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https://github.com/yquake2/rogue.git
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fix several printf format string errors in games' code
Submitted by: Ozkan Sezer
This commit is contained in:
parent
40183c82ae
commit
be3472d045
3 changed files with 15 additions and 15 deletions
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@ -145,7 +145,7 @@ Sys_Error(char *error, ...)
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vsprintf(text, error, argptr);
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va_end(argptr);
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gi.error(ERR_FATAL, "%s", text);
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gi.error("%s", text);
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}
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void
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@ -795,7 +795,7 @@ SV_Physics_Pusher(edict_t *ent)
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if (pushed_p > &pushed[MAX_EDICTS])
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{
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gi.error(ERR_FATAL, "pushed_p > &pushed[MAX_EDICTS], memory corrupted");
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gi.error("pushed_p > &pushed[MAX_EDICTS], memory corrupted");
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}
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if (part)
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@ -238,8 +238,8 @@ InitGame(void)
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/* items */
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InitItems ();
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Com_sprintf (game.helpmessage1, sizeof(game.helpmessage1), "");
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Com_sprintf (game.helpmessage2, sizeof(game.helpmessage2), "");
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game.helpmessage1[0] = 0;
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game.helpmessage2[0] = 0;
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/* initialize all entities for this game */
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game.maxentities = maxentities->value;
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@ -449,10 +449,10 @@ WriteField1(FILE *f, field_t *field, byte *base)
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{
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gi.error ("WriteField1: function not in list, can't save game");
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}
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len = strlen(func->funcStr)+1;
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}
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*(int *)p = len;
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break;
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case F_MMOVE:
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@ -464,7 +464,7 @@ WriteField1(FILE *f, field_t *field, byte *base)
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else
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{
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mmove = GetMmoveByAddress (*(mmove_t **)p);
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if (!mmove)
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{
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gi.error ("WriteField1: mmove not in list, can't save game");
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@ -472,7 +472,7 @@ WriteField1(FILE *f, field_t *field, byte *base)
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len = strlen(mmove->mmoveStr)+1;
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}
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*(int *)p = len;
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break;
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default:
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@ -507,23 +507,23 @@ WriteField2(FILE *f, field_t *field, byte *base)
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break;
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case F_FUNCTION:
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if (*(byte **)p)
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{
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func = GetFunctionByAddress (*(byte **)p);
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if (!func)
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{
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gi.error ("WriteField2: function not in list, can't save game");
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}
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len = strlen(func->funcStr)+1;
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fwrite (func->funcStr, len, 1, f);
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}
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break;
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case F_MMOVE:
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if (*(byte **)p)
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{
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mmove = GetMmoveByAddress (*(mmove_t **)p);
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@ -641,7 +641,7 @@ ReadField(FILE *f, field_t *field, byte *base)
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if (len > sizeof(funcStr))
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{
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gi.error ("ReadField: function name is longer than buffer (%i chars)",
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sizeof(funcStr));
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(int)sizeof(funcStr));
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}
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fread (funcStr, len, 1, f);
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@ -665,11 +665,11 @@ ReadField(FILE *f, field_t *field, byte *base)
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if (len > sizeof(funcStr))
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{
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gi.error ("ReadField: mmove name is longer than buffer (%i chars)",
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sizeof(funcStr));
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(int)sizeof(funcStr));
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}
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fread (funcStr, len, 1, f);
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if ( !(*(mmove_t **)p = FindMmoveByName (funcStr)) )
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{
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gi.error ("ReadField: mmove %s not found in table, can't load game", funcStr);
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