From 55cfb537a3cea034167ba39ba3160ad6558d1155 Mon Sep 17 00:00:00 2001 From: BjossiAlfreds Date: Wed, 25 Sep 2019 20:14:52 +0000 Subject: [PATCH] Fixed monsters not changing state when enemy goes away --- src/g_ai.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/g_ai.c b/src/g_ai.c index 4ad1df3..ddeed99 100644 --- a/src/g_ai.c +++ b/src/g_ai.c @@ -1167,7 +1167,7 @@ ai_checkattack(edict_t *self, float dist) qboolean hesDeadJim; qboolean retval; - if (!self || !self->enemy || !self->enemy->inuse) + if (!self) { enemy_vis = false;