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Merge branch 'master' into mysterymove
This commit is contained in:
commit
48f7e38792
5 changed files with 5 additions and 2 deletions
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@ -1167,7 +1167,7 @@ ai_checkattack(edict_t *self, float dist)
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qboolean hesDeadJim;
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qboolean retval;
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if (!self || !self->enemy || !self->enemy->inuse)
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if (!self)
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{
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enemy_vis = false;
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@ -22,6 +22,7 @@ edict_t *g_edicts;
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cvar_t *deathmatch;
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cvar_t *coop;
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cvar_t *coop_baseq2; /* treat spawnflags according to baseq2 rules */
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cvar_t *dmflags;
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cvar_t *skill;
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cvar_t *fraglimit;
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@ -846,7 +846,7 @@ SpawnEntities(const char *mapname, char *entities, const char *spawnpoint)
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continue;
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}
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}
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else if (coop->value)
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else if (coop->value && !coop_baseq2->value)
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{
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if (ent->spawnflags & SPAWNFLAG_NOT_COOP)
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{
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@ -576,6 +576,7 @@ extern edict_t *g_edicts;
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extern cvar_t *maxentities;
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extern cvar_t *deathmatch;
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extern cvar_t *coop;
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extern cvar_t *coop_baseq2; /* treat spawnflags according to baseq2 rules */
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extern cvar_t *dmflags;
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extern cvar_t *skill;
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extern cvar_t *fraglimit;
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@ -213,6 +213,7 @@ InitGame(void)
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maxspectators = gi.cvar ("maxspectators", "4", CVAR_SERVERINFO);
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deathmatch = gi.cvar ("deathmatch", "0", CVAR_LATCH);
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coop = gi.cvar ("coop", "0", CVAR_LATCH);
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coop_baseq2 = gi.cvar ("coop_baseq2", "0", CVAR_LATCH);
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skill = gi.cvar ("skill", "1", CVAR_LATCH);
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maxentities = gi.cvar ("maxentities", "1024", CVAR_LATCH);
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gamerules = gi.cvar ("gamerules", "0", CVAR_LATCH); //PGM
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