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Investigated PVS report for newweap and addressed the issues
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81c2f61d51
commit
b914e8baf4
1 changed files with 18 additions and 38 deletions
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@ -46,7 +46,7 @@ flechette_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf
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{
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vec3_t dir;
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if (!self || !other || !plane || !surf)
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if (!self || !other || !plane)
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{
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return;
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}
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@ -75,14 +75,7 @@ flechette_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf
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}
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else
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{
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if (!plane)
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{
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VectorClear(dir);
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}
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else
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{
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VectorScale(plane->normal, 256, dir);
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}
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VectorScale(plane->normal, 256, dir);
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gi.WriteByte(svc_temp_entity);
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gi.WriteByte(TE_FLECHETTE);
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@ -124,7 +117,7 @@ fire_flechette(edict_t *self, vec3_t start, vec3_t dir, int damage,
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flechette->owner = self;
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flechette->touch = flechette_touch;
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flechette->nextthink = level.time + 8000 / speed;
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flechette->nextthink = level.time + (8000.0f / (float)speed);
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flechette->think = G_FreeEdict;
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flechette->dmg = damage;
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flechette->dmg_radius = kick;
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@ -379,7 +372,7 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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int stick_ok = 0;
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vec3_t land_point;
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if (!ent || !other || !plane || !surf)
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if (!ent || !other || !plane)
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{
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return;
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}
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@ -401,8 +394,7 @@ prox_land(edict_t *ent, edict_t *other, cplane_t *plane, csurface_t *surf)
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return;
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}
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if ((other->svflags & SVF_MONSTER) || other->client ||
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(other->svflags & SVF_DAMAGEABLE))
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if ((other->svflags & (SVF_MONSTER|SVF_DAMAGEABLE)) || other->client)
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{
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if (other != ent->teammaster)
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{
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@ -747,7 +739,7 @@ void
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nuke_die(edict_t *self, edict_t *inflictor /* unused */,
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edict_t *attacker, int damage, vec3_t point)
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{
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if (!self || !attacker)
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if (!self)
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{
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return;
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}
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@ -1486,7 +1478,7 @@ blaster2_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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int mod;
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int damagestat;
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if (!self || !other || !plane || !surf)
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if (!self || !other || !plane)
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{
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return;
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}
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@ -1509,19 +1501,17 @@ blaster2_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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if (other->takedamage)
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{
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/* the only time players will be firing blaster2
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bolts will be from the defender sphere. */
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if (self->owner->client)
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{
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mod = MOD_DEFENDER_SPHERE;
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}
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else
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{
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mod = MOD_BLASTER2;
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}
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mod = MOD_BLASTER2;
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if (self->owner)
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{
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/* the only time players will be firing blaster2
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bolts will be from the defender sphere. */
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if (self->owner->client)
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{
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mod = MOD_DEFENDER_SPHERE;
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}
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damagestat = self->owner->takedamage;
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self->owner->takedamage = DAMAGE_NO;
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@ -1559,16 +1549,7 @@ blaster2_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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gi.WriteByte(svc_temp_entity);
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gi.WriteByte(TE_BLASTER2);
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gi.WritePosition(self->s.origin);
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if (!plane)
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{
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gi.WriteDir(vec3_origin);
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}
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else
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{
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gi.WriteDir(plane->normal);
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}
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gi.WriteDir(plane->normal);
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gi.multicast(self->s.origin, MULTICAST_PVS);
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}
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@ -1758,7 +1739,7 @@ tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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{
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float damagetime;
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if (!self || !other || !surf || !plane)
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if (!self || !other || !plane)
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{
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return;
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}
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@ -1813,7 +1794,6 @@ tracker_touch(edict_t *self, edict_t *other, cplane_t *plane, csurface_t *surf)
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}
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tracker_explode(self, plane);
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return;
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}
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void
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@ -1868,7 +1848,7 @@ fire_tracker(edict_t *self, vec3_t start, vec3_t dir, int damage,
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edict_t *bolt;
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trace_t tr;
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if (!self || !enemy)
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if (!self)
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{
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return;
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}
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