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Überflüssige ifdef entfernt
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parent
597a7ca7ec
commit
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8 changed files with 1 additions and 243 deletions
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@ -252,10 +252,6 @@ qboolean Pickup_Bandolier (edict_t *ent, edict_t *other)
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//PMM
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if (other->client->pers.max_flechettes < 250)
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other->client->pers.max_flechettes = 250;
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#ifndef KILL_DISRUPTOR
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if (other->client->pers.max_rounds < 150)
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other->client->pers.max_rounds = 150;
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#endif
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//pmm
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item = FindItem("Bullets");
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@ -302,10 +298,6 @@ qboolean Pickup_Pack (edict_t *ent, edict_t *other)
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//PMM
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if (other->client->pers.max_flechettes < 200)
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other->client->pers.max_flechettes = 200;
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#ifndef KILL_DISRUPTOR
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if (other->client->pers.max_rounds < 200)
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other->client->pers.max_rounds = 200;
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#endif
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//pmm
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item = FindItem("Bullets");
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@ -370,17 +362,7 @@ qboolean Pickup_Pack (edict_t *ent, edict_t *other)
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if (other->client->pers.inventory[index] > other->client->pers.max_flechettes)
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other->client->pers.inventory[index] = other->client->pers.max_flechettes;
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}
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#ifndef KILL_DISRUPTOR
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item = FindItem("Rounds");
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if (item)
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{
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index = ITEM_INDEX(item);
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other->client->pers.inventory[index] += item->quantity;
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if (other->client->pers.inventory[index] > other->client->pers.max_rounds)
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other->client->pers.inventory[index] = other->client->pers.max_rounds;
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}
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#endif
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//pmm
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//pmm
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if (!(ent->spawnflags & DROPPED_ITEM) && (deathmatch->value))
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SetRespawn (ent, ent->item->quantity);
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@ -724,10 +706,6 @@ qboolean Add_Ammo (edict_t *ent, gitem_t *item, int count)
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max = ent->client->pers.max_prox;
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else if (item->tag == AMMO_TESLA)
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max = ent->client->pers.max_tesla;
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#ifndef KILL_DISRUPTOR
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else if (item->tag == AMMO_DISRUPTOR)
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max = ent->client->pers.max_rounds;
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#endif
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// ROGUE
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else
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{
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@ -1365,13 +1343,11 @@ be on an entity that hasn't spawned yet.
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*/
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void SpawnItem (edict_t *ent, gitem_t *item)
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{
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#if KILL_DISRUPTOR
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if ((!strcmp(ent->classname, "ammo_disruptor")) || (!strcmp(ent->classname, "weapon_disintegrator")))
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{
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G_FreeEdict (ent);
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return;
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}
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#endif
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if (ent->spawnflags > 1) // PGM
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{
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if (strcmp(ent->classname, "key_power_cube") != 0)
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@ -2035,11 +2011,7 @@ always owned, never in the world
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0, // number of digits for statusbar
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1, // amount used / contained
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"Rounds", // ammo type used
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#ifdef KILL_DISRUPTOR
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IT_NOT_GIVEABLE,
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#else
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IT_WEAPON, // inventory flags
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#endif
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WEAP_DISRUPTOR, // visible weapon
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NULL, // info (void *)
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1, // tag
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@ -2278,18 +2250,10 @@ always owned, never in the world
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3,
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15,
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NULL,
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#ifdef KILL_DISRUPTOR
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IT_NOT_GIVEABLE,
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#else
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IT_AMMO, // inventory flags
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#endif
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0,
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NULL,
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#ifdef KILL_DISRUPTOR
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0,
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#else
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AMMO_DISRUPTOR,
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#endif
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},
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// ROGUE AMMO
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// =======================================
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@ -32,7 +32,6 @@
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#define FALL_TIME 0.3
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// ROGUE- id killed this weapon
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#define KILL_DISRUPTOR 1
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// rogue
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// edict->spawnflags
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@ -104,12 +103,7 @@ typedef enum
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//ROGUE
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AMMO_FLECHETTES,
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AMMO_TESLA,
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#ifdef KILL_DISRUPTOR
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AMMO_PROX
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#else
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AMMO_PROX,
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AMMO_DISRUPTOR
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#endif
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} ammo_t;
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@ -1097,9 +1091,7 @@ typedef struct
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int max_prox;
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int max_mines;
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int max_flechettes;
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#ifndef KILL_DISRUPTOR
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int max_rounds;
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#endif
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//ROGUE
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//=========
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} client_persistant_t;
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@ -162,11 +162,7 @@ void M_CheckGround (edict_t *ent)
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if (ent->flags & (FL_SWIM|FL_FLY))
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return;
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#ifdef ROGUE_GRAVITY
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if ((ent->velocity[2] * ent->gravityVector[2]) < -100) // PGM
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#else
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if (ent->velocity[2] > 100)
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#endif
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{
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ent->groundentity = NULL;
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return;
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@ -175,41 +171,16 @@ void M_CheckGround (edict_t *ent)
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// if the hull point one-quarter unit down is solid the entity is on ground
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point[0] = ent->s.origin[0];
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point[1] = ent->s.origin[1];
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#ifdef ROGUE_GRAVITY
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point[2] = ent->s.origin[2] + (0.25 * ent->gravityVector[2]); //PGM
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#else
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point[2] = ent->s.origin[2] - 0.25;
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#endif
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trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, point, ent, MASK_MONSTERSOLID);
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// check steepness
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#ifdef ROGUE_GRAVITY
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//PGM
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if ( ent->gravityVector[2] < 0) // normal gravity
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{
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if ( trace.plane.normal[2] < 0.7 && !trace.startsolid)
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{
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ent->groundentity = NULL;
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return;
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}
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}
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else // inverted gravity
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{
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if ( trace.plane.normal[2] > -0.7 && !trace.startsolid)
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{
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ent->groundentity = NULL;
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return;
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}
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}
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//PGM
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#else
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if ( trace.plane.normal[2] < 0.7 && !trace.startsolid)
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{
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ent->groundentity = NULL;
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return;
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}
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#endif
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if (!trace.startsolid && !trace.allsolid)
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{
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@ -353,26 +324,9 @@ void M_droptofloor (edict_t *ent)
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vec3_t end;
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trace_t trace;
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#ifdef ROGUE_GRAVITY
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//PGM
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if(ent->gravityVector[2] < 0)
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{
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ent->s.origin[2] += 1;
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VectorCopy (ent->s.origin, end);
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end[2] -= 256;
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}
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else
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{
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ent->s.origin[2] -= 1;
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VectorCopy (ent->s.origin, end);
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end[2] += 256;
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}
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//PGM
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#else
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ent->s.origin[2] += 1;
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VectorCopy (ent->s.origin, end);
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end[2] -= 256;
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#endif
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trace = gi.trace (ent->s.origin, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID);
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17
src/g_phys.c
17
src/g_phys.c
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@ -302,19 +302,7 @@ SV_AddGravity
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*/
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void SV_AddGravity (edict_t *ent)
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{
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#ifdef ROGUE_GRAVITY
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if(ent->gravityVector[2] > 0)
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{
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VectorMA(ent->velocity,
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ent->gravity * sv_gravity->value * FRAMETIME,
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ent->gravityVector,
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ent->velocity);
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}
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else
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ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME;
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#else
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ent->velocity[2] -= ent->gravity * sv_gravity->value * FRAMETIME;
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#endif
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}
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/*
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@ -601,11 +589,6 @@ void SV_Physics_Pusher (edict_t *ent)
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// otherwise, just stay in place until the obstacle is gone
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if (part->blocked)
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part->blocked (part, obstacle);
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#if 0
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// if the pushed entity went away and the pusher is still there
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if (!obstacle->inuse && part->inuse)
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goto retry;
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#endif
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}
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else
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{
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@ -347,14 +347,6 @@ void ED_CallSpawn (edict_t *ent)
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return;
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}
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//PGM - do this before calling the spawn function so it can be overridden.
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#ifdef ROGUE_GRAVITY
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ent->gravityVector[0] = 0.0;
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ent->gravityVector[1] = 0.0;
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ent->gravityVector[2] = -1.0;
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#endif
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//PGM
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// FIXME - PMM classnames hack
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if (!strcmp(ent->classname, "weapon_nailgun"))
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ent->classname = (FindItem("ETF Rifle"))->classname;
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@ -765,13 +757,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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ent->spawnflags &= ~(SPAWNFLAG_NOT_EASY|SPAWNFLAG_NOT_MEDIUM|SPAWNFLAG_NOT_HARD|SPAWNFLAG_NOT_COOP|SPAWNFLAG_NOT_DEATHMATCH);
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}
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//PGM - do this before calling the spawn function so it can be overridden.
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#ifdef ROGUE_GRAVITY
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ent->gravityVector[0] = 0.0;
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ent->gravityVector[1] = 0.0;
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ent->gravityVector[2] = -1.0;
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#endif
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//PGM
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ED_CallSpawn (ent);
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ent->s.renderfx |= RF_IR_VISIBLE; //PGM
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@ -779,16 +764,6 @@ void SpawnEntities (const char *mapname, char *entities, const char *spawnpoint)
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gi.dprintf ("%i entities inhibited\n", inhibit);
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#ifdef DEBUG
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i = 1;
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ent = EDICT_NUM(i);
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while (i < globals.num_edicts) {
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if (ent->inuse != 0 || ent->inuse != 1)
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Com_DPrintf("Invalid entity %d\n", i);
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i++, ent++;
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}
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#endif
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G_FindTeams ();
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PlayerTrail_Init ();
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@ -1368,16 +1343,7 @@ qboolean CheckGroundSpawnPoint (vec3_t origin, vec3_t entMins, vec3_t entMaxs, f
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// first, do the easy flat check
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//
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#ifdef ROGUE_GRAVITY
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// FIXME - this will only handle 0,0,1 and 0,0,-1 gravity vectors
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if(gravity > 0)
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start[2] = maxs[2] + 1;
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else
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start[2] = mins[2] - 1;
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#else
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start[2] = mins[2] - 1;
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#endif
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for (x=0 ; x<=1 ; x++)
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{
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for (y=0 ; y<=1 ; y++)
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@ -1406,23 +1372,8 @@ realcheck:
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return false;
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mid = bottom = tr.endpos[2];
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#ifdef ROGUE_GRAVITY
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if(gravity < 0)
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{
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start[2] = mins[2];
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stop[2] = start[2] - STEPSIZE - STEPSIZE;
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mid = bottom = tr.endpos[2] + entMins[2];
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}
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else
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{
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start[2] = maxs[2];
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stop[2] = start[2] + STEPSIZE + STEPSIZE;
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mid = bottom = tr.endpos[2] - entMaxs[2];
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}
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#else
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stop[2] = start[2] - 2*STEPSIZE;
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mid = bottom = tr.endpos[2] + entMins[2];
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#endif
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for (x=0 ; x<=1 ; x++)
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for (y=0 ; y<=1 ; y++)
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@ -1440,34 +1391,12 @@ realcheck:
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tr = gi.trace (start, vec3_origin, vec3_origin, stop, NULL, MASK_MONSTERSOLID);
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//PGM
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#ifdef ROGUE_GRAVITY
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// FIXME - this will only handle 0,0,1 and 0,0,-1 gravity vectors
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if(gravity > 0)
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{
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if (tr.fraction != 1.0 && tr.endpos[2] < bottom)
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bottom = tr.endpos[2];
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if (tr.fraction == 1.0 || tr.endpos[2] - mid > STEPSIZE)
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{
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return false;
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}
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}
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else
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{
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if (tr.fraction != 1.0 && tr.endpos[2] > bottom)
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bottom = tr.endpos[2];
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if (tr.fraction == 1.0 || mid - tr.endpos[2] > STEPSIZE)
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{
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return false;
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}
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}
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#else
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if (tr.fraction != 1.0 && tr.endpos[2] > bottom)
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bottom = tr.endpos[2];
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if (tr.fraction == 1.0 || mid - tr.endpos[2] > STEPSIZE)
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{
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return false;
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}
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#endif
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}
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return true; // we can land on it, it's ok
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@ -525,14 +525,6 @@ void G_InitEdict (edict_t *e)
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e->classname = "noclass";
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e->gravity = 1.0;
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e->s.number = e - g_edicts;
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//PGM - do this before calling the spawn function so it can be overridden.
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#ifdef ROGUE_GRAVITY
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e->gravityVector[0] = 0.0;
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e->gravityVector[1] = 0.0;
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e->gravityVector[2] = -1.0;
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#endif
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//PGM
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}
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/*
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53
src/m_move.c
53
src/m_move.c
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@ -34,14 +34,7 @@ qboolean M_CheckBottom (edict_t *ent)
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// the corners must be within 16 of the midpoint
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//PGM
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#ifdef ROGUE_GRAVITY
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// FIXME - this will only handle 0,0,1 and 0,0,-1 gravity vectors
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start[2] = mins[2] - 1;
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if(ent->gravityVector[2] > 0)
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start[2] = maxs[2] + 1;
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#else
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start[2] = mins[2] - 1;
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#endif
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//PGM
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for (x=0 ; x<=1 ; x++)
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@ -68,20 +61,7 @@ realcheck:
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start[1] = stop[1] = (mins[1] + maxs[1])*0.5;
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//PGM
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#ifdef ROGUE_GRAVITY
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if(ent->gravityVector[2] < 0)
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{
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start[2] = mins[2];
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stop[2] = start[2] - STEPSIZE - STEPSIZE;
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}
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else
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{
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start[2] = maxs[2];
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stop[2] = start[2] + STEPSIZE + STEPSIZE;
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}
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#else
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stop[2] = start[2] - 2*STEPSIZE;
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#endif
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//PGM
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trace = gi.trace (start, vec3_origin, vec3_origin, stop, ent, MASK_MONSTERSOLID);
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@ -100,28 +80,10 @@ realcheck:
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trace = gi.trace (start, vec3_origin, vec3_origin, stop, ent, MASK_MONSTERSOLID);
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//PGM
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#ifdef ROGUE_GRAVITY
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// FIXME - this will only handle 0,0,1 and 0,0,-1 gravity vectors
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if(ent->gravityVector[2] > 0)
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{
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if (trace.fraction != 1.0 && trace.endpos[2] < bottom)
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bottom = trace.endpos[2];
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if (trace.fraction == 1.0 || trace.endpos[2] - mid > STEPSIZE)
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return false;
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}
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else
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{
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if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
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bottom = trace.endpos[2];
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if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE)
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return false;
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}
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#else
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if (trace.fraction != 1.0 && trace.endpos[2] > bottom)
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bottom = trace.endpos[2];
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if (trace.fraction == 1.0 || mid - trace.endpos[2] > STEPSIZE)
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return false;
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#endif
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//PGM
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}
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@ -329,15 +291,9 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
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stepsize = 1;
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//PGM
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#ifdef ROGUE_GRAVITY
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// trace from 1 stepsize gravityUp to 2 stepsize gravityDown.
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VectorMA(neworg, -1 * stepsize, ent->gravityVector, neworg);
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VectorMA(neworg, 2 * stepsize, ent->gravityVector, end);
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#else
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neworg[2] += stepsize;
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VectorCopy (neworg, end);
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end[2] -= stepsize*2;
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#endif
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//PGM
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||||
trace = gi.trace (neworg, ent->mins, ent->maxs, end, ent, MASK_MONSTERSOLID);
|
||||
|
@ -358,18 +314,9 @@ qboolean SV_movestep (edict_t *ent, vec3_t move, qboolean relink)
|
|||
if (ent->waterlevel == 0)
|
||||
{
|
||||
//PGM
|
||||
#ifdef ROGUE_GRAVITY
|
||||
test[0] = trace.endpos[0];
|
||||
test[1] = trace.endpos[1];
|
||||
if(ent->gravityVector[2] > 0)
|
||||
test[2] = trace.endpos[2] + ent->maxs[2] - 1;
|
||||
else
|
||||
test[2] = trace.endpos[2] + ent->mins[2] + 1;
|
||||
#else
|
||||
test[0] = trace.endpos[0];
|
||||
test[1] = trace.endpos[1];
|
||||
test[2] = trace.endpos[2] + ent->mins[2] + 1;
|
||||
#endif
|
||||
//PGM
|
||||
|
||||
contents = gi.pointcontents(test);
|
||||
|
|
|
@ -781,9 +781,6 @@ void InitClientPersistant (gclient_t *client)
|
|||
client->pers.max_prox = 50;
|
||||
client->pers.max_tesla = 50;
|
||||
client->pers.max_flechettes = 200;
|
||||
#ifndef KILL_DISRUPTOR
|
||||
client->pers.max_rounds = 100;
|
||||
#endif
|
||||
//ROGUE
|
||||
|
||||
client->pers.connected = true;
|
||||
|
|
Loading…
Reference in a new issue