Merge pull request #118 from protocultor/g_swap_speed_fix

Fix for g_swap_speed behaviour with extreme values
This commit is contained in:
Yamagi 2023-09-14 21:26:57 +02:00 committed by GitHub
commit 1c52428172
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 8 additions and 6 deletions

View File

@ -5,7 +5,7 @@ Ground Zero 2.09 to 2.10
a player standing on a blocked elevator gets turned around (by
skuller).
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
- A way better fix for dead bodys obstructing elevators or falling
- A way better fix for dead bodies obstructing elevators or falling
through the worldmodel. (by BjossiAlfreds)
- Fix items already in water playing a splash sound at level start. (by
BjossiAlfreds)

View File

@ -6,8 +6,8 @@
# #
# Dependencies: #
# - None, but you need a Quake II to play. #
# While in theorie every client should work #
# Yamagi Quake II ist recommended. #
# While in theory every client should work #
# Yamagi Quake II is recommended. #
# #
# Platforms: #
# - FreeBSD #
@ -286,7 +286,7 @@ ROGUE_OBJS_ = \
# ----------
# Rewrite pathes to our object directory
# Rewrite paths to our object directory
ROGUE_OBJS = $(patsubst %,build/%,$(ROGUE_OBJS_))
# ----------

View File

@ -697,7 +697,7 @@ SP_info_null(edict_t *self)
/*
* QUAKED info_notnull (0 0.5 0) (-4 -4 -4) (4 4 4)
*
* Used as a positional target for lightning.
* Used as a positional target for lighting.
*/
void
SP_info_notnull(edict_t *self)

View File

@ -691,7 +691,9 @@ Weapon_Generic(edict_t *ent, int FRAME_ACTIVATE_LAST, int FRAME_FIRE_LAST, int F
int FRAME_DEACTIVATE_LAST, int *pause_frames, int *fire_frames, void (*fire)(edict_t *ent))
{
int n;
const unsigned short int change_speed = (g_swap_speed->value > 0)?(unsigned short int)g_swap_speed->value:1;
const unsigned short int change_speed = (g_swap_speed->value > 1)?
(g_swap_speed->value < USHRT_MAX)? (unsigned short int)g_swap_speed->value : 1
: 1;
if (!ent || !fire)
{