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Fixes to makron jump sequence
This commit is contained in:
parent
2ad53a679f
commit
46660b8902
2 changed files with 61 additions and 18 deletions
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@ -200,6 +200,7 @@ ThrowGib(edict_t *self, char *gibname, int damage, int type)
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gi.setmodel(gib, gibname);
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gi.setmodel(gib, gibname);
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gib->solid = SOLID_BBOX;
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gib->solid = SOLID_BBOX;
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gib->svflags = SVF_DEADMONSTER;
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gib->s.effects |= EF_GIB;
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gib->s.effects |= EF_GIB;
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gib->flags |= FL_NO_KNOCKBACK;
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gib->flags |= FL_NO_KNOCKBACK;
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gib->takedamage = DAMAGE_YES;
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gib->takedamage = DAMAGE_YES;
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@ -757,12 +757,6 @@ makron_pain(edict_t *self, edict_t *other /* unused */, float kick, int damage)
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void
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void
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makron_sight(edict_t *self, edict_t *other /* unused */)
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makron_sight(edict_t *self, edict_t *other /* unused */)
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{
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{
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if (!self)
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{
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return;
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}
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self->monsterinfo.currentmove = &makron_move_sight;
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}
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}
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void
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void
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@ -1163,29 +1157,72 @@ void
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MakronSpawn(edict_t *self)
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MakronSpawn(edict_t *self)
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{
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{
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vec3_t vec;
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vec3_t vec;
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edict_t *player;
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edict_t *enemy;
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edict_t *oldenemy;
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if (!self)
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if (!self)
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{
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{
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return;
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return;
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}
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}
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/* spawning can mess with enemy state so clear it temporarily */
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enemy = self->enemy;
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self->enemy = NULL;
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oldenemy = self->oldenemy;
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self->oldenemy = NULL;
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SP_monster_makron(self);
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SP_monster_makron(self);
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if (self->think)
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/* jump at player */
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player = level.sight_client;
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if (!player)
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{
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{
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return;
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self->think(self);
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}
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}
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VectorSubtract(player->s.origin, self->s.origin, vec);
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/* and re-link enemy state now that he's spawned */
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if (enemy && enemy->inuse && enemy->deadflag != DEAD_DEAD)
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{
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self->enemy = enemy;
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}
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if (oldenemy && oldenemy->inuse && oldenemy->deadflag != DEAD_DEAD)
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{
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self->oldenemy = oldenemy;
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}
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if (!self->enemy)
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{
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self->enemy = self->oldenemy;
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self->oldenemy = NULL;
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}
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enemy = self->enemy;
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if (enemy)
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{
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FoundTarget(self);
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VectorCopy(self->pos1, self->monsterinfo.last_sighting);
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}
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if (enemy && visible(self, enemy))
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{
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VectorSubtract(enemy->s.origin, self->s.origin, vec);
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self->s.angles[YAW] = vectoyaw(vec);
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self->s.angles[YAW] = vectoyaw(vec);
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VectorNormalize(vec);
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VectorNormalize(vec);
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VectorMA(vec3_origin, 400, vec, self->velocity);
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}
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self->velocity[2] = 200;
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else
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AngleVectors(self->s.angles, vec, NULL, NULL);
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VectorScale(vec, 400, self->velocity);
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/* the jump frames are fixed length so best to normalize the up speed */
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self->velocity[2] = 200.0f * (sv_gravity->value / 800.0f);
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self->groundentity = NULL;
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self->groundentity = NULL;
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self->s.origin[2] += 1;
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gi.linkentity(self);
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self->pain_debounce_time = level.time + 1;
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self->monsterinfo.currentmove = &makron_move_sight;
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}
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}
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/*
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/*
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@ -1207,4 +1244,9 @@ MakronToss(edict_t *self)
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ent->think = MakronSpawn;
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ent->think = MakronSpawn;
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ent->target = self->target;
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ent->target = self->target;
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VectorCopy(self->s.origin, ent->s.origin);
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VectorCopy(self->s.origin, ent->s.origin);
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VectorCopy(self->s.angles, ent->s.angles);
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VectorCopy(self->monsterinfo.last_sighting, ent->pos1);
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ent->enemy = self->enemy;
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ent->oldenemy = self->oldenemy;
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}
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}
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