mirror of
https://github.com/yquake2/rogue.git
synced 2025-02-17 09:31:15 +00:00
Typos
This commit is contained in:
parent
92a00c9f5d
commit
2469740598
3 changed files with 5 additions and 5 deletions
|
@ -5,7 +5,7 @@ Ground Zero 2.09 to 2.10
|
||||||
a player standing on a blocked elevator gets turned around (by
|
a player standing on a blocked elevator gets turned around (by
|
||||||
skuller).
|
skuller).
|
||||||
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
|
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
|
||||||
- A way better fix for dead bodys obstructing elevators or falling
|
- A way better fix for dead bodies obstructing elevators or falling
|
||||||
through the worldmodel. (by BjossiAlfreds)
|
through the worldmodel. (by BjossiAlfreds)
|
||||||
- Fix items already in water playing a splash sound at level start. (by
|
- Fix items already in water playing a splash sound at level start. (by
|
||||||
BjossiAlfreds)
|
BjossiAlfreds)
|
||||||
|
|
6
Makefile
6
Makefile
|
@ -6,8 +6,8 @@
|
||||||
# #
|
# #
|
||||||
# Dependencies: #
|
# Dependencies: #
|
||||||
# - None, but you need a Quake II to play. #
|
# - None, but you need a Quake II to play. #
|
||||||
# While in theorie every client should work #
|
# While in theory every client should work #
|
||||||
# Yamagi Quake II ist recommended. #
|
# Yamagi Quake II is recommended. #
|
||||||
# #
|
# #
|
||||||
# Platforms: #
|
# Platforms: #
|
||||||
# - FreeBSD #
|
# - FreeBSD #
|
||||||
|
@ -286,7 +286,7 @@ ROGUE_OBJS_ = \
|
||||||
|
|
||||||
# ----------
|
# ----------
|
||||||
|
|
||||||
# Rewrite pathes to our object directory
|
# Rewrite paths to our object directory
|
||||||
ROGUE_OBJS = $(patsubst %,build/%,$(ROGUE_OBJS_))
|
ROGUE_OBJS = $(patsubst %,build/%,$(ROGUE_OBJS_))
|
||||||
|
|
||||||
# ----------
|
# ----------
|
||||||
|
|
|
@ -697,7 +697,7 @@ SP_info_null(edict_t *self)
|
||||||
/*
|
/*
|
||||||
* QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
|
* QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
|
||||||
*
|
*
|
||||||
* Used as a positional target for lightning.
|
* Used as a positional target for lighting.
|
||||||
*/
|
*/
|
||||||
void
|
void
|
||||||
SP_info_notnull(edict_t *self)
|
SP_info_notnull(edict_t *self)
|
||||||
|
|
Loading…
Reference in a new issue