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Fixed spawntemp data leaking into mid-level spawned entities
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1 changed files with 3 additions and 0 deletions
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@ -897,6 +897,9 @@ SpawnEntities(const char *mapname, char *entities, const char *spawnpoint)
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ent->s.renderfx |= RF_IR_VISIBLE;
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}
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/* in case the last entity in the entstring has spawntemp fields */
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memset(&st, 0, sizeof(st));
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gi.dprintf("%i entities inhibited.\n", inhibit);
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G_FindTeams();
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