Add file headers

With this commit the game logic is cleaned up. Coop spawnpoint cleanup
is still missing, it'll be done at a later time. While not completely
finshed, rogue should alread run much more stable than the unmodified
code. Please note, that this is still untested! Headers are next,
monsters will be done after that.
This commit is contained in:
Yamagi Burmeister 2014-01-30 18:33:36 +01:00
parent 3f70140b56
commit daefddcf6b
19 changed files with 114 additions and 4 deletions

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/* =======================================================================
*
* Deathmatch ball.
*
* =======================================================================
*/
#include "../header/local.h"
#define DBALL_GOAL_TEAM1 0x0001

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/* =======================================================================
*
* Deathmatch tag.
*
* =======================================================================
*/
#include "../header/local.h"
extern edict_t *SelectFarthestDeathmatchSpawnPoint(void);

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/* =======================================================================
/*
* =======================================================================
*
* Item handling and item definitions.
*

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/* =======================================================================
/*
* =======================================================================
*
* Jump in into the game.so and support functions.
*

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/* =======================================================================
/*
* =======================================================================
*
* Miscellaneos entities, functs and functions.
*

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/* =======================================================================
/*
* =======================================================================
*
* Monster utility functions.
*

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/*
* =======================================================================
*
* Item spawning.
*
* =======================================================================
*/
#include "header/local.h"

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/*
* =======================================================================
*
* Defender sphere.
*
* =======================================================================
*/
#include "header/local.h"
#define DEFENDER_LIFESPAN 30

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/* =======================================================================
*
* Game side of server CMDs. At this time only the ipfilter.
*
* =======================================================================
*/
#include "header/local.h"
#define MAX_IPFILTERS 1024

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/* =======================================================================
*
* Targets.
*
* =======================================================================
*/
#include "header/local.h"
#define LASER_ON 0x0001

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/* =======================================================================
*
* Trigger.
*
* =======================================================================
*/
#include "header/local.h"
#define TRIGGER_MONSTER 0x01

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/* =======================================================================
*
* Turrets aka big cannons with a driver.
*
* =======================================================================
*/
#include "header/local.h"
qboolean FindTarget(edict_t *self);

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/* =======================================================================
*
* Misc. utility functions for the game logic.
*
* =======================================================================
*/
#include "header/local.h"
#define MAXCHOICES 8

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/* =======================================================================
*
* Weapon support functions.
*
* =======================================================================
*/
#include "header/local.h"
/*

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/* =======================================================================
*
* Interface between client <-> game and client calculations.
*
* =======================================================================
*/
#include "../header/local.h"
#include "../monster/misc/player.h"

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/* =======================================================================
*
* HUD, deathmatch scoreboard, help computer and intermission stuff.
*
* =======================================================================
*/
#include "../header/local.h"
void

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/* =======================================================================
*
* The player trail, used by monsters to locate the player.
*
* =======================================================================
*/
#include "../header/local.h"
/*

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/* =======================================================================
*
* The "camera" through that the player looks into the game.
*
* =======================================================================
*/
#include "../header/local.h"
#include "../monster/misc/player.h"

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/* =======================================================================
*
* Player weapons.
*
* =======================================================================
*/
#include "../header/local.h"
#include "../monster/misc/player.h"