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Workarounds for naggy help icons
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parent
8baa9d35b0
commit
3c92e9a30f
4 changed files with 57 additions and 6 deletions
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@ -7,6 +7,9 @@
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#include "header/local.h"
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#define TARGET_HELP_PRIMARY 1
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#define TARGET_HELP_THINK_DELAY 0.3f
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#define LASER_ON 0x0001
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#define LASER_RED 0x0002
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#define LASER_GREEN 0x0004
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@ -153,6 +156,50 @@ SP_target_speaker(edict_t *ent)
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/* ========================================================== */
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static void
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Target_Help_Apply(const char *msg, int is_primary)
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{
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char *curr;
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size_t sz;
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if (!msg)
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{
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return;
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}
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if (is_primary)
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{
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curr = game.helpmessage1;
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sz = sizeof(game.helpmessage1);
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}
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else
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{
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curr = game.helpmessage2;
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sz = sizeof(game.helpmessage2);
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}
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if (strcmp(curr, msg) == 0)
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{
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return;
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}
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Q_strlcpy(curr, msg, sz - 1);
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game.helpchanged++;
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}
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void
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Target_Help_Think(edict_t *ent)
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{
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if (!ent)
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{
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return;
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}
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Target_Help_Apply(ent->message, ent->spawnflags & TARGET_HELP_PRIMARY);
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ent->think = NULL;
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}
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void
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Use_Target_Help(edict_t *ent, edict_t *other /* unused */, edict_t *activator /* unused */)
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{
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@ -161,16 +208,18 @@ Use_Target_Help(edict_t *ent, edict_t *other /* unused */, edict_t *activator /*
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return;
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}
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if (ent->spawnflags & 1)
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if (level.time > TARGET_HELP_THINK_DELAY)
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{
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strncpy(game.helpmessage1, ent->message, sizeof(game.helpmessage2) - 1);
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Target_Help_Apply(ent->message, ent->spawnflags & TARGET_HELP_PRIMARY);
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}
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else
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{
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strncpy(game.helpmessage2, ent->message, sizeof(game.helpmessage1) - 1);
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/* The game is still pre-loading so delay the help message a bit,
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otherwise its changes to game structure will leak past save loads
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*/
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ent->think = Target_Help_Think;
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ent->nextthink = TARGET_HELP_THINK_DELAY;
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}
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game.helpchanged++;
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}
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/*
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@ -928,6 +928,7 @@ extern void SP_target_secret ( edict_t * ent ) ;
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extern void use_target_secret ( edict_t * ent , edict_t * other , edict_t * activator ) ;
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extern void SP_target_help ( edict_t * ent ) ;
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extern void Use_Target_Help ( edict_t * ent , edict_t * other , edict_t * activator ) ;
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extern void Target_Help_Think ( edict_t * ent );
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extern void SP_target_speaker ( edict_t * ent ) ;
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extern void Use_Target_Speaker ( edict_t * ent , edict_t * other , edict_t * activator ) ;
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extern void SP_target_temp_entity ( edict_t * ent ) ;
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@ -928,6 +928,7 @@
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{"use_target_secret", (byte *)use_target_secret},
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{"SP_target_help", (byte *)SP_target_help},
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{"Use_Target_Help", (byte *)Use_Target_Help},
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{"Target_Help_Think", (byte *)Target_Help_Think},
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{"SP_target_speaker", (byte *)SP_target_speaker},
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{"Use_Target_Speaker", (byte *)Use_Target_Speaker},
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{"SP_target_temp_entity", (byte *)SP_target_temp_entity},
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@ -64,7 +64,7 @@
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{
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"classname" "trigger_relay"
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"targetname" "t11"
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"delay" "5"
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"delay" "0.3" // b#2: added this
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"killtarget" "t399"
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"target" "t11help" // b#2: added this
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"origin" "96 -480 8"
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