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Fix: Disguise isn't traspassed between levels.
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1 changed files with 1 additions and 1 deletions
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@ -874,7 +874,7 @@ SaveClientData(void)
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game.clients[i].pers.health = ent->health;
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game.clients[i].pers.max_health = ent->max_health;
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game.clients[i].pers.savedFlags = (ent->flags & (FL_GODMODE | FL_NOTARGET | FL_POWER_ARMOR));
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game.clients[i].pers.savedFlags = (ent->flags & (FL_GODMODE | FL_NOTARGET | FL_POWER_ARMOR | FL_DISGUISED));
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if (coop->value)
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{
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