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Animationen der Infantry korrigiert
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1 changed files with 15 additions and 15 deletions
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@ -466,21 +466,21 @@ void infantry_fire_prep (edict_t *self)
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mframe_t infantry_frames_attack1 [] =
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{
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{ai_charge, 4, NULL},
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{ai_charge, -1, NULL},
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{ai_charge, -1, NULL},
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{ai_charge, 0, infantry_cock_gun},
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{ai_charge, -1, NULL},
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{ai_charge, 1, NULL},
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{ai_charge, 1, NULL},
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{ai_charge, 2, NULL},
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{ai_charge, -2, NULL},
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{ai_charge, -3, NULL},
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{ai_charge, 1, infantry_fire},
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{ai_charge, 5, NULL},
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{ai_charge, -1, NULL},
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{ai_charge, -2, NULL},
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{ai_charge, -3, NULL}
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{ai_charge, -3, NULL}, //101
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{ai_charge, -2, NULL}, //102
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{ai_charge, -1, infantry_fire_prep}, //103
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{ai_charge, 5, infantry_fire}, //104
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{ai_charge, 1, NULL}, //105
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{ai_charge, -3, NULL}, //106
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{ai_charge, -2, NULL}, //107
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{ai_charge, 2, infantry_cock_gun}, //108
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{ai_charge, 1, NULL}, //109
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{ai_charge, 1, NULL}, //110
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{ai_charge, -1, NULL}, //111
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{ai_charge, 0, NULL}, //112
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{ai_charge, -1, NULL}, //113
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{ai_charge, -1, NULL}, //114
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{ai_charge, 4, NULL} //115
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};
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mmove_t infantry_move_attack1 = {FRAME_attak101, FRAME_attak115, infantry_frames_attack1, infantry_run};
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