Modernize the README.

Convert to markdown and follow the same style as the yquake2 main
repository. Use it's resources were appropriate.
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This is a bugfixed version of id Software's Quake II missionpack
"Ground Zero", developed by Rogue Software. Hundreds of bugs were
fixed, this version should run much more stable than the old
SDK version. While compatible with any Quake II client that uses
the original unaltered mod API, the "Yamagi Quake II Client" is
highly recommended to play the addon. For more information visit
http://www.yamagi.org/quake2.
Installation for FreeBSD, Linux and OpenBSD:
--------------------------------------------
1. Type "make" or "gmake" to compile the game.so.
2. Create a subdirectory rogue/ in your quake2 directory.
3. Copy pak0.pak and videos/ from the "Ground Zero" CD to
the newly created directory rogue/.
4. Copy release/game.so to rogue/.
5. Start the game with "./quake2 +set game rogue"
Installation for OS X:
----------------------
1. Create a subdirectory rogue/ in your quake2 directory.
2. Copy pak0.pak and videos/ from the "Ground Zero" CD to
the newly created directory rogue/.
3. Copy game.dynlib from the zip-archive to rogue/.
4. Start the game with "quake2 +set game rogue"
If you want to compile 'rogue' for OS X from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. In the same file the integration into an app-bundle is
explained.
Installation for Windows:
-------------------------
1. Create a subdirectory rogue\ in your quake2 directory.
2. Copy pak0.pak and videos\ from the "Ground Zero" CD to
the newly created directory rogue\.
3. Copy game.dll from the zip-archive to rogue/.
4. Start the game with "quake2.exe +set game rogue"
If you want to compile 'rogue' for Windows from source, please take a
look at the "Installation" section of the README of the Yamagi Quake II
client. There's descripted how to setup the build environment.

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# Ground Zero for Yamagi Quake II
Ground Zero for Yamagi Quake II is a bugfixed version of the second
official missionpack released for Quake II. It's based upon the Quake
II SDK source code and licensed under GPL version 2:
* [LICENSE](https://github.com/yquake2/rogue/blob/master/LICENSE)
Hundreds of bugs were fixed and some convenience features added. The
missionpack is intended to be used with Yamagi Quake II, but it's also
fully backward compatible with the last Quake II pointrelease 3.20 and
may work with other source ports.
Officially supported operating systems are:
* FreeBSD
* Linux
* Windows
Beside theses Ground Zero for Yamagi Quake II has community support
for MacOS and most other unixoid operating systems, including NetBSD,
OpenBSD and Solaris.
## Development
Ground Zero for Yamagi Quake II is a community driven project and
lives from community involvement. Please report bugs in our issue
tracker:
* [Issue Tracker](https://github.com/yquake2/rogue/issues)
We are always open to code contributions, no matter if they are small
bugfixes or bigger features. However, Yamagi Quake II is a conservative
project with big focus on stability and backward compatibility. We don't
accept breaking changes. When in doubt please open an issue and ask if a
contribution in welcome before putting too much work into it. Open a
pull request to submit code:
* [Pull Requests](https://github.com/yquake2/rogue/pulls)
Also have a look at our contributors guide:
* [Contributors Guide](https://github.com/yquake2/yquake2/blob/master/doc/080_contributing.md)
## Documentation
Yamagi Quake II has rather extensive documentation covering all relevant
areas from installation and configuration to package building. Have a
look at the documentation index:
* [Documentation Index](https://github.com/yquake2/yquake2/blob/master/doc/010_index.md)
## Releases
Ground Zero for Yamagi Quake II releases at an irregular schedule. The
official releases with source code tarballs and prebuild Windows
binaries can be found at the homepage:
* [Homepage](https://www.yamagi.org/quake2/)
Our CI builds **unsupported** Linux, MacOS and Windows binaries at every
commit. The artifacts can be found here:
* [Github Actions](https://github.com/yquake2/rogue/actions)