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Save gclient_t::resp.coop_respawn.*weapon to fix coop savegames
This fixed bug #357 - the problem was that client->resp.coop_respawn.weapon and .lastweapon (pointers to gitem) were not properly initialized when loading a savegame. Now those fields are saved (=> we had to bump the savegame version) and for old savegames client->resp.coop_rewspawn is initialized from client->pers, as a hack for backwards-compatibility.
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parent
1f82ad2154
commit
063776d504
4 changed files with 41 additions and 5 deletions
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@ -663,6 +663,7 @@ typedef struct
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int ofs;
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fieldtype_t type;
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int flags;
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short save_ver;
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} field_t;
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extern field_t fields[];
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@ -51,7 +51,7 @@
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* load older savegames. This should be bumped if the files
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* in tables/ are changed, otherwise strange things may happen.
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*/
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#define SAVEGAMEVER "YQ2-3"
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#define SAVEGAMEVER "YQ2-4"
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/*
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* This macros are used to prohibit loading of savegames
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@ -722,7 +722,7 @@ WriteClient(FILE *f, gclient_t *client)
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* Read the client struct from a file
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*/
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void
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ReadClient(FILE *f, gclient_t *client)
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ReadClient(FILE *f, gclient_t *client, short save_ver)
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{
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field_t *field;
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@ -730,7 +730,15 @@ ReadClient(FILE *f, gclient_t *client)
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for (field = clientfields; field->name; field++)
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{
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ReadField(f, field, (byte *)client);
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if (field->save_ver <= save_ver)
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{
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ReadField(f, field, (byte *)client);
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}
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}
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if (save_ver < 3)
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{
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InitClientResp(client);
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}
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}
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@ -810,6 +818,7 @@ ReadGame(const char *filename)
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char str_game[32];
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char str_os[32];
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char str_arch[32];
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short save_ver;
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gi.FreeTags(TAG_GAME);
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@ -828,6 +837,28 @@ ReadGame(const char *filename)
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if (!strcmp(str_ver, SAVEGAMEVER))
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{
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save_ver = 4;
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if (strcmp(str_game, GAMEVERSION))
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{
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fclose(f);
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gi.error("Savegame from an other game.so.\n");
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}
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else if (strcmp(str_os, OSTYPE))
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{
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fclose(f);
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gi.error("Savegame from an other os.\n");
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}
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else if (strcmp(str_arch, ARCH))
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{
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fclose(f);
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gi.error("Savegame from an other architecure.\n");
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}
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}
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else if (!strcmp(str_ver, "YQ2-3"))
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{
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save_ver = 3;
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if (strcmp(str_game, GAMEVERSION))
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{
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fclose(f);
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@ -846,6 +877,8 @@ ReadGame(const char *filename)
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}
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else if (!strcmp(str_ver, "YQ2-2"))
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{
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save_ver = 2;
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if (strcmp(str_game, GAMEVERSION))
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{
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fclose(f);
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@ -890,7 +923,7 @@ ReadGame(const char *filename)
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for (i = 0; i < game.maxclients; i++)
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{
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ReadClient(f, &game.clients[i]);
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ReadClient(f, &game.clients[i], save_ver);
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}
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fclose(f);
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@ -10,4 +10,6 @@
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{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
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{"newweapon", CLOFS(newweapon), F_ITEM},
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{"owned_sphere", CLOFS(owned_sphere), F_EDICT},
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{"resp.coop_respawn.weapon", CLOFS(resp.coop_respawn.weapon), F_ITEM, 0, 4},
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{"resp.coop_respawn.lastweapon", CLOFS(resp.coop_respawn.lastweapon), F_ITEM, 0, 4},
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{NULL, 0, F_INT}
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@ -14,7 +14,7 @@ extern void WriteLevelLocals ( FILE * f ) ;
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extern void WriteEdict ( FILE * f , edict_t * ent ) ;
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extern void ReadGame ( const char * filename ) ;
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extern void WriteGame ( const char * filename , qboolean autosave ) ;
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extern void ReadClient ( FILE * f , gclient_t * client ) ;
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extern void ReadClient ( FILE * f , gclient_t * client , short save_ver ) ;
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extern void WriteClient ( FILE * f , gclient_t * client ) ;
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extern void ReadField ( FILE * f , field_t * field , byte * base ) ;
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extern void WriteField2 ( FILE * f , field_t * field , byte * base ) ;
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