diff --git a/src/monster/berserker/berserker.c b/src/monster/berserker/berserker.c index dc0d8a7..170cc52 100644 --- a/src/monster/berserker/berserker.c +++ b/src/monster/berserker/berserker.c @@ -1,15 +1,13 @@ -/* -============================================================================== - -BERSERK - -============================================================================== -*/ - +/* ======================================================================= + * + * The berserker. + * + * ======================================================================= + */ + #include "../../header/local.h" #include "berserker.h" - static int sound_pain; static int sound_die; static int sound_idle; @@ -17,35 +15,57 @@ static int sound_punch; static int sound_sight; static int sound_search; -void berserk_sight (edict_t *self, edict_t *other) -{ - gi.sound (self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); +void berserk_fidget(edict_t *self); + +void +berserk_sight(edict_t *self, edict_t *other) +{ + if (!self || !other) + { + return; + } + + gi.sound(self, CHAN_VOICE, sound_sight, 1, ATTN_NORM, 0); } -void berserk_search (edict_t *self) -{ - gi.sound (self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); +void +berserk_search(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_VOICE, sound_search, 1, ATTN_NORM, 0); } - -void berserk_fidget (edict_t *self); -mframe_t berserk_frames_stand [] = -{ +mframe_t berserk_frames_stand[] = { {ai_stand, 0, berserk_fidget}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; -mmove_t berserk_move_stand = {FRAME_stand1, FRAME_stand5, berserk_frames_stand, NULL}; -void berserk_stand (edict_t *self) -{ +mmove_t berserk_move_stand = { + FRAME_stand1, + FRAME_stand5, + berserk_frames_stand, + NULL +}; + +void +berserk_stand(edict_t *self) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &berserk_move_stand; } -mframe_t berserk_frames_stand_fidget [] = -{ +mframe_t berserk_frames_stand_fidget[] = { {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, {ai_stand, 0, NULL}, @@ -67,22 +87,37 @@ mframe_t berserk_frames_stand_fidget [] = {ai_stand, 0, NULL}, {ai_stand, 0, NULL} }; -mmove_t berserk_move_stand_fidget = {FRAME_standb1, FRAME_standb20, berserk_frames_stand_fidget, berserk_stand}; -void berserk_fidget (edict_t *self) -{ +mmove_t berserk_move_stand_fidget = { + FRAME_standb1, + FRAME_standb20, + berserk_frames_stand_fidget, + berserk_stand +}; + +void +berserk_fidget(edict_t *self) +{ + if (!self) + { + return; + } + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + { return; + } + if (random() > 0.15) + { return; + } self->monsterinfo.currentmove = &berserk_move_stand_fidget; - gi.sound (self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0); + gi.sound(self, CHAN_WEAPON, sound_idle, 1, ATTN_IDLE, 0); } - -mframe_t berserk_frames_walk [] = -{ +mframe_t berserk_frames_walk[] = { {ai_walk, 9.1, NULL}, {ai_walk, 6.3, NULL}, {ai_walk, 4.9, NULL}, @@ -96,15 +131,26 @@ mframe_t berserk_frames_walk [] = {ai_walk, 4.7, NULL}, {ai_walk, 4.8, NULL} }; -mmove_t berserk_move_walk = {FRAME_walkc1, FRAME_walkc11, berserk_frames_walk, NULL}; -void berserk_walk (edict_t *self) -{ +mmove_t berserk_move_walk = { + FRAME_walkc1, + FRAME_walkc11, + berserk_frames_walk, + NULL +}; + +void +berserk_walk(edict_t *self) +{ + if (!self) + { + return; + } + self->monsterinfo.currentmove = &berserk_move_walk; } -mframe_t berserk_frames_run1 [] = -{ +mframe_t berserk_frames_run1[] = { {ai_run, 21, NULL}, {ai_run, 11, NULL}, {ai_run, 21, NULL}, @@ -112,53 +158,88 @@ mframe_t berserk_frames_run1 [] = {ai_run, 18, NULL}, {ai_run, 19, NULL} }; -mmove_t berserk_move_run1 = {FRAME_run1, FRAME_run6, berserk_frames_run1, NULL}; -void berserk_run (edict_t *self) -{ - if (self->monsterinfo.aiflags & AI_STAND_GROUND) - self->monsterinfo.currentmove = &berserk_move_stand; - else - self->monsterinfo.currentmove = &berserk_move_run1; -} - - -void berserk_attack_spike (edict_t *self) -{ - static vec3_t aim = {MELEE_DISTANCE, 0, -24}; - fire_hit (self, aim, (15 + (rand() % 6)), 400); // Faster attack -- upwards and backwards -} - - -void berserk_swing (edict_t *self) -{ - gi.sound (self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); -} - -mframe_t berserk_frames_attack_spike [] = -{ - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, berserk_swing}, - {ai_charge, 0, berserk_attack_spike}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL}, - {ai_charge, 0, NULL} +mmove_t berserk_move_run1 = { + FRAME_run1, + FRAME_run6, + berserk_frames_run1, + NULL }; -mmove_t berserk_move_attack_spike = {FRAME_att_c1, FRAME_att_c8, berserk_frames_attack_spike, berserk_run}; - -void berserk_attack_club (edict_t *self) -{ - vec3_t aim; - - VectorSet (aim, MELEE_DISTANCE, self->mins[0], -4); - fire_hit (self, aim, (5 + (rand() % 6)), 400); // Slower attack +void +berserk_run(edict_t *self) +{ + if (!self) + { + return; + } + + if (self->monsterinfo.aiflags & AI_STAND_GROUND) + { + self->monsterinfo.currentmove = &berserk_move_stand; + } + else + { + self->monsterinfo.currentmove = &berserk_move_run1; + } } -mframe_t berserk_frames_attack_club [] = -{ +void +berserk_attack_spike(edict_t *self) +{ + if (!self) + { + return; + } + + static vec3_t aim = {MELEE_DISTANCE, 0, -24}; + fire_hit(self, aim, (15 + (rand() % 6)), 400); +} + +void +berserk_swing(edict_t *self) +{ + if (!self) + { + return; + } + + gi.sound(self, CHAN_WEAPON, sound_punch, 1, ATTN_NORM, 0); +} + +mframe_t berserk_frames_attack_spike[] = { + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, berserk_swing}, + {ai_charge, 0, berserk_attack_spike}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL}, + {ai_charge, 0, NULL} +}; + +mmove_t berserk_move_attack_spike = { + FRAME_att_c1, + FRAME_att_c8, + berserk_frames_attack_spike, + berserk_run +}; + +void +berserk_attack_club(edict_t *self) +{ + vec3_t aim; + + if (!self) + { + return; + } + + VectorSet(aim, MELEE_DISTANCE, self->mins[0], -4); + fire_hit(self, aim, (5 + (rand() % 6)), 400); +} + +mframe_t berserk_frames_attack_club[] = { {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, {ai_charge, 0, NULL}, @@ -172,16 +253,20 @@ mframe_t berserk_frames_attack_club [] = {ai_charge, 0, NULL}, {ai_charge, 0, NULL} }; -mmove_t berserk_move_attack_club = {FRAME_att_c9, FRAME_att_c20, berserk_frames_attack_club, berserk_run}; +mmove_t berserk_move_attack_club = { + FRAME_att_c9, + FRAME_att_c20, + berserk_frames_attack_club, + berserk_run +}; -void berserk_strike (edict_t *self) +void +berserk_strike(edict_t *self) { } - -mframe_t berserk_frames_attack_strike [] = -{ +mframe_t berserk_frames_attack_strike[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, @@ -197,30 +282,47 @@ mframe_t berserk_frames_attack_strike [] = {ai_move, 9.7, NULL}, {ai_move, 13.6, NULL} }; - -mmove_t berserk_move_attack_strike = {FRAME_att_c21, FRAME_att_c34, berserk_frames_attack_strike, berserk_run}; +mmove_t berserk_move_attack_strike = { + FRAME_att_c21, + FRAME_att_c34, + berserk_frames_attack_strike, + berserk_run +}; -void berserk_melee (edict_t *self) -{ +void +berserk_melee(edict_t *self) +{ + if (!self) + { + return; + } + if ((rand() % 2) == 0) + { self->monsterinfo.currentmove = &berserk_move_attack_spike; + } else + { self->monsterinfo.currentmove = &berserk_move_attack_club; + } } -mframe_t berserk_frames_pain1 [] = -{ +mframe_t berserk_frames_pain1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} }; -mmove_t berserk_move_pain1 = {FRAME_painc1, FRAME_painc4, berserk_frames_pain1, berserk_run}; +mmove_t berserk_move_pain1 = { + FRAME_painc1, + FRAME_painc4, + berserk_frames_pain1, + berserk_run +}; -mframe_t berserk_frames_pain2 [] = -{ +mframe_t berserk_frames_pain2[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, @@ -242,42 +344,67 @@ mframe_t berserk_frames_pain2 [] = {ai_move, 0, NULL}, {ai_move, 0, NULL} }; -mmove_t berserk_move_pain2 = {FRAME_painb1, FRAME_painb20, berserk_frames_pain2, berserk_run}; -void berserk_pain (edict_t *self, edict_t *other, float kick, int damage) -{ +mmove_t berserk_move_pain2 = { + FRAME_painb1, + FRAME_painb20, + berserk_frames_pain2, + berserk_run +}; + +void +berserk_pain(edict_t *self, edict_t *other /* unused */, float kick, int damage) +{ + if (!self) + { + return; + } + if (self->health < (self->max_health / 2)) + { self->s.skinnum = 1; + } if (level.time < self->pain_debounce_time) + { return; + } self->pain_debounce_time = level.time + 3; - gi.sound (self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_pain, 1, ATTN_NORM, 0); if (skill->value == 3) - return; // no pain anims in nightmare + { + return; /* no pain anims in nightmare */ + } if ((damage < 20) || (random() < 0.5)) + { self->monsterinfo.currentmove = &berserk_move_pain1; + } else + { self->monsterinfo.currentmove = &berserk_move_pain2; + } } - -void berserk_dead (edict_t *self) -{ - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, -8); +void +berserk_dead(edict_t *self) +{ + if (!self) + { + return; + } + + VectorSet(self->mins, -16, -16, -24); + VectorSet(self->maxs, 16, 16, -8); self->movetype = MOVETYPE_TOSS; self->svflags |= SVF_DEADMONSTER; self->nextthink = 0; - gi.linkentity (self); + gi.linkentity(self); } - -mframe_t berserk_frames_death1 [] = -{ +mframe_t berserk_frames_death1[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, @@ -291,13 +418,16 @@ mframe_t berserk_frames_death1 [] = {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL} - }; -mmove_t berserk_move_death1 = {FRAME_death1, FRAME_death13, berserk_frames_death1, berserk_dead}; +mmove_t berserk_move_death1 = { + FRAME_death1, + FRAME_death13, + berserk_frames_death1, + berserk_dead +}; -mframe_t berserk_frames_death2 [] = -{ +mframe_t berserk_frames_death2[] = { {ai_move, 0, NULL}, {ai_move, 0, NULL}, {ai_move, 0, NULL}, @@ -307,60 +437,91 @@ mframe_t berserk_frames_death2 [] = {ai_move, 0, NULL}, {ai_move, 0, NULL} }; -mmove_t berserk_move_death2 = {FRAME_deathc1, FRAME_deathc8, berserk_frames_death2, berserk_dead}; +mmove_t berserk_move_death2 = { + FRAME_deathc1, + FRAME_deathc8, + berserk_frames_death2, + berserk_dead +}; -void berserk_die (edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point) +void +berserk_die(edict_t *self, edict_t *inflictor /* unused */, edict_t *attacker /* unused */, + int damage, vec3_t point) { - int n; - + int n; + + if (!self) + { + return; + } + if (self->health <= self->gib_health) { - gi.sound (self, CHAN_VOICE, gi.soundindex ("misc/udeath.wav"), 1, ATTN_NORM, 0); - for (n= 0; n < 2; n++) - ThrowGib (self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); - for (n= 0; n < 4; n++) - ThrowGib (self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); - ThrowHead (self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); + gi.sound(self, CHAN_VOICE, gi.soundindex("misc/udeath.wav"), 1, ATTN_NORM, 0); + + for (n = 0; n < 2; n++) + { + ThrowGib(self, "models/objects/gibs/bone/tris.md2", damage, GIB_ORGANIC); + } + + for (n = 0; n < 4; n++) + { + ThrowGib(self, "models/objects/gibs/sm_meat/tris.md2", damage, GIB_ORGANIC); + } + + ThrowHead(self, "models/objects/gibs/head2/tris.md2", damage, GIB_ORGANIC); self->deadflag = DEAD_DEAD; return; } if (self->deadflag == DEAD_DEAD) + { return; + } - gi.sound (self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); + gi.sound(self, CHAN_VOICE, sound_die, 1, ATTN_NORM, 0); self->deadflag = DEAD_DEAD; self->takedamage = DAMAGE_YES; if (damage >= 50) + { self->monsterinfo.currentmove = &berserk_move_death1; + } else + { self->monsterinfo.currentmove = &berserk_move_death2; + } } - -/*QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight -*/ -void SP_monster_berserk (edict_t *self) -{ +/* + * QUAKED monster_berserk (1 .5 0) (-16 -16 -24) (16 16 32) Ambush Trigger_Spawn Sight + */ +void +SP_monster_berserk(edict_t *self) +{ + if (!self) + { + return; + } + if (deathmatch->value) { - G_FreeEdict (self); + G_FreeEdict(self); return; } - // pre-caches - sound_pain = gi.soundindex ("berserk/berpain2.wav"); - sound_die = gi.soundindex ("berserk/berdeth2.wav"); - sound_idle = gi.soundindex ("berserk/beridle1.wav"); - sound_punch = gi.soundindex ("berserk/attack.wav"); - sound_search = gi.soundindex ("berserk/bersrch1.wav"); - sound_sight = gi.soundindex ("berserk/sight.wav"); + /* pre-caches */ + sound_pain = gi.soundindex("berserk/berpain2.wav"); + sound_die = gi.soundindex("berserk/berdeth2.wav"); + sound_idle = gi.soundindex("berserk/beridle1.wav"); + sound_punch = gi.soundindex("berserk/attack.wav"); + sound_search = gi.soundindex("berserk/bersrch1.wav"); + sound_sight = gi.soundindex("berserk/sight.wav"); self->s.modelindex = gi.modelindex("models/monsters/berserk/tris.md2"); - VectorSet (self->mins, -16, -16, -24); - VectorSet (self->maxs, 16, 16, 32); + VectorSet(self->mins, -16, -16, -24); + VectorSet(self->maxs, 16, 16, 32); self->movetype = MOVETYPE_STEP; self->solid = SOLID_BBOX; @@ -383,8 +544,7 @@ void SP_monster_berserk (edict_t *self) self->monsterinfo.currentmove = &berserk_move_stand; self->monsterinfo.scale = MODEL_SCALE; - gi.linkentity (self); + gi.linkentity(self); - walkmonster_start (self); + walkmonster_start(self); } - diff --git a/src/monster/berserker/berserker.h b/src/monster/berserker/berserker.h index 1aeb28e..67eedbc 100644 --- a/src/monster/berserker/berserker.h +++ b/src/monster/berserker/berserker.h @@ -1,7 +1,10 @@ -// G:\quake2\baseq2\models/monsters/berserk - -// This file generated by ModelGen - Do NOT Modify - +/* ======================================================================= + * + * Berserker animations. + * + * ======================================================================= + */ + #define FRAME_stand1 0 #define FRAME_stand2 1 #define FRAME_stand3 2 @@ -246,8 +249,6 @@ #define FRAME_deathc6 241 #define FRAME_deathc7 242 #define FRAME_deathc8 243 - -//PGM #define FRAME_jump1 244 #define FRAME_jump2 245 #define FRAME_jump3 246 @@ -257,6 +258,4 @@ #define FRAME_jump7 250 #define FRAME_jump8 251 #define FRAME_jump9 252 -//PGM - -#define MODEL_SCALE 1.000000 +#define MODEL_SCALE 1.000000