mirror of
https://github.com/yquake2/rogue.git
synced 2024-11-29 15:32:33 +00:00
Cleanup g_main.c and add sanity checks
This commit is contained in:
parent
ea9bd331ff
commit
be4d838f45
1 changed files with 261 additions and 237 deletions
242
src/g_main.c
242
src/g_main.c
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@ -1,3 +1,9 @@
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/* =======================================================================
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*
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* Jump in into the game.so and support functions.
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*
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* =======================================================================
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*/
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#include "header/local.h"
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@ -52,16 +58,13 @@ cvar_t *flood_persecond;
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cvar_t *flood_waitdelay;
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cvar_t *sv_maplist;
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cvar_t *sv_stopspeed;
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cvar_t *sv_stopspeed; //PGM (this was a define in g_phys.c)
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//ROGUE cvars
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cvar_t *g_showlogic;
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cvar_t *gamerules;
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cvar_t *huntercam;
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cvar_t *strong_mines;
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cvar_t *randomrespawn;
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//ROGUE
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void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
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void ClientThink(edict_t *ent, usercmd_t *cmd);
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@ -78,11 +81,10 @@ void ReadLevel (char *filename);
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void InitGame(void);
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void G_RunFrame(void);
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/* =================================================================== */
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//===================================================================
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void ShutdownGame (void)
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void
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ShutdownGame(void)
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{
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gi.dprintf("==== ShutdownGame ====\n");
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@ -90,16 +92,12 @@ void ShutdownGame (void)
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gi.FreeTags(TAG_GAME);
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}
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/*
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=================
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GetGameAPI
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Returns a pointer to the structure with all entry points
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and global variables
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=================
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* Returns a pointer to the structure with
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* all entry points and global variables
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*/
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game_export_t *GetGameAPI (game_import_t *import)
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game_export_t *
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GetGameAPI(game_import_t *import)
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{
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gi = *import;
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@ -132,9 +130,12 @@ game_export_t *GetGameAPI (game_import_t *import)
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return &globals;
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}
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#ifndef GAME_HARD_LINKED
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// this is only here so the functions in q_shared.c and q_shwin.c can link
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void Sys_Error (char *error, ...)
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/*
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* this is only here so the functions in
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* q_shared.c and q_shwin.c can link
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*/
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void
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Sys_Error(char *error, ...)
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{
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va_list argptr;
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char text[1024];
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@ -146,7 +147,8 @@ void Sys_Error (char *error, ...)
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gi.error(ERR_FATAL, "%s", text);
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}
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void Com_Printf (char *msg, ...)
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void
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Com_Printf(char *msg, ...)
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{
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va_list argptr;
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char text[1024];
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@ -158,44 +160,42 @@ void Com_Printf (char *msg, ...)
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gi.dprintf("%s", text);
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}
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#endif
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/* ====================================================================== */
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//======================================================================
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/*
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=================
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ClientEndServerFrames
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=================
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*/
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void ClientEndServerFrames (void)
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void
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ClientEndServerFrames(void)
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{
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int i;
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edict_t *ent;
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// calc the player views now that all pushing
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// and damage has been added
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/* calc the player views now that all
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pushing and damage has been added */
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for (i = 0; i < maxclients->value; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse || !ent->client)
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{
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continue;
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ClientEndServerFrame (ent);
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}
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ClientEndServerFrame(ent);
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}
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}
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/*
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=================
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CreateTargetChangeLevel
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Returns the created target changelevel
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=================
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* Returns the created target changelevel
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*/
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edict_t *CreateTargetChangeLevel(char *map)
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edict_t *
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CreateTargetChangeLevel(char *map)
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{
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edict_t *ent;
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if (!map)
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{
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return NULL;
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}
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ent = G_Spawn();
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ent->classname = "target_changelevel";
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Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
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@ -204,77 +204,95 @@ edict_t *CreateTargetChangeLevel(char *map)
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}
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/*
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=================
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EndDMLevel
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The timelimit or fraglimit has been exceeded
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=================
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* The timelimit or fraglimit has been exceeded
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*/
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void EndDMLevel (void)
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void
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EndDMLevel(void)
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{
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edict_t *ent;
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char *s, *t, *f;
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static const char *seps = " ,\n\r";
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// stay on same level flag
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/* stay on same level flag */
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if ((int)dmflags->value & DF_SAME_LEVEL)
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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// see if it's in the map list
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if (*sv_maplist->string) {
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/* see if it's in the map list */
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if (*sv_maplist->string)
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{
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s = strdup(sv_maplist->string);
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f = NULL;
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t = strtok(s, seps);
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while (t != NULL) {
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if (Q_stricmp(t, level.mapname) == 0) {
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// it's in the list, go to the next one
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while (t != NULL)
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{
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if (Q_stricmp(t, level.mapname) == 0)
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{
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/* it's in the list, go to the next one */
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t = strtok(NULL, seps);
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if (t == NULL) { // end of list, go to first one
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if (f == NULL) // there isn't a first one, same level
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if (t == NULL) /* end of list, go to first one */
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{
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if (f == NULL) /* there isn't a first one, same level */
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{
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(f));
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} else
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}
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}
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else
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{
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BeginIntermission(CreateTargetChangeLevel(t));
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}
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free(s);
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return;
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}
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if (!f)
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{
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f = t;
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}
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t = strtok(NULL, seps);
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}
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free(s);
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}
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if (level.nextmap[0]) // go to a specific map
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if (level.nextmap[0]) /* go to a specific map */
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{
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BeginIntermission(CreateTargetChangeLevel(level.nextmap));
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else { // search for a changelevel
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}
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else /* search for a changelevel */
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{
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ent = G_Find(NULL, FOFS(classname), "target_changelevel");
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if (!ent)
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{ // the map designer didn't include a changelevel,
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// so create a fake ent that goes back to the same level
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{
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/* the map designer didn't include a changelevel,
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so create a fake ent that goes back to the same
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level */
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BeginIntermission(CreateTargetChangeLevel(level.mapname));
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return;
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}
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BeginIntermission(ent);
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}
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}
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/*
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=================
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CheckNeedPass
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=================
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*/
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void CheckNeedPass (void)
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void
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CheckNeedPass(void)
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{
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int need;
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// if password or spectator_password has changed, update needpass
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// as needed
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/* if password or spectator_password has
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changed, update needpass as needed */
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if (password->modified || spectator_password->modified)
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{
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password->modified = spectator_password->modified = false;
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@ -282,39 +300,43 @@ void CheckNeedPass (void)
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need = 0;
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if (*password->string && Q_stricmp(password->string, "none"))
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{
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need |= 1;
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if (*spectator_password->string && Q_stricmp(spectator_password->string, "none"))
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}
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if (*spectator_password->string &&
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Q_stricmp(spectator_password->string, "none"))
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{
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need |= 2;
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}
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gi.cvar_set("needpass", va("%d", need));
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}
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}
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/*
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=================
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CheckDMRules
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=================
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*/
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void CheckDMRules (void)
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void
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CheckDMRules(void)
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{
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int i;
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gclient_t *cl;
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if (level.intermissiontime)
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{
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return;
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}
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if (!deathmatch->value)
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{
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return;
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}
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//=======
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//ROGUE
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if (gamerules && gamerules->value && DMGame.CheckDMRules)
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{
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if (DMGame.CheckDMRules())
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{
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return;
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}
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//ROGUE
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//=======
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}
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if (timelimit->value)
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{
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@ -331,8 +353,11 @@ void CheckDMRules (void)
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for (i = 0; i < maxclients->value; i++)
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{
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cl = game.clients + i;
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if (!g_edicts[i + 1].inuse)
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{
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continue;
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}
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if (cl->resp.score >= fraglimit->value)
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{
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@ -344,13 +369,8 @@ void CheckDMRules (void)
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}
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}
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/*
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=============
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ExitLevel
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=============
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*/
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void ExitLevel (void)
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void
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ExitLevel(void)
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{
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int i;
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edict_t *ent;
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level.intermissiontime = 0;
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ClientEndServerFrames();
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// clear some things before going to next level
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/* clear some things before going to next level */
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for (i = 0; i < maxclients->value; i++)
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{
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ent = g_edicts + 1 + i;
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if (!ent->inuse)
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{
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continue;
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if (ent->health > ent->client->pers.max_health)
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ent->health = ent->client->pers.max_health;
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}
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if (ent->health > ent->client->pers.max_health)
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{
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ent->health = ent->client->pers.max_health;
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}
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}
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}
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/*
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================
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G_RunFrame
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Advances the world by 0.1 seconds
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================
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* Advances the world by 0.1 seconds
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*/
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void G_RunFrame (void)
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void
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G_RunFrame(void)
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{
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int i;
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edict_t *ent;
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@ -390,42 +412,45 @@ void G_RunFrame (void)
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level.framenum++;
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level.time = level.framenum * FRAMETIME;
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// choose a client for monsters to target this frame
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/* choose a client for monsters to target this frame */
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AI_SetSightClient();
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// exit intermissions
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/* exit intermissions */
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if (level.exitintermission)
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{
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ExitLevel();
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return;
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}
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//
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// treat each object in turn
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// even the world gets a chance to think
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//
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/* treat each object in turn even the
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world gets a chance to think */
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ent = &g_edicts[0];
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for (i = 0; i < globals.num_edicts; i++, ent++)
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{
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if (!ent->inuse)
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{
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continue;
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}
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level.current_entity = ent;
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VectorCopy(ent->s.origin, ent->s.old_origin);
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// if the ground entity moved, make sure we are still on it
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if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
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/* if the ground entity moved, make sure we are still on it */
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if ((ent->groundentity) &&
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(ent->groundentity->linkcount != ent->groundentity_linkcount))
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{
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ent->groundentity = NULL;
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if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
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if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
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(ent->svflags & SVF_MONSTER))
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{
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M_CheckGround(ent);
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}
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}
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if (i > 0 && i <= maxclients->value)
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if ((i > 0) && (i <= maxclients->value))
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{
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ClientBeginServerFrame(ent);
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continue;
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G_RunEntity(ent);
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}
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// see if it is time to end a deathmatch
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/* see if it is time to end a deathmatch */
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CheckDMRules();
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// see if needpass needs updated
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/* see if needpass needs updated */
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CheckNeedPass();
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// build the playerstate_t structures for all players
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/* build the playerstate_t structures for all players */
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ClientEndServerFrames();
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}
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