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Fix function prototypes
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3 changed files with 5 additions and 5 deletions
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@ -8,7 +8,7 @@
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#include "header/local.h"
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qboolean FindTarget(edict_t *self);
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void infantry_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage);
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void infantry_die(edict_t *self, edict_t *inflictor, edict_t *attacker, int damage, vec3_t point);
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void infantry_stand(edict_t *self);
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void monster_use(edict_t *self, edict_t *other, edict_t *activator);
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void SpawnTargetingSystem(edict_t *turret);
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@ -419,7 +419,7 @@ turret_driver_die(edict_t *self, edict_t *inflictor, edict_t *attacker,
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self->target_ent->owner = NULL;
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self->target_ent->teammaster->owner = NULL;
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infantry_die(self, inflictor, attacker, damage);
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infantry_die(self, inflictor, attacker, damage, point);
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}
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void
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@ -103,7 +103,7 @@ SP_info_player_coop_lava(edict_t *self)
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* as well as yaw. 'pitch yaw roll'
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*/
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void
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SP_info_player_intermission(void)
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SP_info_player_intermission(edict_t *ent)
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{
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}
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@ -187,7 +187,7 @@ extern void ClientObituary ( edict_t * self , edict_t * inflictor , edict_t * at
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extern qboolean IsNeutral ( edict_t * ent ) ;
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extern qboolean IsFemale ( edict_t * ent ) ;
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extern void player_pain ( edict_t * self , edict_t * other , float kick , int damage ) ;
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extern void SP_info_player_intermission ( void ) ;
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extern void SP_info_player_intermission ( edict_t *ent );
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extern void SP_info_player_coop_lava ( edict_t * self ) ;
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extern void SP_info_player_coop ( edict_t * self ) ;
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extern void SP_info_player_deathmatch ( edict_t * self ) ;
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