Fix items already in water at level start playing splash sound

This commit is contained in:
BjossiAlfreds 2022-09-24 12:23:49 +00:00
parent 2246a943bf
commit 678eee9bc7

View file

@ -989,9 +989,13 @@ SV_Physics_Toss(edict_t *ent)
}
if (!wasinwater && isinwater)
{
/* don't play splash sound for entities already in water on level start */
if (level.framenum > 3)
{
gi.positioned_sound(old_origin, g_edicts, CHAN_AUTO, gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0);
}
}
else if (wasinwater && !isinwater)
{
gi.positioned_sound(ent->s.origin, g_edicts, CHAN_AUTO, gi.soundindex("misc/h2ohit1.wav"), 1, 1, 0);