Cleanup g_main.c and add sanity checks

This commit is contained in:
Yamagi Burmeister 2014-01-26 10:20:06 +01:00
parent ea9bd331ff
commit be4d838f45

View file

@ -1,3 +1,9 @@
/* =======================================================================
*
* Jump in into the game.so and support functions.
*
* =======================================================================
*/
#include "header/local.h"
@ -52,16 +58,13 @@ cvar_t *flood_persecond;
cvar_t *flood_waitdelay;
cvar_t *sv_maplist;
cvar_t *sv_stopspeed;
cvar_t *sv_stopspeed; //PGM (this was a define in g_phys.c)
//ROGUE cvars
cvar_t *g_showlogic;
cvar_t *gamerules;
cvar_t *huntercam;
cvar_t *strong_mines;
cvar_t *randomrespawn;
//ROGUE
void SpawnEntities(char *mapname, char *entities, char *spawnpoint);
void ClientThink(edict_t *ent, usercmd_t *cmd);
@ -78,11 +81,10 @@ void ReadLevel (char *filename);
void InitGame(void);
void G_RunFrame(void);
/* =================================================================== */
//===================================================================
void ShutdownGame (void)
void
ShutdownGame(void)
{
gi.dprintf("==== ShutdownGame ====\n");
@ -90,16 +92,12 @@ void ShutdownGame (void)
gi.FreeTags(TAG_GAME);
}
/*
=================
GetGameAPI
Returns a pointer to the structure with all entry points
and global variables
=================
* Returns a pointer to the structure with
* all entry points and global variables
*/
game_export_t *GetGameAPI (game_import_t *import)
game_export_t *
GetGameAPI(game_import_t *import)
{
gi = *import;
@ -132,9 +130,12 @@ game_export_t *GetGameAPI (game_import_t *import)
return &globals;
}
#ifndef GAME_HARD_LINKED
// this is only here so the functions in q_shared.c and q_shwin.c can link
void Sys_Error (char *error, ...)
/*
* this is only here so the functions in
* q_shared.c and q_shwin.c can link
*/
void
Sys_Error(char *error, ...)
{
va_list argptr;
char text[1024];
@ -146,7 +147,8 @@ void Sys_Error (char *error, ...)
gi.error(ERR_FATAL, "%s", text);
}
void Com_Printf (char *msg, ...)
void
Com_Printf(char *msg, ...)
{
va_list argptr;
char text[1024];
@ -158,44 +160,42 @@ void Com_Printf (char *msg, ...)
gi.dprintf("%s", text);
}
#endif
/* ====================================================================== */
//======================================================================
/*
=================
ClientEndServerFrames
=================
*/
void ClientEndServerFrames (void)
void
ClientEndServerFrames(void)
{
int i;
edict_t *ent;
// calc the player views now that all pushing
// and damage has been added
/* calc the player views now that all
pushing and damage has been added */
for (i = 0; i < maxclients->value; i++)
{
ent = g_edicts + 1 + i;
if (!ent->inuse || !ent->client)
{
continue;
ClientEndServerFrame (ent);
}
ClientEndServerFrame(ent);
}
}
/*
=================
CreateTargetChangeLevel
Returns the created target changelevel
=================
* Returns the created target changelevel
*/
edict_t *CreateTargetChangeLevel(char *map)
edict_t *
CreateTargetChangeLevel(char *map)
{
edict_t *ent;
if (!map)
{
return NULL;
}
ent = G_Spawn();
ent->classname = "target_changelevel";
Com_sprintf(level.nextmap, sizeof(level.nextmap), "%s", map);
@ -204,77 +204,95 @@ edict_t *CreateTargetChangeLevel(char *map)
}
/*
=================
EndDMLevel
The timelimit or fraglimit has been exceeded
=================
* The timelimit or fraglimit has been exceeded
*/
void EndDMLevel (void)
void
EndDMLevel(void)
{
edict_t *ent;
char *s, *t, *f;
static const char *seps = " ,\n\r";
// stay on same level flag
/* stay on same level flag */
if ((int)dmflags->value & DF_SAME_LEVEL)
{
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return;
}
// see if it's in the map list
if (*sv_maplist->string) {
/* see if it's in the map list */
if (*sv_maplist->string)
{
s = strdup(sv_maplist->string);
f = NULL;
t = strtok(s, seps);
while (t != NULL) {
if (Q_stricmp(t, level.mapname) == 0) {
// it's in the list, go to the next one
while (t != NULL)
{
if (Q_stricmp(t, level.mapname) == 0)
{
/* it's in the list, go to the next one */
t = strtok(NULL, seps);
if (t == NULL) { // end of list, go to first one
if (f == NULL) // there isn't a first one, same level
if (t == NULL) /* end of list, go to first one */
{
if (f == NULL) /* there isn't a first one, same level */
{
BeginIntermission(CreateTargetChangeLevel(level.mapname));
}
else
{
BeginIntermission(CreateTargetChangeLevel(f));
} else
}
}
else
{
BeginIntermission(CreateTargetChangeLevel(t));
}
free(s);
return;
}
if (!f)
{
f = t;
}
t = strtok(NULL, seps);
}
free(s);
}
if (level.nextmap[0]) // go to a specific map
if (level.nextmap[0]) /* go to a specific map */
{
BeginIntermission(CreateTargetChangeLevel(level.nextmap));
else { // search for a changelevel
}
else /* search for a changelevel */
{
ent = G_Find(NULL, FOFS(classname), "target_changelevel");
if (!ent)
{ // the map designer didn't include a changelevel,
// so create a fake ent that goes back to the same level
{
/* the map designer didn't include a changelevel,
so create a fake ent that goes back to the same
level */
BeginIntermission(CreateTargetChangeLevel(level.mapname));
return;
}
BeginIntermission(ent);
}
}
/*
=================
CheckNeedPass
=================
*/
void CheckNeedPass (void)
void
CheckNeedPass(void)
{
int need;
// if password or spectator_password has changed, update needpass
// as needed
/* if password or spectator_password has
changed, update needpass as needed */
if (password->modified || spectator_password->modified)
{
password->modified = spectator_password->modified = false;
@ -282,39 +300,43 @@ void CheckNeedPass (void)
need = 0;
if (*password->string && Q_stricmp(password->string, "none"))
{
need |= 1;
if (*spectator_password->string && Q_stricmp(spectator_password->string, "none"))
}
if (*spectator_password->string &&
Q_stricmp(spectator_password->string, "none"))
{
need |= 2;
}
gi.cvar_set("needpass", va("%d", need));
}
}
/*
=================
CheckDMRules
=================
*/
void CheckDMRules (void)
void
CheckDMRules(void)
{
int i;
gclient_t *cl;
if (level.intermissiontime)
{
return;
}
if (!deathmatch->value)
{
return;
}
//=======
//ROGUE
if (gamerules && gamerules->value && DMGame.CheckDMRules)
{
if (DMGame.CheckDMRules())
{
return;
}
//ROGUE
//=======
}
if (timelimit->value)
{
@ -331,8 +353,11 @@ void CheckDMRules (void)
for (i = 0; i < maxclients->value; i++)
{
cl = game.clients + i;
if (!g_edicts[i + 1].inuse)
{
continue;
}
if (cl->resp.score >= fraglimit->value)
{
@ -344,13 +369,8 @@ void CheckDMRules (void)
}
}
/*
=============
ExitLevel
=============
*/
void ExitLevel (void)
void
ExitLevel(void)
{
int i;
edict_t *ent;
@ -363,26 +383,28 @@ void ExitLevel (void)
level.intermissiontime = 0;
ClientEndServerFrames();
// clear some things before going to next level
/* clear some things before going to next level */
for (i = 0; i < maxclients->value; i++)
{
ent = g_edicts + 1 + i;
if (!ent->inuse)
{
continue;
if (ent->health > ent->client->pers.max_health)
ent->health = ent->client->pers.max_health;
}
if (ent->health > ent->client->pers.max_health)
{
ent->health = ent->client->pers.max_health;
}
}
}
/*
================
G_RunFrame
Advances the world by 0.1 seconds
================
* Advances the world by 0.1 seconds
*/
void G_RunFrame (void)
void
G_RunFrame(void)
{
int i;
edict_t *ent;
@ -390,42 +412,45 @@ void G_RunFrame (void)
level.framenum++;
level.time = level.framenum * FRAMETIME;
// choose a client for monsters to target this frame
/* choose a client for monsters to target this frame */
AI_SetSightClient();
// exit intermissions
/* exit intermissions */
if (level.exitintermission)
{
ExitLevel();
return;
}
//
// treat each object in turn
// even the world gets a chance to think
//
/* treat each object in turn even the
world gets a chance to think */
ent = &g_edicts[0];
for (i = 0; i < globals.num_edicts; i++, ent++)
{
if (!ent->inuse)
{
continue;
}
level.current_entity = ent;
VectorCopy(ent->s.origin, ent->s.old_origin);
// if the ground entity moved, make sure we are still on it
if ((ent->groundentity) && (ent->groundentity->linkcount != ent->groundentity_linkcount))
/* if the ground entity moved, make sure we are still on it */
if ((ent->groundentity) &&
(ent->groundentity->linkcount != ent->groundentity_linkcount))
{
ent->groundentity = NULL;
if ( !(ent->flags & (FL_SWIM|FL_FLY)) && (ent->svflags & SVF_MONSTER) )
if (!(ent->flags & (FL_SWIM | FL_FLY)) &&
(ent->svflags & SVF_MONSTER))
{
M_CheckGround(ent);
}
}
if (i > 0 && i <= maxclients->value)
if ((i > 0) && (i <= maxclients->value))
{
ClientBeginServerFrame(ent);
continue;
@ -434,13 +459,12 @@ void G_RunFrame (void)
G_RunEntity(ent);
}
// see if it is time to end a deathmatch
/* see if it is time to end a deathmatch */
CheckDMRules();
// see if needpass needs updated
/* see if needpass needs updated */
CheckNeedPass();
// build the playerstate_t structures for all players
/* build the playerstate_t structures for all players */
ClientEndServerFrames();
}