand65, FRAME_stand94, insane_frames_stand_insane, insane_stand}; -mframe_t insane_frames_uptodown [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, insane_moan}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - - {ai_move, 2.7, NULL}, - {ai_move, 4.1, NULL}, - {ai_move, 6, NULL}, - {ai_move, 7.6, NULL}, - {ai_move, 3.6, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, insane_fist}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, insane_fist}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t insane_frames_stand_insane[] = { + {ai_stand, 0, insane_shake}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, NULL}, + {ai_stand, 0, insane_checkdown} }; -mmove_t insane_move_uptodown = {FRAME_stand1, FRAME_stand40, insane_frames_uptodown, insane_onground}; - -mframe_t insane_frames_downtoup [] = -{ - {ai_move, -0.7, NULL}, // 41 - {ai_move, -1.2, NULL}, // 42 - {ai_move, -1.5, NULL}, // 43 - {ai_move, -4.5, NULL}, // 44 - {ai_move, -3.5, NULL}, // 45 - {ai_move, -0.2, NULL}, // 46 - {ai_move, 0, NULL}, // 47 - {ai_move, -1.3, NULL}, // 48 - {ai_move, -3, NULL}, // 49 - {ai_move, -2, NULL}, // 50 - {ai_move, 0, NULL}, // 51 - {ai_move, 0, NULL}, // 52 - {ai_move, 0, NULL}, // 53 - {ai_move, -3.3, NULL}, // 54 - {ai_move, -1.6, NULL}, // 55 - {ai_move, -0.3, NULL}, // 56 - {ai_move, 0, NULL}, // 57 - {ai_move, 0, NULL}, // 58 - {ai_move, 0, NULL} // 59 +mmove_t insane_move_stand_insane = { + FRAME_stand65, + FRAME_stand94, + insane_frames_stand_insane, + insane_stand }; -mmove_t insane_move_downtoup = {FRAME_stand41, FRAME_stand59, insane_frames_downtoup, insane_stand}; -mframe_t insane_frames_jumpdown [] = -{ - {ai_move, 0.2, NULL}, - {ai_move, 11.5, NULL}, - {ai_move, 5.1, NULL}, - {ai_move, 7.1, NULL}, - {ai_move, 0, NULL} +mframe_t insane_frames_uptodown[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_moan}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + + {ai_move, 2.7, NULL}, + {ai_move, 4.1, NULL}, + {ai_move, 6, NULL}, + {ai_move, 7.6, NULL}, + {ai_move, 3.6, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_fist}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_fist}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t insane_move_jumpdown = {FRAME_stand96, FRAME_stand100, insane_frames_jumpdown, insane_onground}; - -mframe_t insane_frames_down [] = -{ - {ai_move, 0, NULL}, // 100 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 110 - {ai_move, -1.7, NULL}, - {ai_move, -1.6, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, insane_fist}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 120 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 130 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, insane_moan}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 140 - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, // 150 - {ai_move, 0.5, NULL}, - {ai_move, 0, NULL}, - {ai_move, -0.2, insane_scream}, - {ai_move, 0, NULL}, - {ai_move, 0.2, NULL}, - {ai_move, 0.4, NULL}, - {ai_move, 0.6, NULL}, - {ai_move, 0.8, NULL}, - {ai_move, 0.7, NULL}, - {ai_move, 0, insane_checkup} // 160 +mmove_t insane_move_uptodown = { + FRAME_stand1, + FRAME_stand40, + insane_frames_uptodown, + insane_onground }; -mmove_t insane_move_down = {FRAME_stand100, FRAME_stand160, insane_frames_down, insane_onground}; -mframe_t insane_frames_walk_normal [] = -{ - {ai_walk, 0, insane_scream}, - {ai_walk, 2.5, NULL}, - {ai_walk, 3.5, NULL}, - {ai_walk, 1.7, NULL}, - {ai_walk, 2.3, NULL}, - {ai_walk, 2.4, NULL}, - {ai_walk, 2.2, NULL}, - {ai_walk, 4.2, NULL}, - {ai_walk, 5.6, NULL}, - {ai_walk, 3.3, NULL}, - {ai_walk, 2.4, NULL}, - {ai_walk, 0.9, NULL}, - {ai_walk, 0, NULL} +mframe_t insane_frames_downtoup[] = { + {ai_move, -0.7, NULL}, /* 41 */ + {ai_move, -1.2, NULL}, /* 42 */ + {ai_move, -1.5, NULL}, /* 43 */ + {ai_move, -4.5, NULL}, /* 44 */ + {ai_move, -3.5, NULL}, /* 45 */ + {ai_move, -0.2, NULL}, /* 46 */ + {ai_move, 0, NULL}, /* 47 */ + {ai_move, -1.3, NULL}, /* 48 */ + {ai_move, -3, NULL}, /* 49 */ + {ai_move, -2, NULL}, /* 50 */ + {ai_move, 0, NULL}, /* 51 */ + {ai_move, 0, NULL}, /* 52 */ + {ai_move, 0, NULL}, /* 53 */ + {ai_move, -3.3, NULL}, /* 54 */ + {ai_move, -1.6, NULL}, /* 55 */ + {ai_move, -0.3, NULL}, /* 56 */ + {ai_move, 0, NULL}, /* 57 */ + {ai_move, 0, NULL}, /* 58 */ + {ai_move, 0, NULL} /* 59 */ }; -mmove_t insane_move_walk_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_walk}; -mmove_t insane_move_run_normal = {FRAME_walk27, FRAME_walk39, insane_frames_walk_normal, insane_run}; -mframe_t insane_frames_walk_insane [] = -{ - {ai_walk, 0, insane_scream}, // walk 1 - {ai_walk, 3.4, NULL}, // walk 2 - {ai_walk, 3.6, NULL}, // 3 - {ai_walk, 2.9, NULL}, // 4 - {ai_walk, 2.2, NULL}, // 5 - {ai_walk, 2.6, NULL}, // 6 - {ai_walk, 0, NULL}, // 7 - {ai_walk, 0.7, NULL}, // 8 - {ai_walk, 4.8, NULL}, // 9 - {ai_walk, 5.3, NULL}, // 10 - {ai_walk, 1.1, NULL}, // 11 - {ai_walk, 2, NULL}, // 12 - {ai_walk, 0.5, NULL}, // 13 - {ai_walk, 0, NULL}, // 14 - {ai_walk, 0, NULL}, // 15 - {ai_walk, 4.9, NULL}, // 16 - {ai_walk, 6.7, NULL}, // 17 - {ai_walk, 3.8, NULL}, // 18 - {ai_walk, 2, NULL}, // 19 - {ai_walk, 0.2, NULL}, // 20 - {ai_walk, 0, NULL}, // 21 - {ai_walk, 3.4, NULL}, // 22 - {ai_walk, 6.4, NULL}, // 23 - {ai_walk, 5, NULL}, // 24 - {ai_walk, 1.8, NULL}, // 25 - {ai_walk, 0, NULL} // 26 +mmove_t insane_move_downtoup = { + FRAME_stand41, + FRAME_stand59, + insane_frames_downtoup, + insane_stand }; -mmove_t insane_move_walk_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_walk}; -mmove_t insane_move_run_insane = {FRAME_walk1, FRAME_walk26, insane_frames_walk_insane, insane_run}; -mframe_t insane_frames_stand_pain [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t insane_frames_jumpdown[] = { + {ai_move, 0.2, NULL}, + {ai_move, 11.5, NULL}, + {ai_move, 5.1, NULL}, + {ai_move, 7.1, NULL}, + {ai_move, 0, NULL} }; -mmove_t insane_move_stand_pain = {FRAME_st_pain2, FRAME_st_pain12, insane_frames_stand_pain, insane_run}; -mframe_t insane_frames_stand_death [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t insane_move_jumpdown = { + FRAME_stand96, + FRAME_stand100, + insane_frames_jumpdown, + insane_onground }; -mmove_t insane_move_stand_death = {FRAME_st_death2, FRAME_st_death18, insane_frames_stand_death, insane_dead}; -mframe_t insane_frames_crawl [] = -{ - {ai_walk, 0, insane_scream}, - {ai_walk, 1.5, NULL}, - {ai_walk, 2.1, NULL}, - {ai_walk, 3.6, NULL}, - {ai_walk, 2, NULL}, - {ai_walk, 0.9, NULL}, - {ai_walk, 3, NULL}, - {ai_walk, 3.4, NULL}, - {ai_walk, 2.4, NULL} +mframe_t insane_frames_down[] = { + {ai_move, 0, NULL}, /* 100 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 110 */ + {ai_move, -1.7, NULL}, + {ai_move, -1.6, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_fist}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 120 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 130 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, insane_moan}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 140 */ + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, /* 150 */ + {ai_move, 0.5, NULL}, + {ai_move, 0, NULL}, + {ai_move, -0.2, insane_scream}, + {ai_move, 0, NULL}, + {ai_move, 0.2, NULL}, + {ai_move, 0.4, NULL}, + {ai_move, 0.6, NULL}, + {ai_move, 0.8, NULL}, + {ai_move, 0.7, NULL}, + {ai_move, 0, insane_checkup} /* 160 */ }; -mmove_t insane_move_crawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; -mmove_t insane_move_runcrawl = {FRAME_crawl1, FRAME_crawl9, insane_frames_crawl, NULL}; -mframe_t insane_frames_crawl_pain [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t insane_move_down = { + FRAME_stand100, + FRAME_stand160, + insane_frames_down, + insane_onground }; -mmove_t insane_move_crawl_pain = {FRAME_cr_pain2, FRAME_cr_pain10, insane_frames_crawl_pain, insane_run}; -mframe_t insane_frames_crawl_death [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t insane_frames_walk_normal[] = { + {ai_walk, 0, insane_scream}, + {ai_walk, 2.5, NULL}, + {ai_walk, 3.5, NULL}, + {ai_walk, 1.7, NULL}, + {ai_walk, 2.3, NULL}, + {ai_walk, 2.4, NULL}, + {ai_walk, 2.2, NULL}, + {ai_walk, 4.2, NULL}, + {ai_walk, 5.6, NULL}, + {ai_walk, 3.3, NULL}, + {ai_walk, 2.4, NULL}, + {ai_walk, 0.9, NULL}, + {ai_walk, 0, NULL} }; -mmove_t insane_move_crawl_death = {FRAME_cr_death10, FRAME_cr_death16, insane_frames_crawl_death, insane_dead}; -mframe_t insane_frames_cross [] = -{ - {ai_move, 0, insane_moan}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t insane_move_walk_normal = { + FRAME_walk27, + FRAME_walk39, + insane_frames_walk_normal, + insane_walk }; -mmove_t insane_move_cross = {FRAME_cross1, FRAME_cross15, insane_frames_cross, insane_cross}; -mframe_t insane_frames_struggle_cross [] = -{ - {ai_move, 0, insane_scream}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t insane_move_run_normal = { + FRAME_walk27, + FRAME_walk39, + insane_frames_walk_normal, + insane_run }; -mmove_t insane_move_struggle_cross = {FRAME_cross16, FRAME_cross30, insane_frames_struggle_cross, insane_cross}; -void insane_cross (edict_t *self) -{ - if (random() < 0.8) - self->monsterinfo.currentmove = &insane_move_cross; - else - self->monsterinfo.currentmove = &insane_move_struggle_cross; -} +mframe_t insane_frames_walk_insane[] = { + {ai_walk, 0, insane_scream}, /* walk 1 */ + {ai_walk, 3.4, NULL}, /* walk 2 */ + {ai_walk, 3.6, NULL}, /* 3 */ + {ai_walk, 2.9, NULL}, /* 4 */ + {ai_walk, 2.2, NULL}, /* 5 */ + {ai_walk, 2.6, NULL}, /* 6 */ + {ai_walk, 0, NULL}, /* 7 */ + {ai_walk, 0.7, NULL}, /* 8 */ + {ai_walk, 4.8, NULL}, /* 9 */ + {ai_walk, 5.3, NULL}, /* 10 */ + {ai_walk, 1.1, NULL}, /* 11 */ + {ai_walk, 2, NULL}, /* 12 */ + {ai_walk, 0.5, NULL}, /* 13 */ + {ai_walk, 0, NULL}, /* 14 */ + {ai_walk, 0, NULL}, /* 15 */ + {ai_walk, 4.9, NULL}, /* 16 */ + {ai_walk, 6.7, NULL}, /* 17 */ + {ai_walk, 3.8, NULL}, /* 18 */ + {ai_walk, 2, NULL}, /* 19 */ + {ai_walk, 0.2, NULL}, /* 20 */ + {ai_walk, 0, NULL}, /* 21 */ + {ai_walk, 3.4, NULL}, /* 22 */ + {ai_walk, 6.4, NULL}, /* 23 */ + {ai_walk, 5, NULL}, /* 24 */ + {ai_walk, 1.8, NULL}, /* 25 */ + {ai_walk, 0, NULL} /* 26 */ +}; -void insane_walk (edict_t *self) -{ - if ( self->spawnflags & 16 ) // Hold Ground? - if (self->s.frame == FRAME_cr_pain10) - { - self->monsterinfo.currentmove = &insane_move_down; - return; - } - if (self->spawnflags & 4) - self->monsterinfo.currentmove = &insane_move_crawl; - else - if (random() <= 0.5) - self->monsterinfo.currentmove = &insane_move_walk_normal; - else - self->monsterinfo.currentmove = &insane_move_walk_insane; -} +mmove_t insane_move_walk_insane = { + FRAME_walk1, + FRAME_walk26, + insane_frames_walk_insane, + insane_walk +}; -void insane_run (edict_t *self) -{ - if ( self->spawnflags & 16 ) // Hold Ground? - if (self->s.frame == FRAME_cr_pain10) - { - self->monsterinfo.currentmove = &insane_move_down; - return; - } - if (self->spawnflags & 4) // Crawling? - self->monsterinfo.currentmove = &insane_move_runcrawl; - else - if (random() <= 0.5) // Else, mix it up - self->monsterinfo.currentmove = &insane_move_run_normal; - else - self->monsterinfo.currentmove = &insane_move_run_insane; -} +mmove_t insane_move_run_insane = { + FRAME_walk1, + FRAME_walk26, + insane_frames_walk_insane, + insane_run +}; +mframe_t insane_frames_stand_pain[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; -void insane_pain (edict_t *self, edict_t *other, float kick, int damage) -{ - int l,r; +mmove_t insane_move_stand_pain = { + FRAME_st_pain2, + FRAME_st_pain12, + insane_frames_stand_pain, + insane_run +}; - if (level.time < self->pain_debounce_time) +mframe_t insane_frames_stand_death[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t insane_move_stand_death = { + FRAME_st_death2, + FRAME_st_death18, + insane_frames_stand_death, + insane_dead +}; + +mframe_t insane_frames_crawl[] = { + {ai_walk, 0, insane_scream}, + {ai_walk, 1.5, NULL}, + {ai_walk, 2.1, NULL}, + {ai_walk, 3.6, NULL}, + {ai_walk, 2, NULL}, + {ai_walk, 0.9, NULL}, + {ai_walk, 3, NULL}, + {ai_walk, 3.4, NULL}, + {ai_walk, 2.4, NULL} +}; + +mmove_t insane_move_crawl = { + FRAME_crawl1, + FRAME_crawl9, + insane_frames_crawl, + NULL +}; + +mmove_t insane_move_runcrawl = { + FRAME_crawl1, + FRAME_crawl9, + insane_frames_crawl, + NULL +}; + +mframe_t insane_frames_crawl_pain[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t insane_move_crawl_pain = { + FRAME_cr_pain2, + FRAME_cr_pain10, + insane_frames_crawl_pain, + insane_run +}; + +mframe_t insane_frames_crawl_death[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t insane_move_crawl_death = { + FRAME_cr_death10, + FRAME_cr_death16, + insane_frames_crawl_death, + insane_dead +}; + +mframe_t insane_frames_cross[] = { + {ai_move, 0, insane_moan}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t insane_move_cross = { + FRAME_cross1, + FRAME_cross15, + insane_frames_cross, + insane_cross +}; + +mframe_t insane_frames_struggle_cross[] = { + {ai_move, 0, insane_scream}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t insane_move_struggle_cross = { + FRAME_cross16, + FRAME_cross30, + insane_frames_struggle_cross, + insane_cross +}; + +void +insane_cross(edict_t *self) +{ + if (!self) + { return; + } + + if (random() < 0.8) + { + self->monsterinfo.currentmove = &insane_move_cross; + } + else + { + self->monsterinfo.currentmove = &insane_move_struggle_cross; + } +} + +void +insane_walk(edict_t *self) +{ + if (!self) + { + return; + } + + if (self->spawnflags & 16) /* Hold Ground? */ + { + if (self->s.frame == FRAME_cr_pain10) + { + self->monsterinfo.currentmove = &insane_move_down; + return; + } + } + + if (self->spawnflags & 4) + { + self->monsterinfo.currentmove = &insane_move_crawl; + } + else + if (random() <= 0.5) + { + self->monsterinfo.currentmove = &insane_move_walk_normal; + } + else + { + self->monsterinfo.currentmove = &insane_move_walk_insane; + } +} + +void +insane_run(edict_t *self) +{ + if (!self) + { + return; + } + + if (self->spawnflags & 16) /* Hold Ground? */ + { + if (self->s.frame == FRAME_cr_pain10) + { + self->monsterinfo.currentmove = &insane_move_down; + return; + } + } + + if (self->spawnflags & 4) /* Crawling? */ + { + self->monsterinfo.currentmove = &insane_move_runcrawl; + } + else + if (random() <= 0.5) /* Else, mix it up */ + { + self->monsterinfo.currentmove = &insane_move_run_normal; + } + else + { + self->monsterinfo.currentmove = &insane_move_run_insane; + } +} + +void +insane_pain(edict_t *self, edict_t *other /* unused */, float kick, int damage) +{ + int l, r; + + if (!self) + { + return; + } + + if (level.time < self->pain_debounce_time) + { + return; + } self->pain_debounce_time = level.time + 3; - r = 1 + (rand()&1); + r = 1 + (rand() & 1); + if (self->health < 25) + { l = 25; + } else if (self->health < 50) + { l = 50; + } else if (self->health < 75) + { l = 75; + } else + { l = 100; - gi.sound (self, CHAN_VOICE, gi.soundindex (va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0); + } + + gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/pain%i_%i.wav", l, r)), 1, ATTN_IDLE, 0); if (skill->value == 3) - return; // no pain anims in nightmare + { + return; /* no pain anims in nightmare */ + } - // Don't go into pain frames if crucified. + /* Don't go into pain frames if crucified. */ if (self->spawnflags & 8) { - self->monsterinfo.currentmove = &insane_move_struggle_cross; + self->monsterinfo.currentmove = &insane_move_struggle_cross; return; } - - if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) ) + + if (((self->s.frame >= FRAME_crawl1) && + (self->s.frame <= FRAME_crawl9)) || + ((self->s.frame >= FRAME_stand99) && + (self->s.frame <= FRAME_stand160))) { self->monsterinfo.currentmove = &insane_move_crawl_pain; } else - self->monsterinfo.currentmove = &insane_move_stand_pain; - -} - -void insane_onground (edict_t *self) -{ - self->monsterinfo.currentmove = &insane_move_down; -} - -void insane_checkdown (edict_t *self) -{ - if (self->spawnflags & 32) // Always stand - return; - if (random() < 0.3) { - if (random() < 0.5) - self->monsterinfo.currentmove = &insane_move_uptodown; - else - self->monsterinfo.currentmove = &insane_move_jumpdown; + self->monsterinfo.currentmove = &insane_move_stand_pain; } } -void insane_checkup (edict_t *self) -{ - // If Hold_Ground and Crawl are set - if ( (self->spawnflags & 4) && (self->spawnflags & 16) ) +void +insane_onground(edict_t *self) +{ + if (!self) + { return; - if (random() < 0.5) - self->monsterinfo.currentmove = &insane_move_downtoup; - + } + + self->monsterinfo.currentmove = &insane_move_down; } -void insane_stand (edict_t *self) -{ - if (self->spawnflags & 8) // If crucified +void +insane_checkdown(edict_t *self) +{ + if (!self) + { + return; + } + + if (self->spawnflags & 32) /* Always stand */ + { + return; + } + + if (random() < 0.3) + { + if (random() < 0.5) + { + self->monsterinfo.currentmove = &insane_move_uptodown; + } + else + { + self->monsterinfo.currentmove = &insane_move_jumpdown; + } + } +} + +void +insane_checkup(edict_t *self) +{ + if (!self) + { + return; + } + + /* If Hold_Ground and Crawl are set */ + if ((self->spawnflags & 4) && (self->spawnflags & 16)) + { + return; + } + + if (random() < 0.5) + { + self->monsterinfo.currentmove = &insane_move_downtoup; + } +} + +void +insane_stand(edict_t *self) +{ + if (!self) + { + return; + } + + if (self->spawnflags & 8) /* If crucified */ { self->monsterinfo.currentmove = &insane_move_cross; self->monsterinfo.aiflags |= AI_STAND_GROUND; } - // If Hold_Ground and Crawl are set - else if ( (self->spawnflags & 4) && (self->spawnflags & 16) ) + /* If Hold_Ground and Crawl are set */ + else if ((self->spawnflags & 4) && (self->spawnflags & 16)) + { self->monsterinfo.currentmove = &insane_move_down; + } else - if (random() < 0.5) - self->monsterinfo.currentmove = &insane_move_stand_normal; - else - self->monsterinfo.currentmove = &insane_move_stand_insane; + if (random() < 0.5) + { + self->monsterinfo.currentmove = &insane_move_stand_normal; + } + else + { + self->monsterinfo.currentmove = &insane_move_stand_insane; + } } -void insane_dead (edict_t *self) -{ +void +insane_dead(edict_t *self) +{ + if (!self) + { + return; + } + if (self->spawnflags & 8) { self->flags |= FL_FLY; } else { - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, -8); + VectorSet(self->mins, -16, -16, -24); + VectorSet(self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; } + self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; - gi.linkentity (self); + gi.linkentity(self); } - -void insane_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +void +insane_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, + int damage, vec3_t point /* unused */) { - int n; - + int n; + + if (!self) + { + return; + } + if (self->health <= self->gib_health) { - gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_IDLE, 0); - for (n= 0; n < 2; n++) - ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n= 0; n < 4; n++) - ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + gi.sound(self, CHAN_VOICE, gi.soundindex( + "misc/udeath.wav"), 1, ATTN_IDLE, 0); + + for (n = 0; n < 2; n++) + { + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + } + + for (n = 0; n < 4; n++) + { + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + } + + ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) + { return; + } - gi.sound (self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav", (rand()%4)+1)), 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_VOICE, gi.soundindex(va("player/male/death%i.wav", (rand() % 4) + 1)), 1, ATTN_IDLE, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; if (self->spawnflags & 8) { - insane_dead (self); + insane_dead(self); } else { - if ( ((self->s.frame >= FRAME_crawl1) && (self->s.frame <= FRAME_crawl9)) || ((self->s.frame >= FRAME_stand99) && (self->s.frame <= FRAME_stand160)) ) + if (((self->s.frame >= FRAME_crawl1) && + (self->s.frame <= FRAME_crawl9)) || + ((self->s.frame >= FRAME_stand99) && + (self->s.frame <= FRAME_stand160))) + { self->monsterinfo.currentmove = &insane_move_crawl_death; + } else + { self->monsterinfo.currentmove = &insane_move_stand_death; + } } } - -/*QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND -*/ -void SP_misc_insane (edict_t *self) -{ +/* + * QUAKED misc_insane (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn CRAWL CRUCIFIED STAND_GROUND ALWAYS_STAND + */ +void +SP_misc_insane(edict_t *self) +{ + if (!self) + { + return; + } + if (deathmatch->value) { - G_FreeEdict (self); + G_FreeEdict(self); return; } - sound_fist = gi.soundindex ("insane/insane11.wav"); - sound_shake = gi.soundindex ("insane/insane5.wav"); - sound_moan = gi.soundindex ("insane/insane7.wav"); - sound_scream[0] = gi.soundindex ("insane/insane1.wav"); - sound_scream[1] = gi.soundindex ("insane/insane2.wav"); - sound_scream[2] = gi.soundindex ("insane/insane3.wav"); - sound_scream[3] = gi.soundindex ("insane/insane4.wav"); - sound_scream[4] = gi.soundindex ("insane/insane6.wav"); - sound_scream[5] = gi.soundindex ("insane/insane8.wav"); - sound_scream[6] = gi.soundindex ("insane/insane9.wav"); - sound_scream[7] = gi.soundindex ("insane/insane10.wav"); + sound_fist = gi.soundindex("insane/insane11.wav"); + sound_shake = gi.soundindex("insane/insane5.wav"); + sound_moan = gi.soundindex("insane/insane7.wav"); + sound_scream[0] = gi.soundindex("insane/insane1.wav"); + sound_scream[1] = gi.soundindex("insane/insane2.wav"); + sound_scream[2] = gi.soundindex("insane/insane3.wav"); + sound_scream[3] = gi.soundindex("insane/insane4.wav"); + sound_scream[4] = gi.soundindex("insane/insane6.wav"); + sound_scream[5] = gi.soundindex("insane/insane8.wav"); + sound_scream[6] = gi.soundindex("insane/insane9.wav"); + sound_scream[7] = gi.soundindex("insane/insane10.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/insane/tris.md2"); - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, 32); + VectorSet(self->mins, -16, -16, -24); + VectorSet(self->maxs, 16, 16, 32); self->health = 100; self->gib_health = -50; @@ -640,26 +871,27 @@ void SP_misc_insane (edict_t *self) self->monsterinfo.sight = NULL; self->monsterinfo.aiflags |= AI_GOOD_GUY; - gi.linkentity (self); + gi.linkentity(self); - if (self->spawnflags & 16) // Stand Ground + if (self->spawnflags & 16) /* Stand Ground */ + { self->monsterinfo.aiflags |= AI_STAND_GROUND; + } self->monsterinfo.currentmove = &insane_move_stand_normal; - + self->monsterinfo.scale = MODEL_SCALE; - if (self->spawnflags & 8) // Crucified ? + if (self->spawnflags & 8) /* Crucified ? */ { - VectorSet (self->mins, -16, 0, 0); - VectorSet (self->maxs, 16, 8, 32); + VectorSet(self->mins, -16, 0, 0); + VectorSet(self->maxs, 16, 8, 32); self->flags |= FL_NO_KNOCKBACK; - flymonster_start (self); + flymonster_start(self); } else { - walkmonster_start (self); - self->s.skinnum = rand()%3; + walkmonster_start(self); + self->s.skinnum = rand() % 3; } } - diff --git a/src/monster/insane/insane.h b/src/monster/insane/insane.h index f839230..a14c851 100644 --- a/src/monster/insane/insane.h +++ b/src/monster/insane/insane.h @@ -1,7 +1,10 @@ -// G:\quake2\baseq2\models/monsters/insane - -// This file generated by ModelGen - Do NOT Modify - +/* ======================================================================= + * + * Insane animations + * + * ======================================================================= + */ + #define FRAME_stand1 0 #define FRAME_stand2 1 #define FRAME_stand3 2 @@ -284,5 +287,4 @@ #define FRAME_cross28 279 #define FRAME_cross29 280 #define FRAME_cross30 281 - -#define MODEL_SCALE 1.000000 +#define MODEL_SCALE 1.000000