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Console warning and fix triggered monsters with no targetname
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4 changed files with 13 additions and 0 deletions
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@ -38,6 +38,7 @@ cvar_t *maxentities;
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cvar_t *g_select_empty;
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cvar_t *dedicated;
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cvar_t *g_footsteps;
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cvar_t *g_fix_triggered;
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cvar_t *filterban;
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@ -872,6 +872,16 @@ monster_start(edict_t *self)
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self->spawnflags |= 1;
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}
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if ((self->spawnflags & 2) && !self->targetname)
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{
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if (g_fix_triggered->value)
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{
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self->spawnflags &= ~2;
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}
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gi.dprintf ("triggered %s at %s has no targetname\n", self->classname, vtos (self->s.origin));
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}
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if ((!(self->monsterinfo.aiflags & AI_GOOD_GUY)) &&
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(!(self->monsterinfo.aiflags & AI_DO_NOT_COUNT)))
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{
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@ -596,6 +596,7 @@ extern cvar_t *spectator_password;
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extern cvar_t *g_select_empty;
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extern cvar_t *dedicated;
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extern cvar_t *g_footsteps;
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extern cvar_t *g_fix_triggered;
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extern cvar_t *filterban;
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@ -220,6 +220,7 @@ InitGame(void)
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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gamerules = gi.cvar ("gamerules", "0", CVAR_LATCH); //PGM
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g_footsteps = gi.cvar ("g_footsteps", "1", CVAR_LATCH);
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g_fix_triggered = gi.cvar ("g_fix_triggered", "0", 0);
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/* change anytime vars */
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dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);
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