diff --git a/README b/README index d695645..b3dec9c 100644 --- a/README +++ b/README @@ -4,19 +4,34 @@ fixed, this version should run much more stable than the the old SDK version. It must be used with the "Yamagi Quake II Client". For more information visit http://www.yamagi.org/quake2. -Installation: +Installation for FreeBSD, Linux and OpenBSD: +-------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Create a subdirectory rogue/ in your quake2 directory. 3. Copy pak0.pak and videos/ from the Ground Zero CD to the newly created directory rogue/. 4. Copy release/game.so to rogue/. 5. Start the game with "./quake2 +set game rogue" - -Installation for Windows: + +Installation for OS X: +---------------------- 1. Create a subdirectory rogue/ in your quake2 directory. 2. Copy pak0.pak and videos/ from the the Reckoning CD to the newly created directory rogue/. 3. Copy game.dll from the zip-archive to rogue/. +4. Start the game with "quake2 +set game rogue" + +If you want to compile 'rogue' for OS X from source, please take a +look at the "Installation" section of the README of the Yamagi Quake II +client. In the same file the integration into an app-bundle is +explained. + +Installation for Windows: +------------------------- +1. Create a subdirectory rogue\ in your quake2 directory. +2. Copy pak0.pak and videos\ from the the Reckoning CD to + the newly created directory rogue\. +3. Copy game.dll from the zip-archive to rogue/. 4. Start the game with "quake2.exe +set game rogue" If you want to compile 'rogue' for Windows from source, please take a