Switch to Enforcers bloody skin when he's killed

When killing the enforcer with one shot (instead of damaging him first
without killing, which will switch to the bloody skin), the skin wasn't
changed. Now it is.
This commit is contained in:
Daniel Gibson 2018-10-03 17:45:47 +02:00
parent 525b7dc35a
commit 82d8b31d02

View file

@ -523,6 +523,7 @@ infantry_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /
/* regular death */
self->deadflag = DEAD_DEAD;
self->takedamage = DAMAGE_YES;
self->s.skinnum = 1; /* switch to bloody skin */
n = rand() % 3;