Remove unused prototype of GetGameAPI()

Submitted by: Ozkan Sezer
This commit is contained in:
Yamagi Burmeister 2015-08-31 18:32:43 +02:00
parent 4ddd5537ab
commit a2c0f5cb4f

View file

@ -100,7 +100,7 @@ typedef struct
/* config strings hold all the index strings, the lightstyles, /* config strings hold all the index strings, the lightstyles,
and misc data like the sky definition and cdtrack. and misc data like the sky definition and cdtrack.
All of the current configstrings are sent to clients when All of the current configstrings are sent to clients when
they connect, and changes are sent to all connected clients. */ they connect, and changes are sent to all connected clients. */
void (*configstring)(int num, char *string); void (*configstring)(int num, char *string);
void (*error)(char *fmt, ...); void (*error)(char *fmt, ...);
@ -196,7 +196,7 @@ typedef struct
void (*RunFrame)(void); void (*RunFrame)(void);
/* ServerCommand will be called when an "sv <command>" command /* ServerCommand will be called when an "sv <command>" command
is issued on the server console. The game can issue gi.argc() is issued on the server console. The game can issue gi.argc()
gi.argv() commands to get the rest of the parameters */ gi.argv() commands to get the rest of the parameters */
void (*ServerCommand)(void); void (*ServerCommand)(void);
@ -212,6 +212,4 @@ typedef struct
int max_edicts; int max_edicts;
} game_export_t; } game_export_t;
game_export_t *GetGameApi(game_import_t *import);
#endif /* ROGUE_GAME_H */ #endif /* ROGUE_GAME_H */