diff --git a/stuff/mapfixes/rhangar2.ent b/stuff/mapfixes/rhangar2.ent index 65bd700..560c3c7 100644 --- a/stuff/mapfixes/rhangar2.ent +++ b/stuff/mapfixes/rhangar2.ent @@ -12,6 +12,8 @@ // Basically trigger_always trigger during savegame loads when they // really shouldn't. It's harmless most of the time but target_help // modify the global game state which is not cleared at this point. +// +// 3. Fixed wrong/overlapping secret sound effect (b#3) { "spawnflags" "2" "angle" "0" @@ -692,12 +694,12 @@ } { "origin" "-120 -336 -168" +"message" "You found a secret." // b#3: moved here "targetname" "t384" "classname" "target_secret" } { "model" "*14" -"message" "You found a secret." "target" "t384" "spawnflags" "2048" "classname" "trigger_once" @@ -1263,20 +1265,21 @@ "origin" "-328 2152 -8" "targetname" "t300" "classname" "target_secret" +"message" "You released the Mutant!" // b#3: moved this here } { "origin" "-408 8 16" "target" "t300" "targetname" "t299" -"message" "You released the Mutant!" "classname" "trigger_relay" +"spawnflags" "7936" // b#3: added this } { "model" "*36" "mass" "800" "dmg" "1" "health" "101" -"target" "t299" +"target" "t300" // b#3: t299 -> t300 "targetname" "t218" "spawnflags" "2057" "classname" "func_explosive" @@ -2021,7 +2024,6 @@ } { "model" "*70" -"message" "Something just fell in a container." "_minlight" ".2" "target" "t208" "wait" "-1" @@ -2034,6 +2036,7 @@ "targetname" "t208" "origin" "-328 2152 -8" "classname" "target_secret" +"message" "Something just fell in a container." // b#3: moved here } { "model" "*71"