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Remove unused prototype of GetGameAPI()
Submitted by: Ozkan Sezer
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1 changed files with 2 additions and 4 deletions
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@ -100,7 +100,7 @@ typedef struct
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/* config strings hold all the index strings, the lightstyles,
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and misc data like the sky definition and cdtrack.
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All of the current configstrings are sent to clients when
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All of the current configstrings are sent to clients when
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they connect, and changes are sent to all connected clients. */
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void (*configstring)(int num, char *string);
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void (*error)(char *fmt, ...);
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@ -196,7 +196,7 @@ typedef struct
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void (*RunFrame)(void);
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/* ServerCommand will be called when an "sv <command>" command
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/* ServerCommand will be called when an "sv <command>" command
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is issued on the server console. The game can issue gi.argc()
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gi.argv() commands to get the rest of the parameters */
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void (*ServerCommand)(void);
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@ -212,6 +212,4 @@ typedef struct
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int max_edicts;
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} game_export_t;
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game_export_t *GetGameApi(game_import_t *import);
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#endif /* ROGUE_GAME_H */
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