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Quad sound for quadded hand grenades and removed unused prox hand grenade stuff
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parent
a61dfdcb08
commit
4045f83cae
3 changed files with 10 additions and 19 deletions
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@ -738,6 +738,15 @@ weapon_grenade_fire(edict_t *ent, qboolean held)
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if (is_quad)
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{
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damage *= damage_multiplier;
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if (damage_multiplier >= 4)
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{
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gi.sound(ent, CHAN_ITEM, gi.soundindex("items/damage3.wav"), 1, ATTN_NORM, 0);
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}
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else if (damage_multiplier == 2)
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{
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gi.sound(ent, CHAN_ITEM, gi.soundindex("misc/ddamage3.wav"), 1, ATTN_NORM, 0);
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}
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}
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AngleVectors(ent->client->v_angle, forward, right, up);
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@ -768,11 +777,8 @@ weapon_grenade_fire(edict_t *ent, qboolean held)
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fire_grenade2(ent, start, forward, damage, speed,
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timer, radius, held);
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break;
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case AMMO_TESLA:
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fire_tesla(ent, start, forward, damage_multiplier, speed);
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break;
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default:
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fire_prox(ent, start, forward, damage_multiplier, speed);
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fire_tesla(ent, start, forward, damage_multiplier, speed);
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break;
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}
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@ -968,19 +974,6 @@ Weapon_Grenade(edict_t *ent)
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GRENADE_TIMER, weapon_grenade_fire);
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}
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void
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Weapon_Prox(edict_t *ent)
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{
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static int pause_frames[] = {22, 29, 0};
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if (!ent)
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{
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return;
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}
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Throw_Generic(ent, 7, 27, 99, 2, 4, pause_frames, 0, weapon_grenade_fire);
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}
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void
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Weapon_Tesla(edict_t *ent)
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{
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@ -111,7 +111,6 @@ extern void Weapon_ProxLauncher ( edict_t * ent ) ;
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extern void Weapon_GrenadeLauncher ( edict_t * ent ) ;
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extern void weapon_grenadelauncher_fire ( edict_t * ent ) ;
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extern void Weapon_Tesla ( edict_t * ent ) ;
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extern void Weapon_Prox ( edict_t * ent ) ;
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extern void Weapon_Grenade ( edict_t * ent ) ;
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extern void Throw_Generic ( edict_t * ent , int FRAME_FIRE_LAST , int FRAME_IDLE_LAST , int FRAME_THROW_SOUND , int FRAME_THROW_HOLD , int FRAME_THROW_FIRE , int * pause_frames , int EXPLODE , void ( * fire ) ( edict_t * ent , qboolean held ) ) ;
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extern void weapon_grenade_fire ( edict_t * ent , qboolean held ) ;
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@ -111,7 +111,6 @@
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{"Weapon_GrenadeLauncher", (byte *)Weapon_GrenadeLauncher},
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{"weapon_grenadelauncher_fire", (byte *)weapon_grenadelauncher_fire},
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{"Weapon_Tesla", (byte *)Weapon_Tesla},
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{"Weapon_Prox", (byte *)Weapon_Prox},
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{"Weapon_Grenade", (byte *)Weapon_Grenade},
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{"Throw_Generic", (byte *)Throw_Generic},
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{"weapon_grenade_fire", (byte *)weapon_grenade_fire},
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