Save gclient_t::resp.coop_respawn.*weapon to fix coop savegames

This fixed bug #357 - the problem was that
client->resp.coop_respawn.weapon and .lastweapon (pointers to gitem)
were not properly initialized when loading a savegame.
Now those fields are saved (=> we had to bump the savegame version)
and for old savegames client->resp.coop_rewspawn is initialized
from client->pers, as a hack for backwards-compatibility.
This commit is contained in:
Yamagi Burmeister 2019-02-04 10:50:23 +01:00
parent 1f82ad2154
commit 063776d504
4 changed files with 41 additions and 5 deletions

View file

@ -663,6 +663,7 @@ typedef struct
int ofs;
fieldtype_t type;
int flags;
short save_ver;
} field_t;
extern field_t fields[];

View file

@ -51,7 +51,7 @@
* load older savegames. This should be bumped if the files
* in tables/ are changed, otherwise strange things may happen.
*/
#define SAVEGAMEVER "YQ2-3"
#define SAVEGAMEVER "YQ2-4"
/*
* This macros are used to prohibit loading of savegames
@ -722,7 +722,7 @@ WriteClient(FILE *f, gclient_t *client)
* Read the client struct from a file
*/
void
ReadClient(FILE *f, gclient_t *client)
ReadClient(FILE *f, gclient_t *client, short save_ver)
{
field_t *field;
@ -730,7 +730,15 @@ ReadClient(FILE *f, gclient_t *client)
for (field = clientfields; field->name; field++)
{
ReadField(f, field, (byte *)client);
if (field->save_ver <= save_ver)
{
ReadField(f, field, (byte *)client);
}
}
if (save_ver < 3)
{
InitClientResp(client);
}
}
@ -810,6 +818,7 @@ ReadGame(const char *filename)
char str_game[32];
char str_os[32];
char str_arch[32];
short save_ver;
gi.FreeTags(TAG_GAME);
@ -828,6 +837,28 @@ ReadGame(const char *filename)
if (!strcmp(str_ver, SAVEGAMEVER))
{
save_ver = 4;
if (strcmp(str_game, GAMEVERSION))
{
fclose(f);
gi.error("Savegame from an other game.so.\n");
}
else if (strcmp(str_os, OSTYPE))
{
fclose(f);
gi.error("Savegame from an other os.\n");
}
else if (strcmp(str_arch, ARCH))
{
fclose(f);
gi.error("Savegame from an other architecure.\n");
}
}
else if (!strcmp(str_ver, "YQ2-3"))
{
save_ver = 3;
if (strcmp(str_game, GAMEVERSION))
{
fclose(f);
@ -846,6 +877,8 @@ ReadGame(const char *filename)
}
else if (!strcmp(str_ver, "YQ2-2"))
{
save_ver = 2;
if (strcmp(str_game, GAMEVERSION))
{
fclose(f);
@ -890,7 +923,7 @@ ReadGame(const char *filename)
for (i = 0; i < game.maxclients; i++)
{
ReadClient(f, &game.clients[i]);
ReadClient(f, &game.clients[i], save_ver);
}
fclose(f);

View file

@ -10,4 +10,6 @@
{"pers.lastweapon", CLOFS(pers.lastweapon), F_ITEM},
{"newweapon", CLOFS(newweapon), F_ITEM},
{"owned_sphere", CLOFS(owned_sphere), F_EDICT},
{"resp.coop_respawn.weapon", CLOFS(resp.coop_respawn.weapon), F_ITEM, 0, 4},
{"resp.coop_respawn.lastweapon", CLOFS(resp.coop_respawn.lastweapon), F_ITEM, 0, 4},
{NULL, 0, F_INT}

View file

@ -14,7 +14,7 @@ extern void WriteLevelLocals ( FILE * f ) ;
extern void WriteEdict ( FILE * f , edict_t * ent ) ;
extern void ReadGame ( const char * filename ) ;
extern void WriteGame ( const char * filename , qboolean autosave ) ;
extern void ReadClient ( FILE * f , gclient_t * client ) ;
extern void ReadClient ( FILE * f , gclient_t * client , short save_ver ) ;
extern void WriteClient ( FILE * f , gclient_t * client ) ;
extern void ReadField ( FILE * f , field_t * field , byte * base ) ;
extern void WriteField2 ( FILE * f , field_t * field , byte * base ) ;