diff --git a/src/monster/hover/hover.c b/src/monster/hover/hover.c index c0d955d..f172255 100644 --- a/src/monster/hover/hover.c +++ b/src/monster/hover/hover.c @@ -1,50 +1,61 @@ -/* -============================================================================== - -hover - -============================================================================== -*/ - +/* ======================================================================= + * + * Icarus. + * + * ======================================================================= + */ + #include "../../header/local.h" #include "hover.h" -qboolean visible (edict_t *self, edict_t *other); +qboolean visible(edict_t *self, edict_t *other); +void hover_run(edict_t *self); +void hover_stand(edict_t *self); +void hover_dead(edict_t *self); +void hover_attack(edict_t *self); +void hover_reattack(edict_t *self); +void hover_fire_blaster(edict_t *self); +void hover_die(edict_t *self, edict_t *inflictor, edict_t *attacker, + int damage, vec3_t point); + +static int sound_pain1; +static int sound_pain2; +static int sound_death1; +static int sound_death2; +static int sound_sight; +static int sound_search1; +static int sound_search2; - -static int sound_pain1; -static int sound_pain2; -static int sound_death1; -static int sound_death2; -static int sound_sight; -static int sound_search1; -static int sound_search2; - - -void hover_sight (edict_t *self, edict_t *other) -{ - gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); +void +hover_sight(edict_t *self, edict_t *other /* unused */) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } -void hover_search (edict_t *self) -{ +void +hover_search(edict_t *self) +{ + if (!self) + { + return; + } + if (random() < 0.5) - gi.sound (self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); + { + gi.sound(self, CHAN_VOICE, sound_search1, 1, ATTN_NORM, 0); + } else - gi.sound (self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); + { + gi.sound(self, CHAN_VOICE, sound_search2, 1, ATTN_NORM, 0); + } } - -void hover_run (edict_t *self); -void hover_stand (edict_t *self); -void hover_dead (edict_t *self); -void hover_attack (edict_t *self); -void hover_reattack (edict_t *self); -void hover_fire_blaster (edict_t *self); -void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point); - -mframe_t hover_frames_stand [] = -{ +mframe_t hover_frames_stand[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -76,506 +87,692 @@ mframe_t hover_frames_stand [] = {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; -mmove_t hover_move_stand = {FRAME_stand01, FRAME_stand30, hover_frames_stand, NULL}; -mframe_t hover_frames_stop1 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t hover_move_stand = { + FRAME_stand01, + FRAME_stand30, + hover_frames_stand, + NULL }; -mmove_t hover_move_stop1 = {FRAME_stop101, FRAME_stop109, hover_frames_stop1, NULL}; -mframe_t hover_frames_stop2 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t hover_frames_stop1[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t hover_move_stop2 = {FRAME_stop201, FRAME_stop208, hover_frames_stop2, NULL}; -mframe_t hover_frames_takeoff [] = -{ - {ai_move, 0, NULL}, - {ai_move, -2, NULL}, - {ai_move, 5, NULL}, - {ai_move, -1, NULL}, - {ai_move, 1, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, -1, NULL}, - {ai_move, -1, NULL}, - {ai_move, -1, NULL}, - {ai_move, 0, NULL}, - {ai_move, 2, NULL}, - {ai_move, 2, NULL}, - {ai_move, 1, NULL}, - {ai_move, 1, NULL}, - {ai_move, -6, NULL}, - {ai_move, -9, NULL}, - {ai_move, 1, NULL}, - {ai_move, 0, NULL}, - {ai_move, 2, NULL}, - {ai_move, 2, NULL}, - {ai_move, 1, NULL}, - {ai_move, 1, NULL}, - {ai_move, 1, NULL}, - {ai_move, 2, NULL}, - {ai_move, 0, NULL}, - {ai_move, 2, NULL}, - {ai_move, 3, NULL}, - {ai_move, 2, NULL}, - {ai_move, 0, NULL} +mmove_t hover_move_stop1 = { + FRAME_stop101, + FRAME_stop109, + hover_frames_stop1, + NULL }; -mmove_t hover_move_takeoff = {FRAME_takeof01, FRAME_takeof30, hover_frames_takeoff, NULL}; -mframe_t hover_frames_pain3 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t hover_frames_stop2[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t hover_move_pain3 = {FRAME_pain301, FRAME_pain309, hover_frames_pain3, hover_run}; -mframe_t hover_frames_pain2 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mmove_t hover_move_stop2 = { + FRAME_stop201, + FRAME_stop208, + hover_frames_stop2, + NULL }; -mmove_t hover_move_pain2 = {FRAME_pain201, FRAME_pain212, hover_frames_pain2, hover_run}; -mframe_t hover_frames_pain1 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 2, NULL}, - {ai_move, -8, NULL}, - {ai_move, -4, NULL}, - {ai_move, -6, NULL}, - {ai_move, -4, NULL}, - {ai_move, -3, NULL}, - {ai_move, 1, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 3, NULL}, - {ai_move, 1, NULL}, - {ai_move, 0, NULL}, - {ai_move, 2, NULL}, - {ai_move, 3, NULL}, - {ai_move, 2, NULL}, - {ai_move, 7, NULL}, - {ai_move, 1, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 2, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 5, NULL}, - {ai_move, 3, NULL}, - {ai_move, 4, NULL} +mframe_t hover_frames_takeoff[] = { + {ai_move, 0, NULL}, + {ai_move, -2, NULL}, + {ai_move, 5, NULL}, + {ai_move, -1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, -1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 2, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, -6, NULL}, + {ai_move, -9, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 2, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 1, NULL}, + {ai_move, 2, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 3, NULL}, + {ai_move, 2, NULL}, + {ai_move, 0, NULL} }; -mmove_t hover_move_pain1 = {FRAME_pain101, FRAME_pain128, hover_frames_pain1, hover_run}; -mframe_t hover_frames_land [] = -{ - {ai_move, 0, NULL} +mmove_t hover_move_takeoff = { + FRAME_takeof01, + FRAME_takeof30, + hover_frames_takeoff, + NULL }; -mmove_t hover_move_land = {FRAME_land01, FRAME_land01, hover_frames_land, NULL}; -mframe_t hover_frames_forward [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t hover_frames_pain3[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t hover_move_forward = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_forward, NULL}; -mframe_t hover_frames_walk [] = -{ - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL}, - {ai_walk, 4, NULL} +mmove_t hover_move_pain3 = { + FRAME_pain301, + FRAME_pain309, + hover_frames_pain3, + hover_run }; -mmove_t hover_move_walk = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_walk, NULL}; -mframe_t hover_frames_run [] = -{ - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL}, - {ai_run, 10, NULL} +mframe_t hover_frames_pain2[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} }; -mmove_t hover_move_run = {FRAME_forwrd01, FRAME_forwrd35, hover_frames_run, NULL}; -mframe_t hover_frames_death1 [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, -10,NULL}, - {ai_move, 3, NULL}, - {ai_move, 5, NULL}, - {ai_move, 4, NULL}, - {ai_move, 7, NULL} +mmove_t hover_move_pain2 = { + FRAME_pain201, + FRAME_pain212, + hover_frames_pain2, + hover_run }; -mmove_t hover_move_death1 = {FRAME_death101, FRAME_death111, hover_frames_death1, hover_dead}; -mframe_t hover_frames_backward [] = -{ - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL}, - {ai_move, 0, NULL} +mframe_t hover_frames_pain1[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, -8, NULL}, + {ai_move, -4, NULL}, + {ai_move, -6, NULL}, + {ai_move, -4, NULL}, + {ai_move, -3, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 3, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 3, NULL}, + {ai_move, 2, NULL}, + {ai_move, 7, NULL}, + {ai_move, 1, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 2, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 5, NULL}, + {ai_move, 3, NULL}, + {ai_move, 4, NULL} }; -mmove_t hover_move_backward = {FRAME_backwd01, FRAME_backwd24, hover_frames_backward, NULL}; -mframe_t hover_frames_start_attack [] = -{ - {ai_charge, 1, NULL}, - {ai_charge, 1, NULL}, - {ai_charge, 1, NULL} +mmove_t hover_move_pain1 = { + FRAME_pain101, + FRAME_pain128, + hover_frames_pain1, + hover_run }; -mmove_t hover_move_start_attack = {FRAME_attak101, FRAME_attak103, hover_frames_start_attack, hover_attack}; -mframe_t hover_frames_attack1 [] = -{ - {ai_charge, -10, hover_fire_blaster}, - {ai_charge, -10, hover_fire_blaster}, - {ai_charge, 0, hover_reattack}, +mframe_t hover_frames_land[] = { + {ai_move, 0, NULL} }; -mmove_t hover_move_attack1 = {FRAME_attak104, FRAME_attak106, hover_frames_attack1, NULL}; - -mframe_t hover_frames_end_attack [] = -{ - {ai_charge, 1, NULL}, - {ai_charge, 1, NULL} +mmove_t hover_move_land = { + FRAME_land01, + FRAME_land01, + hover_frames_land, + NULL }; -mmove_t hover_move_end_attack = {FRAME_attak107, FRAME_attak108, hover_frames_end_attack, hover_run}; -void hover_reattack (edict_t *self) -{ - if (self->enemy->health > 0 ) - if (visible (self, self->enemy) ) - if (random() <= 0.6) +mframe_t hover_frames_forward[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t hover_move_forward = { + FRAME_forwrd01, + FRAME_forwrd35, + hover_frames_forward, + NULL +}; + +mframe_t hover_frames_walk[] = { + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL}, + {ai_walk, 4, NULL} +}; + +mmove_t hover_move_walk = { + FRAME_forwrd01, + FRAME_forwrd35, + hover_frames_walk, + NULL +}; + +mframe_t hover_frames_run[] = { + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL}, + {ai_run, 10, NULL} +}; + +mmove_t hover_move_run = { + FRAME_forwrd01, + FRAME_forwrd35, + hover_frames_run, + NULL +}; + +mframe_t hover_frames_death1[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, -10, NULL}, + {ai_move, 3, NULL}, + {ai_move, 5, NULL}, + {ai_move, 4, NULL}, + {ai_move, 7, NULL} +}; + +mmove_t hover_move_death1 = { + FRAME_death101, + FRAME_death111, + hover_frames_death1, + hover_dead +}; + +mframe_t hover_frames_backward[] = { + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL}, + {ai_move, 0, NULL} +}; + +mmove_t hover_move_backward = { + FRAME_backwd01, + FRAME_backwd24, + hover_frames_backward, + NULL +}; + +mframe_t hover_frames_start_attack[] = { + {ai_charge, 1, NULL}, + {ai_charge, 1, NULL}, + {ai_charge, 1, NULL} +}; + +mmove_t hover_move_start_attack = { + FRAME_attak101, + FRAME_attak103, + hover_frames_start_attack, + hover_attack +}; + +mframe_t hover_frames_attack1[] = { + {ai_charge, -10, hover_fire_blaster}, + {ai_charge, -10, hover_fire_blaster}, + {ai_charge, 0, hover_reattack}, +}; + +mmove_t hover_move_attack1 = { + FRAME_attak104, + FRAME_attak106, + hover_frames_attack1, + NULL +}; + +mframe_t hover_frames_end_attack[] = { + {ai_charge, 1, NULL}, + {ai_charge, 1, NULL} +}; + +mmove_t hover_move_end_attack = { + FRAME_attak107, + FRAME_attak108, + hover_frames_end_attack, + hover_run +}; + +void +hover_reattack(edict_t *self) +{ + if (!self) + { + return; + } + + if (self->enemy->health > 0) + { + if (visible(self, self->enemy)) + { + if (random() <= 0.6) { self->monsterinfo.currentmove = &hover_move_attack1; return; } + } + } + self->monsterinfo.currentmove = &hover_move_end_attack; } - -void hover_fire_blaster (edict_t *self) +void +hover_fire_blaster(edict_t *self) { - vec3_t start; - vec3_t forward, right; - vec3_t end; - vec3_t dir; - int effect; - + vec3_t start; + vec3_t forward, right; + vec3_t end; + vec3_t dir; + int effect; + + if (!self) + { + return; + } + if (self->s.frame == FRAME_attak104) + { effect = EF_HYPERBLASTER; + } else + { effect = 0; + } - AngleVectors (self->s.angles, forward, right, NULL); - G_ProjectSource (self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], forward, right, start); + AngleVectors(self->s.angles, forward, right, NULL); + G_ProjectSource(self->s.origin, monster_flash_offset[MZ2_HOVER_BLASTER_1], + forward, right, start); - VectorCopy (self->enemy->s.origin, end); + VectorCopy(self->enemy->s.origin, end); end[2] += self->enemy->viewheight; - VectorSubtract (end, start, dir); + VectorSubtract(end, start, dir); - monster_fire_blaster (self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); + monster_fire_blaster(self, start, dir, 1, 1000, MZ2_HOVER_BLASTER_1, effect); } - -void hover_stand (edict_t *self) -{ - self->monsterinfo.currentmove = &hover_move_stand; +void +hover_stand(edict_t *self) +{ + if (!self) + { + return; + } + + self->monsterinfo.currentmove = &hover_move_stand; } -void hover_run (edict_t *self) -{ +void +hover_run(edict_t *self) +{ + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + { self->monsterinfo.currentmove = &hover_move_stand; + } else + { self->monsterinfo.currentmove = &hover_move_run; + } } -void hover_walk (edict_t *self) -{ +void +hover_walk(edict_t *self) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &hover_move_walk; } -void hover_start_attack (edict_t *self) -{ +void +hover_start_attack(edict_t *self) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &hover_move_start_attack; } -void hover_attack(edict_t *self) -{ +void +hover_attack(edict_t *self) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &hover_move_attack1; } - -void hover_pain (edict_t *self, edict_t *other, float kick, int damage) -{ +void +hover_pain(edict_t *self, edict_t *other /* unused */, float kick, int damage) +{ + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) + { self->s.skinnum = 1; + } if (level.time < self->pain_debounce_time) + { return; + } self->pain_debounce_time = level.time + 3; if (skill->value == 3) - return; // no pain anims in nightmare + { + return; /* no pain anims in nightmare */ + } if (damage <= 25) { if (random() < 0.5) { - gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &hover_move_pain3; } else { - gi.sound (self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_pain2, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &hover_move_pain2; } } else { - gi.sound (self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_pain1, 1, ATTN_NORM, 0); self->monsterinfo.currentmove = &hover_move_pain1; } } -void hover_deadthink (edict_t *self) -{ - if (!self->groundentity && level.time < self->timestamp) +void +hover_deadthink(edict_t *self) +{ + if (!self) + { + return; + } + + if (!self->groundentity && (level.time < self->timestamp)) { self->nextthink = level.time + FRAMETIME; return; } + BecomeExplosion1(self); } -void hover_dead (edict_t *self) -{ - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, -8); +void +hover_dead(edict_t *self) +{ + if (!self) + { + return; + } + + VectorSet(self->mins, -16, -16, -24); + VectorSet(self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; self->think = hover_deadthink; self->nextthink = level.time + FRAMETIME; self->timestamp = level.time + 15; - gi.linkentity (self); + gi.linkentity(self); } -void hover_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +void +hover_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, + int damage, vec3_t point /* unused */) { - int n; - - // check for gib + int n; + + if (!self) + { + return; + } + + /* check for gib */ if (self->health <= self->gib_health) { - gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n= 0; n < 2; n++) - ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n= 0; n < 2; n++) - ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + + for (n = 0; n < 2; n++) + { + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + } + + for (n = 0; n < 2; n++) + { + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + } + + ThrowHead(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) + { return; + } - // regular death + /* regular death */ if (random() < 0.5) - gi.sound (self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); + { + gi.sound(self, CHAN_VOICE, sound_death1, 1, ATTN_NORM, 0); + } else - gi.sound (self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); + { + gi.sound(self, CHAN_VOICE, sound_death2, 1, ATTN_NORM, 0); + } + self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; self->monsterinfo.currentmove = &hover_move_death1; } -/*QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight -*/ -void SP_monster_hover (edict_t *self) -{ +/* + * QUAKED monster_hover (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight + */ +void +SP_monster_hover(edict_t *self) +{ + if (!self) + { + return; + } + if (deathmatch->value) { - G_FreeEdict (self); + G_FreeEdict(self); return; } - sound_pain1 = gi.soundindex ("hover/hovpain1.wav"); - sound_pain2 = gi.soundindex ("hover/hovpain2.wav"); - sound_death1 = gi.soundindex ("hover/hovdeth1.wav"); - sound_death2 = gi.soundindex ("hover/hovdeth2.wav"); - sound_sight = gi.soundindex ("hover/hovsght1.wav"); - sound_search1 = gi.soundindex ("hover/hovsrch1.wav"); - sound_search2 = gi.soundindex ("hover/hovsrch2.wav"); + sound_pain1 = gi.soundindex("hover/hovpain1.wav"); + sound_pain2 = gi.soundindex("hover/hovpain2.wav"); + sound_death1 = gi.soundindex("hover/hovdeth1.wav"); + sound_death2 = gi.soundindex("hover/hovdeth2.wav"); + sound_sight = gi.soundindex("hover/hovsght1.wav"); + sound_search1 = gi.soundindex("hover/hovsrch1.wav"); + sound_search2 = gi.soundindex("hover/hovsrch2.wav"); - gi.soundindex ("hover/hovatck1.wav"); + gi.soundindex("hover/hovatck1.wav"); - self->s.sound = gi.soundindex ("hover/hovidle1.wav"); + self->s.sound = gi.soundindex("hover/hovidle1.wav"); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; self->s.modelindex = gi.modelindex("models/monsters/hover/tris.md2"); - VectorSet (self->mins, -24, -24, -24); - VectorSet (self->maxs, 24, 24, 32); + VectorSet(self->mins, -24, -24, -24); + VectorSet(self->maxs, 24, 24, 32); self->health = 240; self->gib_health = -100; @@ -591,11 +788,10 @@ void SP_monster_hover (edict_t *self) self->monsterinfo.sight = hover_sight; self->monsterinfo.search = hover_search; - gi.linkentity (self); + gi.linkentity(self); - self->monsterinfo.currentmove = &hover_move_stand; + self->monsterinfo.currentmove = &hover_move_stand; self->monsterinfo.scale = MODEL_SCALE; - flymonster_start (self); + flymonster_start(self); } - diff --git a/src/monster/hover/hover.h b/src/monster/hover/hover.h index 74c8684..0fb041f 100644 --- a/src/monster/hover/hover.h +++ b/src/monster/hover/hover.h @@ -1,7 +1,10 @@ -// G:\quake2\baseq2\models/monsters/hover - -// This file generated by ModelGen - Do NOT Modify - +/* ======================================================================= + * + * Icarus animations. + * + * ======================================================================= + */ + #define FRAME_stand01 0 #define FRAME_stand02 1 #define FRAME_stand03 2 @@ -207,5 +210,4 @@ #define FRAME_attak106 202 #define FRAME_attak107 203 #define FRAME_attak108 204 - -#define MODEL_SCALE 1.000000 +#define MODEL_SCALE 1.000000