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Modernize the README.
Convert to markdown and follow the same style as the yquake2 main repository. Use it's resources were appropriate.
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README
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README
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This is a bugfixed version of id Software's Quake II missionpack
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"Ground Zero", developed by Rogue Software. Hundreds of bugs were
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fixed, this version should run much more stable than the old
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SDK version. While compatible with any Quake II client that uses
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the original unaltered mod API, the "Yamagi Quake II Client" is
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highly recommended to play the addon. For more information visit
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http://www.yamagi.org/quake2.
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Installation for FreeBSD, Linux and OpenBSD:
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--------------------------------------------
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1. Type "make" or "gmake" to compile the game.so.
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2. Create a subdirectory rogue/ in your quake2 directory.
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3. Copy pak0.pak and videos/ from the "Ground Zero" CD to
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the newly created directory rogue/.
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4. Copy release/game.so to rogue/.
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5. Start the game with "./quake2 +set game rogue"
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Installation for OS X:
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----------------------
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1. Create a subdirectory rogue/ in your quake2 directory.
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2. Copy pak0.pak and videos/ from the "Ground Zero" CD to
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the newly created directory rogue/.
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3. Copy game.dynlib from the zip-archive to rogue/.
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4. Start the game with "quake2 +set game rogue"
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If you want to compile 'rogue' for OS X from source, please take a
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look at the "Installation" section of the README of the Yamagi Quake II
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client. In the same file the integration into an app-bundle is
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explained.
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Installation for Windows:
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-------------------------
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1. Create a subdirectory rogue\ in your quake2 directory.
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2. Copy pak0.pak and videos\ from the "Ground Zero" CD to
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the newly created directory rogue\.
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3. Copy game.dll from the zip-archive to rogue/.
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4. Start the game with "quake2.exe +set game rogue"
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If you want to compile 'rogue' for Windows from source, please take a
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look at the "Installation" section of the README of the Yamagi Quake II
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client. There's descripted how to setup the build environment.
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# Ground Zero for Yamagi Quake II
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Ground Zero for Yamagi Quake II is a bugfixed version of the second
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official missionpack released for Quake II. It's based upon the Quake
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II SDK source code and licensed under GPL version 2:
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* [LICENSE](https://github.com/yquake2/rogue/blob/master/LICENSE)
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Hundreds of bugs were fixed and some convenience features added. The
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missionpack is intended to be used with Yamagi Quake II, but it's also
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fully backward compatible with the last Quake II pointrelease 3.20 and
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may work with other source ports.
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Officially supported operating systems are:
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* FreeBSD
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* Linux
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* Windows
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Beside theses Ground Zero for Yamagi Quake II has community support
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for MacOS and most other unixoid operating systems, including NetBSD,
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OpenBSD and Solaris.
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## Development
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Ground Zero for Yamagi Quake II is a community driven project and
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lives from community involvement. Please report bugs in our issue
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tracker:
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* [Issue Tracker](https://github.com/yquake2/rogue/issues)
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We are always open to code contributions, no matter if they are small
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bugfixes or bigger features. However, Yamagi Quake II is a conservative
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project with big focus on stability and backward compatibility. We don't
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accept breaking changes. When in doubt please open an issue and ask if a
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contribution in welcome before putting too much work into it. Open a
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pull request to submit code:
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* [Pull Requests](https://github.com/yquake2/rogue/pulls)
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Also have a look at our contributors guide:
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* [Contributors Guide](https://github.com/yquake2/yquake2/blob/master/doc/080_contributing.md)
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## Documentation
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Yamagi Quake II has rather extensive documentation covering all relevant
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areas from installation and configuration to package building. Have a
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look at the documentation index:
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* [Documentation Index](https://github.com/yquake2/yquake2/blob/master/doc/010_index.md)
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## Releases
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Ground Zero for Yamagi Quake II releases at an irregular schedule. The
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official releases with source code tarballs and prebuild Windows
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binaries can be found at the homepage:
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* [Homepage](https://www.yamagi.org/quake2/)
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Our CI builds **unsupported** Linux, MacOS and Windows binaries at every
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commit. The artifacts can be found here:
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* [Github Actions](https://github.com/yquake2/rogue/actions)
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