Animationen der Infantry korrigiert

This commit is contained in:
Yamagi Burmeister 2009-04-03 11:07:39 +00:00
parent 3cf9b066c6
commit 06e66057c3

View file

@ -466,21 +466,21 @@ void infantry_fire_prep (edict_t *self)
mframe_t infantry_frames_attack1 [] =
{
{ai_charge, 4, NULL},
{ai_charge, -1, NULL},
{ai_charge, -1, NULL},
{ai_charge, 0, infantry_cock_gun},
{ai_charge, -1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 1, NULL},
{ai_charge, 2, NULL},
{ai_charge, -2, NULL},
{ai_charge, -3, NULL},
{ai_charge, 1, infantry_fire},
{ai_charge, 5, NULL},
{ai_charge, -1, NULL},
{ai_charge, -2, NULL},
{ai_charge, -3, NULL}
{ai_charge, -3, NULL}, //101
{ai_charge, -2, NULL}, //102
{ai_charge, -1, infantry_fire_prep}, //103
{ai_charge, 5, infantry_fire}, //104
{ai_charge, 1, NULL}, //105
{ai_charge, -3, NULL}, //106
{ai_charge, -2, NULL}, //107
{ai_charge, 2, infantry_cock_gun}, //108
{ai_charge, 1, NULL}, //109
{ai_charge, 1, NULL}, //110
{ai_charge, -1, NULL}, //111
{ai_charge, 0, NULL}, //112
{ai_charge, -1, NULL}, //113
{ai_charge, -1, NULL}, //114
{ai_charge, 4, NULL} //115
};
mmove_t infantry_move_attack1 = {FRAME_attak101, FRAME_attak115, infantry_frames_attack1, infantry_run};