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Port aimfix
support for the super shotgun from yquake2.
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1 changed files with 25 additions and 0 deletions
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@ -1913,10 +1913,35 @@ weapon_supershotgun_fire(edict_t *ent)
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v[YAW] = ent->client->v_angle[YAW] - 5;
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v[ROLL] = ent->client->v_angle[ROLL];
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AngleVectors(v, forward, NULL, NULL);
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if (aimfix->value)
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{
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AngleVectors(v, forward, right, NULL);
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VectorScale(forward, -2, ent->client->kick_origin);
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ent->client->kick_angles[0] = -2;
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VectorSet(offset, 0, 8, ent->viewheight - 8);
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P_ProjectSource(ent, offset, forward, right, start);
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}
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fire_shotgun(ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD,
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DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT / 2, MOD_SSHOTGUN);
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v[YAW] = ent->client->v_angle[YAW] + 5;
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AngleVectors(v, forward, NULL, NULL);
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if (aimfix->value)
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{
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AngleVectors(v, forward, right, NULL);
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VectorScale(forward, -2, ent->client->kick_origin);
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ent->client->kick_angles[0] = -2;
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VectorSet(offset, 0, 8, ent->viewheight - 8);
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P_ProjectSource(ent, offset, forward, right, start);
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}
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fire_shotgun(ent, start, forward, damage, kick, DEFAULT_SHOTGUN_HSPREAD,
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DEFAULT_SHOTGUN_VSPREAD, DEFAULT_SSHOTGUN_COUNT / 2, MOD_SSHOTGUN);
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