Cleanup boss3 and add sanity checks

This commit is contained in:
Yamagi Burmeister 2014-02-03 17:49:44 +01:00
parent 134d6008c1
commit a12497536f
5 changed files with 1498 additions and 1018 deletions

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@ -1,58 +1,73 @@
/*
==============================================================================
boss3
==============================================================================
*/
#include "../../header/local.h"
#include "boss32.h"
void Use_Boss3 (edict_t *ent, edict_t *other, edict_t *activator)
{
gi.WriteByte (svc_temp_entity);
gi.WriteByte (TE_BOSSTPORT);
gi.WritePosition (ent->s.origin);
gi.multicast (ent->s.origin, MULTICAST_PVS);
G_FreeEdict (ent);
void
Use_Boss3(edict_t *ent, edict_t *other /* unused */, edict_t *activator /* unused */)
{
if (!ent)
{
return;
}
gi.WriteByte(svc_temp_entity);
gi.WriteByte(TE_BOSSTPORT);
gi.WritePosition(ent->s.origin);
gi.multicast(ent->s.origin, MULTICAST_PVS);
G_FreeEdict(ent);
}
void Think_Boss3Stand (edict_t *ent)
{
void
Think_Boss3Stand(edict_t *ent)
{
if (!ent)
{
return;
}
if (ent->s.frame == FRAME_stand260)
{
ent->s.frame = FRAME_stand201;
}
else
{
ent->s.frame++;
}
ent->nextthink = level.time + FRAMETIME;
}
/*QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
Just stands and cycles in one place until targeted, then teleports away.
*/
void SP_monster_boss3_stand (edict_t *self)
{
/*
* QUAKED monster_boss3_stand (1 .5 0) (-32 -32 0) (32 32 90)
*
* Just stands and cycles in one place until targeted, then teleports away.
*/
void
SP_monster_boss3_stand(edict_t *self)
{
if (!self)
{
return;
}
if (deathmatch->value)
{
G_FreeEdict (self);
G_FreeEdict(self);
return;
}
self->movetype = MOVETYPE_STEP;
self->solid = SOLID_BBOX;
self->model = "models/monsters/boss3/rider/tris.md2";
self->s.modelindex = gi.modelindex (self->model);
self->s.modelindex = gi.modelindex(self->model);
self->s.frame = FRAME_stand201;
gi.soundindex ("misc/bigtele.wav");
gi.soundindex("misc/bigtele.wav");
VectorSet (self->mins, -32, -32, 0);
VectorSet (self->maxs, 32, 32, 90);
VectorSet(self->mins, -32, -32, 0);
VectorSet(self->maxs, 32, 32, 90);
self->use = Use_Boss3;
self->think = Think_Boss3Stand;
self->nextthink = level.time + FRAMETIME;
gi.linkentity (self);
gi.linkentity(self);
}

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@ -1,7 +1,10 @@
// G:\quake2\baseq2\models/monsters/boss3/jorg
// This file generated by ModelGen - Do NOT Modify
/* =======================================================================
*
* Animations for final boss stage 1.
*
* =======================================================================
*/
#define FRAME_attak101 0
#define FRAME_attak102 1
#define FRAME_attak103 2
@ -190,5 +193,4 @@
#define FRAME_walk23 185
#define FRAME_walk24 186
#define FRAME_walk25 187
#define MODEL_SCALE 1.000000
#define MODEL_SCALE 1.000000

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@ -1,7 +1,10 @@
// G:\quake2\baseq2\models/monsters/boss3/rider
// This file generated by ModelGen - Do NOT Modify
/* =======================================================================
*
* Final boss, stage 2 (makron).
*
* =======================================================================
*/
#define FRAME_attak101 0
#define FRAME_attak102 1
#define FRAME_attak103 2
@ -493,5 +496,4 @@
#define FRAME_walk215 488
#define FRAME_walk216 489
#define FRAME_walk217 490
#define MODEL_SCALE 1.000000
#define MODEL_SCALE 1.000000