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Merge pull request #68 from BjossiAlfreds/insta-powerups
Fix for some items playing wrong sound when instantly activated
This commit is contained in:
commit
e640c899c1
2 changed files with 38 additions and 43 deletions
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@ -219,27 +219,6 @@ Pickup_Powerup(edict_t *ent, edict_t *other)
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{
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SetRespawn(ent, ent->item->quantity);
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}
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if (((int)dmflags->value & DF_INSTANT_ITEMS) ||
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((ent->item->use == Use_Quad) &&
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(ent->spawnflags & DROPPED_PLAYER_ITEM)))
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{
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if ((ent->item->use == Use_Quad) &&
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(ent->spawnflags & DROPPED_PLAYER_ITEM))
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{
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quad_drop_timeout_hack =
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(ent->nextthink - level.time) / FRAMETIME;
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}
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if (ent->item->use)
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{
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ent->item->use(other, ent->item);
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}
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else
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{
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gi.dprintf("Powerup has no use function!\n");
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}
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}
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}
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return true;
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@ -788,18 +767,6 @@ Pickup_Sphere(edict_t *ent, edict_t *other)
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{
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SetRespawn(ent, ent->item->quantity);
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}
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if (((int)dmflags->value & DF_INSTANT_ITEMS))
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{
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if (ent->item->use)
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{
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ent->item->use(other, ent->item);
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}
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else
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{
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gi.dprintf("Powerup has no use function!\n");
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}
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}
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}
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return true;
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@ -1591,6 +1558,33 @@ Touch_Item(edict_t *ent, edict_t *other, cplane_t *plane /* unused */, csurface_
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{
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gi.sound(other, CHAN_ITEM, gi.soundindex(ent->item->pickup_sound), 1, ATTN_NORM, 0);
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}
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/* activate item instantly if appropriate */
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/* moved down here so activation sounds override the pickup sound */
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if (deathmatch->value)
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{
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if ((((int)dmflags->value & DF_INSTANT_ITEMS) &&
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(ent->item->flags & IT_INSTANT_USE)) ||
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((ent->item->use == Use_Quad) &&
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(ent->spawnflags & DROPPED_PLAYER_ITEM)))
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{
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if ((ent->item->use == Use_Quad) &&
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(ent->spawnflags & DROPPED_PLAYER_ITEM))
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{
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quad_drop_timeout_hack =
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(ent->nextthink - level.time) / FRAMETIME;
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}
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if (ent->item->use)
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{
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ent->item->use(other, ent->item);
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}
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else
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{
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gi.dprintf("Powerup has no use function!\n");
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}
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}
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}
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}
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if (!(ent->spawnflags & ITEM_TARGETS_USED))
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@ -2859,7 +2853,7 @@ gitem_t itemlist[] = {
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2,
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60,
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NULL,
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IT_POWERUP,
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IT_POWERUP|IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -2881,7 +2875,7 @@ gitem_t itemlist[] = {
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2,
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300,
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NULL,
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IT_POWERUP,
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IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -2903,7 +2897,7 @@ gitem_t itemlist[] = {
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2,
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60,
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NULL,
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IT_POWERUP,
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IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -2925,7 +2919,7 @@ gitem_t itemlist[] = {
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2,
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60,
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NULL,
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IT_STAY_COOP | IT_POWERUP,
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IT_STAY_COOP | IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -2947,7 +2941,7 @@ gitem_t itemlist[] = {
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2,
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60,
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NULL,
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IT_STAY_COOP | IT_POWERUP,
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IT_STAY_COOP | IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -3059,7 +3053,7 @@ gitem_t itemlist[] = {
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2,
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60,
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NULL,
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IT_POWERUP,
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IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -3081,7 +3075,7 @@ gitem_t itemlist[] = {
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2,
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60,
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NULL,
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IT_POWERUP,
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IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -3124,7 +3118,7 @@ gitem_t itemlist[] = {
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2,
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60,
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NULL,
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IT_POWERUP,
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IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -3146,7 +3140,7 @@ gitem_t itemlist[] = {
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2,
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120,
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NULL,
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IT_POWERUP,
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IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -3168,7 +3162,7 @@ gitem_t itemlist[] = {
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2,
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60,
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NULL,
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IT_POWERUP,
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IT_POWERUP | IT_INSTANT_USE,
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0,
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NULL,
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0,
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@ -232,6 +232,7 @@ typedef struct
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#define IT_POWERUP 0x00000020
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#define IT_MELEE 0x00000040
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#define IT_NOT_GIVEABLE 0x00000080 /* item can not be given */
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#define IT_INSTANT_USE 0x000000100 /* item is insta-used on pickup if dmflag is set */
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/* gitem_t->weapmodel for weapons indicates model index */
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#define WEAP_BLASTER 1
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