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https://github.com/yquake2/rogue.git
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Fix warnings, enable a clean Windows build
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parent
2482849546
commit
cb9736d97c
6 changed files with 0 additions and 33 deletions
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@ -7,7 +7,6 @@ void UpdateChaseCam(edict_t *ent)
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vec3_t forward, right;
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trace_t trace;
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int i;
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vec3_t oldgoal;
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vec3_t angles;
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// is our chase target gone?
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@ -25,8 +24,6 @@ void UpdateChaseCam(edict_t *ent)
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targ = ent->client->chase_target;
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VectorCopy(targ->s.origin, ownerv);
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VectorCopy(ent->s.origin, oldgoal);
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ownerv[2] += targ->viewheight;
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VectorCopy(targ->client->v_angle, angles);
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12
src/g_func.c
12
src/g_func.c
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@ -439,10 +439,7 @@ void plat_blocked (edict_t *self, edict_t *other)
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if (other)
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{
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/* Hack for entity without it's origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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@ -1741,10 +1738,7 @@ void door_blocked (edict_t *self, edict_t *other)
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if (other)
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{
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/* Hack for entitiy without their origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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@ -2194,10 +2188,7 @@ void train_blocked (edict_t *self, edict_t *other)
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if (other)
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{
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/* Hack for entity without an origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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@ -2728,10 +2719,7 @@ void door_secret_blocked (edict_t *self, edict_t *other)
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if (other)
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{
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/* Hack for entities without their origin near the model */
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vec3_t save;
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VectorCopy(other->s.origin,save);
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VectorMA (other->absmin, 0.5, other->size, other->s.origin);
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BecomeExplosion1(other);
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}
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@ -512,7 +512,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
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{
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int i, e;
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edict_t *check, *block;
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vec3_t mins, maxs;
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pushed_t *p;
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vec3_t org, org2, move2, forward, right, up;
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vec3_t realmins, realmaxs;
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@ -530,13 +529,6 @@ qboolean SV_Push (edict_t *pusher, vec3_t move, vec3_t amove)
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move[i] = 0.125 * (int)temp;
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}
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// find the bounding box
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for (i=0 ; i<3 ; i++)
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{
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mins[i] = pusher->absmin[i] + move[i];
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maxs[i] = pusher->absmax[i] + move[i];
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}
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// we need this for pushing things later
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VectorSubtract (vec3_origin, amove, org);
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AngleVectors (org, forward, right, up);
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@ -511,10 +511,6 @@ void jorg_firebullet (edict_t *self)
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void jorg_attack(edict_t *self)
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{
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vec3_t vec;
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VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
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if (random() <= 0.75)
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{
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gi.sound (self, CHAN_VOICE, sound_attack1, 1, ATTN_NORM,0);
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@ -588,13 +588,9 @@ void makron_sight(edict_t *self, edict_t *other)
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void makron_attack(edict_t *self)
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{
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vec3_t vec;
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float r;
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r = random();
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VectorSubtract (self->enemy->s.origin, self->s.origin, vec);
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if (r <= 0.3)
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self->monsterinfo.currentmove = &makron_move_attack3;
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else if (r <= 0.6)
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@ -1844,7 +1844,6 @@ void weapon_etf_rifle_fire (edict_t *ent)
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int damage;
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int kick = 3;
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int i;
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vec3_t angles;
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vec3_t offset;
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if(deathmatch->value)
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@ -1881,7 +1880,6 @@ void weapon_etf_rifle_fire (edict_t *ent)
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}
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// get start / end positions
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VectorAdd (ent->client->v_angle, ent->client->kick_angles, angles);
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AngleVectors (ent->client->v_angle, forward, right, up);
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// FIXME - set correct frames for different offsets.
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