diff --git a/src/dm/ball.c b/src/dm/ball.c index d393d69..eb6b7dc 100644 --- a/src/dm/ball.c +++ b/src/dm/ball.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Deathmatch ball. + * + * ======================================================================= + */ + #include "../header/local.h" #define DBALL_GOAL_TEAM1 0x0001 diff --git a/src/dm/tag.c b/src/dm/tag.c index 1c983ff..8579b46 100644 --- a/src/dm/tag.c +++ b/src/dm/tag.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Deathmatch tag. + * + * ======================================================================= + */ + #include "../header/local.h" extern edict_t *SelectFarthestDeathmatchSpawnPoint(void); diff --git a/src/g_items.c b/src/g_items.c index 8830545..d814749 100644 --- a/src/g_items.c +++ b/src/g_items.c @@ -1,4 +1,5 @@ -/* ======================================================================= +/* + * ======================================================================= * * Item handling and item definitions. * diff --git a/src/g_main.c b/src/g_main.c index 4d82662..7673f91 100644 --- a/src/g_main.c +++ b/src/g_main.c @@ -1,4 +1,5 @@ -/* ======================================================================= +/* + * ======================================================================= * * Jump in into the game.so and support functions. * diff --git a/src/g_misc.c b/src/g_misc.c index d8ac26a..573c382 100644 --- a/src/g_misc.c +++ b/src/g_misc.c @@ -1,4 +1,5 @@ -/* ======================================================================= +/* + * ======================================================================= * * Miscellaneos entities, functs and functions. * diff --git a/src/g_monster.c b/src/g_monster.c index 77e7384..a265c40 100644 --- a/src/g_monster.c +++ b/src/g_monster.c @@ -1,4 +1,5 @@ -/* ======================================================================= +/* + * ======================================================================= * * Monster utility functions. * diff --git a/src/g_spawn.c b/src/g_spawn.c index 968e3ab..04b9fb8 100644 --- a/src/g_spawn.c +++ b/src/g_spawn.c @@ -1,3 +1,10 @@ +/* + * ======================================================================= + * + * Item spawning. + * + * ======================================================================= + */ #include "header/local.h" diff --git a/src/g_sphere.c b/src/g_sphere.c index 28ba901..1648323 100644 --- a/src/g_sphere.c +++ b/src/g_sphere.c @@ -1,3 +1,11 @@ +/* + * ======================================================================= + * + * Defender sphere. + * + * ======================================================================= + */ + #include "header/local.h" #define DEFENDER_LIFESPAN 30 diff --git a/src/g_svcmds.c b/src/g_svcmds.c index c291425..7aa7935 100644 --- a/src/g_svcmds.c +++ b/src/g_svcmds.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Game side of server CMDs. At this time only the ipfilter. + * + * ======================================================================= + */ + #include "header/local.h" #define MAX_IPFILTERS 1024 diff --git a/src/g_target.c b/src/g_target.c index b0298cf..f64d6b0 100644 --- a/src/g_target.c +++ b/src/g_target.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Targets. + * + * ======================================================================= + */ + #include "header/local.h" #define LASER_ON 0x0001 diff --git a/src/g_trigger.c b/src/g_trigger.c index 5d73e1c..328d1da 100644 --- a/src/g_trigger.c +++ b/src/g_trigger.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Trigger. + * + * ======================================================================= + */ + #include "header/local.h" #define TRIGGER_MONSTER 0x01 diff --git a/src/g_turret.c b/src/g_turret.c index cd63054..d115af3 100644 --- a/src/g_turret.c +++ b/src/g_turret.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Turrets aka big cannons with a driver. + * + * ======================================================================= + */ + #include "header/local.h" qboolean FindTarget(edict_t *self); diff --git a/src/g_utils.c b/src/g_utils.c index d52fe17..212a44d 100644 --- a/src/g_utils.c +++ b/src/g_utils.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Misc. utility functions for the game logic. + * + * ======================================================================= + */ + #include "header/local.h" #define MAXCHOICES 8 diff --git a/src/g_weapon.c b/src/g_weapon.c index f2900d9..29303db 100644 --- a/src/g_weapon.c +++ b/src/g_weapon.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Weapon support functions. + * + * ======================================================================= + */ + #include "header/local.h" /* diff --git a/src/player/client.c b/src/player/client.c index 59f16bc..986182e 100644 --- a/src/player/client.c +++ b/src/player/client.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Interface between client <-> game and client calculations. + * + * ======================================================================= + */ + #include "../header/local.h" #include "../monster/misc/player.h" diff --git a/src/player/hud.c b/src/player/hud.c index 6c57818..11c30bd 100644 --- a/src/player/hud.c +++ b/src/player/hud.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * HUD, deathmatch scoreboard, help computer and intermission stuff. + * + * ======================================================================= + */ + #include "../header/local.h" void diff --git a/src/player/trail.c b/src/player/trail.c index 32403e5..ecd4af1 100644 --- a/src/player/trail.c +++ b/src/player/trail.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * The player trail, used by monsters to locate the player. + * + * ======================================================================= + */ + #include "../header/local.h" /* diff --git a/src/player/view.c b/src/player/view.c index 6a8e2e5..33bd94d 100644 --- a/src/player/view.c +++ b/src/player/view.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * The "camera" through that the player looks into the game. + * + * ======================================================================= + */ + #include "../header/local.h" #include "../monster/misc/player.h" diff --git a/src/player/weapon.c b/src/player/weapon.c index 137b058..19cc98a 100644 --- a/src/player/weapon.c +++ b/src/player/weapon.c @@ -1,3 +1,10 @@ +/* ======================================================================= + * + * Player weapons. + * + * ======================================================================= + */ + #include "../header/local.h" #include "../monster/misc/player.h"