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Cleanup flipper and add sanity checks
This commit is contained in:
parent
d3710d28e1
commit
e2edf54062
2 changed files with 349 additions and 211 deletions
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@ -1,48 +1,54 @@
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/*
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==============================================================================
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FLIPPER
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==============================================================================
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*/
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/* =======================================================================
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*
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* Baracuda Shark.
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*
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* =======================================================================
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*/
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#include "../../header/local.h"
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#include "flipper.h"
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#define FLIPPER_RUN_SPEED 24
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static int sound_chomp;
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static int sound_attack;
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static int sound_pain1;
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static int sound_pain2;
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static int sound_death;
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static int sound_idle;
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static int sound_search;
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static int sound_sight;
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static int sound_chomp;
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static int sound_attack;
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static int sound_pain1;
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static int sound_pain2;
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static int sound_death;
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static int sound_idle;
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static int sound_search;
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static int sound_sight;
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void flipper_stand(edict_t *self);
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void flipper_stand (edict_t *self);
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mframe_t flipper_frames_stand [] =
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{
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mframe_t flipper_frames_stand[] = {
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{ai_stand, 0, NULL}
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};
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mmove_t flipper_move_stand = {FRAME_flphor01, FRAME_flphor01, flipper_frames_stand, NULL};
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void flipper_stand (edict_t *self)
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{
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self->monsterinfo.currentmove = &flipper_move_stand;
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mmove_t flipper_move_stand = {
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FRAME_flphor01,
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FRAME_flphor01,
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flipper_frames_stand,
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NULL
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};
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void
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flipper_stand(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_stand;
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}
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#define FLIPPER_RUN_SPEED 24
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mframe_t flipper_frames_run [] =
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{
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{ai_run, FLIPPER_RUN_SPEED, NULL}, // 6
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mframe_t flipper_frames_run[] = {
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{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 6 */
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL}, // 10
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{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 10 */
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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@ -53,7 +59,7 @@ mframe_t flipper_frames_run [] =
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL}, // 20
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{ai_run, FLIPPER_RUN_SPEED, NULL}, /* 20 */
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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@ -63,17 +69,28 @@ mframe_t flipper_frames_run [] =
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL},
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{ai_run, FLIPPER_RUN_SPEED, NULL} // 29
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{ai_run, FLIPPER_RUN_SPEED, NULL} /* 29 */
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};
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mmove_t flipper_move_run_loop = {FRAME_flpver06, FRAME_flpver29, flipper_frames_run, NULL};
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void flipper_run_loop (edict_t *self)
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{
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mmove_t flipper_move_run_loop = {
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FRAME_flpver06,
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FRAME_flpver29,
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flipper_frames_run,
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NULL
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};
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void
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flipper_run_loop(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_run_loop;
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}
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mframe_t flipper_frames_run_start [] =
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{
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mframe_t flipper_frames_run_start[] = {
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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@ -81,16 +98,27 @@ mframe_t flipper_frames_run_start [] =
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{ai_run, 8, NULL},
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{ai_run, 8, NULL}
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};
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mmove_t flipper_move_run_start = {FRAME_flpver01, FRAME_flpver06, flipper_frames_run_start, flipper_run_loop};
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void flipper_run (edict_t *self)
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{
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mmove_t flipper_move_run_start = {
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FRAME_flpver01,
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FRAME_flpver06,
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flipper_frames_run_start,
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flipper_run_loop
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};
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void
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flipper_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_run_start;
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}
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/* Standard Swimming */
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mframe_t flipper_frames_walk [] =
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{
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/* Standard Swimming */
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mframe_t flipper_frames_walk[] = {
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL},
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@ -116,251 +144,360 @@ mframe_t flipper_frames_walk [] =
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{ai_walk, 4, NULL},
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{ai_walk, 4, NULL}
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};
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mmove_t flipper_move_walk = {FRAME_flphor01, FRAME_flphor24, flipper_frames_walk, NULL};
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void flipper_walk (edict_t *self)
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{
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mmove_t flipper_move_walk = {
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FRAME_flphor01,
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FRAME_flphor24,
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flipper_frames_walk,
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NULL
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};
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void
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flipper_walk(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_walk;
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}
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mframe_t flipper_frames_start_run [] =
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{
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mframe_t flipper_frames_start_run[] = {
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, NULL},
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{ai_run, 8, flipper_run}
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};
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mmove_t flipper_move_start_run = {FRAME_flphor01, FRAME_flphor05, flipper_frames_start_run, NULL};
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void flipper_start_run (edict_t *self)
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{
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mmove_t flipper_move_start_run = {
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FRAME_flphor01,
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FRAME_flphor05,
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flipper_frames_start_run,
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NULL
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};
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void
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flipper_start_run(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_start_run;
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}
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mframe_t flipper_frames_pain2 [] =
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{
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mframe_t flipper_frames_pain2[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t flipper_move_pain2 = {FRAME_flppn101, FRAME_flppn105, flipper_frames_pain2, flipper_run};
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mframe_t flipper_frames_pain1 [] =
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{
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mmove_t flipper_move_pain2 = {
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FRAME_flppn101,
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FRAME_flppn105,
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flipper_frames_pain2,
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flipper_run
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};
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mframe_t flipper_frames_pain1[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL}
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};
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mmove_t flipper_move_pain1 = {FRAME_flppn201, FRAME_flppn205, flipper_frames_pain1, flipper_run};
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void flipper_bite (edict_t *self)
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{
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vec3_t aim;
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VectorSet (aim, MELEE_DISTANCE, 0, 0);
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fire_hit (self, aim, 5, 0);
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}
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void flipper_preattack (edict_t *self)
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{
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gi.sound (self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
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}
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mframe_t flipper_frames_attack [] =
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{
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{ai_charge, 0, flipper_preattack},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, flipper_bite},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, flipper_bite},
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{ai_charge, 0, NULL}
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mmove_t flipper_move_pain1 = {
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FRAME_flppn201,
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FRAME_flppn205,
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flipper_frames_pain1,
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flipper_run
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};
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mmove_t flipper_move_attack = {FRAME_flpbit01, FRAME_flpbit20, flipper_frames_attack, flipper_run};
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void flipper_melee(edict_t *self)
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void
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flipper_bite(edict_t *self)
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{
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vec3_t aim;
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if (!self)
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{
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return;
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}
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VectorSet(aim, MELEE_DISTANCE, 0, 0);
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fire_hit(self, aim, 5, 0);
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}
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void
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flipper_preattack(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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gi.sound(self, CHAN_WEAPON, sound_chomp, 1, ATTN_NORM, 0);
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}
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mframe_t flipper_frames_attack[] = {
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{ai_charge, 0, flipper_preattack},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, flipper_bite},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, NULL},
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{ai_charge, 0, flipper_bite},
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{ai_charge, 0, NULL}
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};
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mmove_t flipper_move_attack = {
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FRAME_flpbit01,
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FRAME_flpbit20,
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flipper_frames_attack,
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flipper_run
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};
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void
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flipper_melee(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &flipper_move_attack;
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}
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void flipper_pain (edict_t *self, edict_t *other, float kick, int damage)
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void
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flipper_pain(edict_t *self, edict_t *other /* unused */, float kick, int damage)
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{
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int n;
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int n;
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if (!self)
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{
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return;
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}
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if (self->health < (self->max_health / 2))
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{
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self->s.skinnum = 1;
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}
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if (level.time < self->pain_debounce_time)
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{
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return;
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}
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self->pain_debounce_time = level.time + 3;
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if (skill->value == 3)
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return; // no pain anims in nightmare
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{
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return; /* no pain anims in nightmare */
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}
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n = (rand() + 1) % 2;
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if (n == 0)
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{
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gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0);
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self->monsterinfo.currentmove = &flipper_move_pain1;
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}
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else
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{
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gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0);
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self->monsterinfo.currentmove = &flipper_move_pain2;
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}
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}
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void flipper_dead (edict_t *self)
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{
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VectorSet (self->mins, -16, -16, -24);
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VectorSet (self->maxs, 16, 16, -8);
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void
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flipper_dead(edict_t *self)
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{
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if (!self)
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{
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return;
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}
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VectorSet(self->mins, -16, -16, -24);
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VectorSet(self->maxs, 16, 16, -8);
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self->movetype = MOVETYPE_TOSS;
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self->svflags |= SVF_DEADMONSTER;
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self->nextthink = 0;
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gi.linkentity (self);
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gi.linkentity(self);
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}
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mframe_t flipper_frames_death [] =
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{
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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mframe_t flipper_frames_death[] = {
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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{ai_move, 0, NULL},
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||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL},
|
||||
{ai_move, 0, NULL}
|
||||
};
|
||||
mmove_t flipper_move_death = {FRAME_flpdth01, FRAME_flpdth56, flipper_frames_death, flipper_dead};
|
||||
|
||||
void flipper_sight (edict_t *self, edict_t *other)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
|
||||
mmove_t flipper_move_death = {
|
||||
FRAME_flpdth01,
|
||||
FRAME_flpdth56,
|
||||
flipper_frames_death,
|
||||
flipper_dead
|
||||
};
|
||||
|
||||
void
|
||||
flipper_sight(edict_t *self, edict_t *other /* unused */)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0);
|
||||
}
|
||||
|
||||
void flipper_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point)
|
||||
void
|
||||
flipper_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */,
|
||||
int damage, vec3_t point /* unused */)
|
||||
{
|
||||
int n;
|
||||
|
||||
// check for gib
|
||||
int n;
|
||||
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
/* check for gib */
|
||||
if (self->health <= self->gib_health)
|
||||
{
|
||||
gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||
for (n= 0; n < 2; n++)
|
||||
ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
||||
for (n= 0; n < 2; n++)
|
||||
ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||||
ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||||
gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0);
|
||||
|
||||
for (n = 0; n < 2; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
for (n = 0; n < 2; n++)
|
||||
{
|
||||
ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||||
}
|
||||
|
||||
ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
return;
|
||||
}
|
||||
|
||||
if (self->deadflag == DEAD_DEAD)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
// regular death
|
||||
gi.sound (self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
||||
/* regular death */
|
||||
gi.sound(self, CHAN_VOICE, sound_death, 1, ATTN_NORM, 0);
|
||||
self->deadflag = DEAD_DEAD;
|
||||
self->takedamage = DAMAGE_YES;
|
||||
self->monsterinfo.currentmove = &flipper_move_death;
|
||||
}
|
||||
|
||||
/*QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||||
*/
|
||||
void SP_monster_flipper (edict_t *self)
|
||||
{
|
||||
/*
|
||||
* QUAKED monster_flipper (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight
|
||||
*/
|
||||
void
|
||||
SP_monster_flipper(edict_t *self)
|
||||
{
|
||||
if (!self)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (deathmatch->value)
|
||||
{
|
||||
G_FreeEdict (self);
|
||||
G_FreeEdict(self);
|
||||
return;
|
||||
}
|
||||
|
||||
sound_pain1 = gi.soundindex ("flipper/flppain1.wav");
|
||||
sound_pain2 = gi.soundindex ("flipper/flppain2.wav");
|
||||
sound_death = gi.soundindex ("flipper/flpdeth1.wav");
|
||||
sound_chomp = gi.soundindex ("flipper/flpatck1.wav");
|
||||
sound_attack = gi.soundindex ("flipper/flpatck2.wav");
|
||||
sound_idle = gi.soundindex ("flipper/flpidle1.wav");
|
||||
sound_search = gi.soundindex ("flipper/flpsrch1.wav");
|
||||
sound_sight = gi.soundindex ("flipper/flpsght1.wav");
|
||||
sound_pain1 = gi.soundindex("flipper/flppain1.wav");
|
||||
sound_pain2 = gi.soundindex("flipper/flppain2.wav");
|
||||
sound_death = gi.soundindex("flipper/flpdeth1.wav");
|
||||
sound_chomp = gi.soundindex("flipper/flpatck1.wav");
|
||||
sound_attack = gi.soundindex("flipper/flpatck2.wav");
|
||||
sound_idle = gi.soundindex("flipper/flpidle1.wav");
|
||||
sound_search = gi.soundindex("flipper/flpsrch1.wav");
|
||||
sound_sight = gi.soundindex("flipper/flpsght1.wav");
|
||||
|
||||
self->movetype = MOVETYPE_STEP;
|
||||
self->solid = SOLID_BBOX;
|
||||
self->s.modelindex = gi.modelindex ("models/monsters/flipper/tris.md2");
|
||||
VectorSet (self->mins, -16, -16, 0);
|
||||
VectorSet (self->maxs, 16, 16, 32);
|
||||
self->s.modelindex = gi.modelindex("models/monsters/flipper/tris.md2");
|
||||
VectorSet(self->mins, -16, -16, 0);
|
||||
VectorSet(self->maxs, 16, 16, 32);
|
||||
|
||||
self->health = 50;
|
||||
self->gib_health = -30;
|
||||
|
@ -375,11 +512,10 @@ void SP_monster_flipper (edict_t *self)
|
|||
self->monsterinfo.melee = flipper_melee;
|
||||
self->monsterinfo.sight = flipper_sight;
|
||||
|
||||
gi.linkentity (self);
|
||||
gi.linkentity(self);
|
||||
|
||||
self->monsterinfo.currentmove = &flipper_move_stand;
|
||||
self->monsterinfo.currentmove = &flipper_move_stand;
|
||||
self->monsterinfo.scale = MODEL_SCALE;
|
||||
|
||||
swimmonster_start (self);
|
||||
swimmonster_start(self);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,7 +1,10 @@
|
|||
// G:\quake2\baseq2\models/monsters/flipper
|
||||
|
||||
// This file generated by ModelGen - Do NOT Modify
|
||||
|
||||
/* =======================================================================
|
||||
*
|
||||
* Baracuda Shark animations.
|
||||
*
|
||||
* =======================================================================
|
||||
*/
|
||||
|
||||
#define FRAME_flpbit01 0
|
||||
#define FRAME_flpbit02 1
|
||||
#define FRAME_flpbit03 2
|
||||
|
@ -162,5 +165,4 @@
|
|||
#define FRAME_flpdth54 157
|
||||
#define FRAME_flpdth55 158
|
||||
#define FRAME_flpdth56 159
|
||||
|
||||
#define MODEL_SCALE 1.000000
|
||||
#define MODEL_SCALE 1.000000
|
||||
|
|
Loading…
Reference in a new issue