diff --git a/src/dm_ball.c b/src/dm_ball.c index c68b379..3022c62 100644 --- a/src/dm_ball.c +++ b/src/dm_ball.c @@ -52,7 +52,6 @@ int DBall_CheckDMRules (void) return 0; } -//================== //================== void DBall_ClientBegin (edict_t *ent) { @@ -108,7 +107,6 @@ void DBall_ClientBegin (edict_t *ent) gi.dprintf("%d unassigned players present!\n", unassigned); } -//================== //================== void DBall_SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles) { @@ -153,7 +151,6 @@ void DBall_SelectSpawnPoint (edict_t *ent, vec3_t origin, vec3_t angles) SelectSpawnPoint(ent, origin, angles); } -//================== //================== void DBall_GameInit (void) { @@ -171,7 +168,6 @@ void DBall_GameInit (void) goallimit = gi.cvar ("goallimit", "0", 0); } -//================== //================== void DBall_PostInitSetup (void) { @@ -179,7 +175,7 @@ void DBall_PostInitSetup (void) e=NULL; // turn teleporter destinations nonsolid. - while(e = G_Find (e, FOFS(classname), "misc_teleporter_dest")) + while(e = G_Find(e, FOFS(classname), "misc_teleporter_dest")) { e->solid = SOLID_NOT; gi.linkentity (e); @@ -214,7 +210,6 @@ int DBall_ChangeDamage (edict_t *targ, edict_t *attacker, int damage, int mod) return damage; } -//================== //================== int DBall_ChangeKnockback (edict_t *targ, edict_t *attacker, int knockback, int mod) { @@ -271,7 +266,6 @@ int DBall_ChangeKnockback (edict_t *targ, edict_t *attacker, int knockback, int } } -// gi.dprintf("mod: %d knockback: %d\n", mod, knockback); return knockback; } @@ -355,7 +349,6 @@ void DBall_GoalTouch (edict_t *self, edict_t *other, cplane_t *plane, csurface_t // ************************** // Ball // ************************** - edict_t *PickBallStart (edict_t *ent) { int which, current; @@ -416,8 +409,6 @@ void DBall_BallPain (edict_t *self, edict_t *other, float kick, int damage) { self->enemy = other; self->health = self->max_health; -// if(other->classname) -// gi.dprintf("hurt by %s -- %d\n", other->classname, self->health); } void DBall_BallDie (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) @@ -434,7 +425,6 @@ void DBall_BallDie (edict_t *self, edict_t *inflictor, edict_t *attacker, int da // make it invisible and desolid until respawn time self->solid = SOLID_NOT; -// self->s.modelindex = 0; self->think = DBall_BallRespawn; self->nextthink = level.time + 2; gi.linkentity(self); @@ -529,7 +519,6 @@ void SP_dm_dball_ball (edict_t *self) } dball_ball_entity = self; -// VectorCopy (self->s.origin, dball_ball_startpt); self->s.modelindex = gi.modelindex ("models/objects/dball/tris.md2"); VectorSet (self->mins, -32, -32, -32); @@ -676,3 +665,4 @@ void SP_dm_dball_goal (edict_t *self) gi.linkentity (self); } + diff --git a/src/dm_tag.c b/src/dm_tag.c index 97add23..c58b441 100644 --- a/src/dm_tag.c +++ b/src/dm_tag.c @@ -17,22 +17,15 @@ edict_t *tag_token; edict_t *tag_owner; int tag_count; -//================= //================= void Tag_PlayerDeath(edict_t *targ, edict_t *inflictor, edict_t *attacker) { -// gi.dprintf("%s killed %s\n", attacker->classname, targ->classname); -// gi.dprintf("%x killed %x\n", attacker, targ); - if(tag_token && targ && (targ == tag_owner)) { -// gi.dprintf("owner died/suicided. dropping\n"); Tag_DropToken(targ, FindItem( "Tag Token" )); tag_owner = NULL; tag_count = 0; } -// else -// gi.dprintf("unrelated slaying\n"); } //================= @@ -64,7 +57,6 @@ void Tag_PlayerDisconnect (edict_t *self) { if(tag_token && self && (self == tag_owner)) { -// gi.dprintf("owner died/suicided. dropping\n"); Tag_DropToken(self, FindItem( "Tag Token" )); tag_owner = NULL; tag_count = 0; @@ -80,8 +72,6 @@ void Tag_Score (edict_t *attacker, edict_t *victim, int scoreChange) mod = meansOfDeath & ~MOD_FRIENDLY_FIRE; -// gi.dprintf("%s killed %s\n", attacker->classname, victim->classname); -// gi.dprintf("%x killed %x\n", attacker, victim); if(tag_token && tag_owner) { // owner killed somone else @@ -89,10 +79,8 @@ void Tag_Score (edict_t *attacker, edict_t *victim, int scoreChange) { scoreChange = 3; tag_count++; -// gi.dprintf("tag total: %d\n", tag_count); if(tag_count == 5) { -// gi.dprintf("going to quad\n"); quad = FindItem ("Quad Damage"); attacker->client->pers.inventory[ITEM_INDEX(quad)]++; quad->use (attacker, quad); @@ -102,7 +90,6 @@ void Tag_Score (edict_t *attacker, edict_t *victim, int scoreChange) // owner got killed. 5 points and switch owners else if(tag_owner == victim && tag_owner != attacker) { -// gi.dprintf("owner killed by another player.\n"); scoreChange = 5; if ((mod == MOD_HUNTER_SPHERE) || (mod == MOD_DOPPLE_EXPLODE) || (mod == MOD_DOPPLE_VENGEANCE) || (mod == MOD_DOPPLE_HUNTER) || @@ -119,12 +106,7 @@ void Tag_Score (edict_t *attacker, edict_t *victim, int scoreChange) tag_count = 0; } } -// else -// gi.dprintf("unaffected slaying\n"); } -// else -// gi.dprintf("no tag token?\n"); - attacker->client->resp.score += scoreChange; } @@ -137,7 +119,6 @@ qboolean Tag_PickupToken (edict_t *ent, edict_t *other) return false; } -// gi.dprintf("tag token picked up by %x\n", other); // sanity checking is good. if(tag_token != ent) tag_token = ent; @@ -161,13 +142,10 @@ void Tag_Respawn (edict_t *ent) spot = SelectFarthestDeathmatchSpawnPoint(); if(spot == NULL) { -// gi.dprintf("No open spawn point, waiting...\n"); ent->nextthink = level.time + 1; return; } -// gi.dprintf("Relocating\n"); - VectorCopy(spot->s.origin, ent->s.origin); gi.linkentity(ent); } @@ -183,12 +161,10 @@ void Tag_MakeTouchable (edict_t *ent) // check here to see if it's in lava or slime. if so, do a respawn sooner if(gi.pointcontents(ent->s.origin) & (CONTENTS_LAVA|CONTENTS_SLIME)) { -// gi.dprintf("spawned in slime or lava. quick relocate\n"); tag_token->nextthink = level.time + 3; } else { -// gi.dprintf("spawned in the clear. regular relocate\n"); tag_token->nextthink = level.time + 30; } } @@ -201,11 +177,6 @@ void Tag_DropToken (edict_t *ent, gitem_t *item) vec3_t forward, right; vec3_t offset; -// if(ent->client) -// gi.dprintf("%s dropped the tag token\n", ent->client->pers.netname); -// else -// gi.dprintf("non-client dropped the tag token (%s)\n", ent->classname); - // reset the score count for next player tag_count = 0; tag_owner = NULL; @@ -240,7 +211,6 @@ void Tag_DropToken (edict_t *ent, gitem_t *item) gi.linkentity (tag_token); -// tag_token = Drop_Item (ent, item); ent->client->pers.inventory[ITEM_INDEX(item)]--; ValidateSelectedItem (ent); }