Fix bug with high velocities in vents in 32bit builds, fix MingW build

See https://github.com/yquake2/yquake2/issues/71
and https://github.com/yquake2/xatrix/issues/4

In ClientThink(), the float value ent->velocity[i]*8 is saved into
a short and if the value is too big for a short, in 32bit gcc builds
the short is set to SHRT_MIN, resulting in the player being pressed
down instead of up.
Now we put the result in a 32bit int first (which should be big enough)
and assign the int to the short. This still overflows, but with -fwrapv
at least in a defined way (most probably the same way the original
binaries did).

The Makefile now sets $CC to gcc for MingW builds, this should fix
https://github.com/yquake2/xatrix/issues/3

And while I was at it, when the game lib is loaded, it prints the date
it was built, this is especially interesting for our Win32 binaries.
This commit is contained in:
Daniel Gibson 2015-05-17 18:40:49 +02:00
parent f749f68162
commit 7929e845d3
4 changed files with 10 additions and 4 deletions

1
.gitignore vendored Normal file
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@ -0,0 +1 @@
/build/

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@ -33,6 +33,8 @@ endif
ifeq ($(OSTYPE), Windows)
# At this time only i386 is supported on Windows
ARCH := i386
# seems like mingw doesn't set CC by default
CC := gcc
else
# Some platforms call it "amd64" and some "x86_64"
ARCH := $(shell uname -m | sed -e s/i.86/i386/ -e s/amd64/x86_64/)
@ -66,10 +68,10 @@ endif
# -MMD to generate header dependencies.
ifeq ($(OSTYPE), Darwin)
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
-Wall -pipe -g -arch i386 -arch x86_64
-Wall -pipe -g -fwrapv -arch i386 -arch x86_64
else
CFLAGS := -O2 -fno-strict-aliasing -fomit-frame-pointer \
-Wall -pipe -g -MMD
-Wall -pipe -g -MMD -fwrapv
endif
# ----------

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@ -2225,7 +2225,10 @@ ClientThink(edict_t *ent, usercmd_t *ucmd)
for (i = 0; i < 3; i++)
{
pm.s.origin[i] = ent->s.origin[i] * 8;
pm.s.velocity[i] = ent->velocity[i] * 8;
/* save to an int first, in case the short overflows
* so we get defined behavior (at least with -fwrapv) */
int tmpVel = ent->velocity[i] * 8;
pm.s.velocity[i] = tmpVel;
}
if (memcmp(&client->old_pmove, &pm.s, sizeof(pm.s)))

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@ -181,7 +181,7 @@ void
InitGame(void)
{
gi.dprintf("Game is starting up.\n");
gi.dprintf("Game is %s.\n", GAMEVERSION);
gi.dprintf("Game is %s built on %s.\n", GAMEVERSION, __DATE__);
gun_x = gi.cvar ("gun_x", "0", 0);
gun_y = gi.cvar ("gun_y", "0", 0);