Console warning and fix triggered monsters with no targetname

This commit is contained in:
BjossiAlfreds 2021-03-28 16:04:22 +00:00
parent b0303c1098
commit a4fba01b97
4 changed files with 13 additions and 0 deletions

View file

@ -38,6 +38,7 @@ cvar_t *maxentities;
cvar_t *g_select_empty;
cvar_t *dedicated;
cvar_t *g_footsteps;
cvar_t *g_fix_triggered;
cvar_t *filterban;

View file

@ -872,6 +872,16 @@ monster_start(edict_t *self)
self->spawnflags |= 1;
}
if ((self->spawnflags & 2) && !self->targetname)
{
if (g_fix_triggered->value)
{
self->spawnflags &= ~2;
}
gi.dprintf ("triggered %s at %s has no targetname\n", self->classname, vtos (self->s.origin));
}
if ((!(self->monsterinfo.aiflags & AI_GOOD_GUY)) &&
(!(self->monsterinfo.aiflags & AI_DO_NOT_COUNT)))
{

View file

@ -596,6 +596,7 @@ extern cvar_t *spectator_password;
extern cvar_t *g_select_empty;
extern cvar_t *dedicated;
extern cvar_t *g_footsteps;
extern cvar_t *g_fix_triggered;
extern cvar_t *filterban;

View file

@ -220,6 +220,7 @@ InitGame(void)
maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
gamerules = gi.cvar ("gamerules", "0", CVAR_LATCH); //PGM
g_footsteps = gi.cvar ("g_footsteps", "1", CVAR_LATCH);
g_fix_triggered = gi.cvar ("g_fix_triggered", "0", 0);
/* change anytime vars */
dmflags = gi.cvar ("dmflags", "0", CVAR_SERVERINFO);