2016-06-25 08:38:12 +00:00
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Ground Zero 2.02 to 2.03
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- Make gibs and debris SOLID_BBOX so they move on entities.
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- Switch from an arch whitelist to an "all archs are supported"
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approach.
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2015-09-07 15:16:50 +00:00
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Ground Zero 2.01 to 2.02
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- Added CMake as an optional build system.
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- Fix bug with high velocities in vents in 32bit builds.
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2015-03-13 17:13:57 +00:00
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Ground Zero 2.00 to 2.01
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- Coop bugfixes
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2014-05-08 15:31:56 +00:00
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Ground Zero 1.07 to 2.00
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2014-02-06 18:28:20 +00:00
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- Cleanup of the whole source, nearly every line
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was audited and touched.
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- Add sanity checks to all function.
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- Fix all known bugs.
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- Merge all missing changes from baseq2.
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2012-12-30 16:56:29 +00:00
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Ground Zero 1.06 to 1.07
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- Port 'Ground Zero' to Mac OS X.
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2012-07-01 08:36:47 +00:00
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Ground Zero 1.05 to 1.06
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- Port 'Ground Zero' to Windows.
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- Use randk() instead of rand(), a better PNRG.
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- Fix some potential problems found by scan-build.
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2012-01-08 16:55:37 +00:00
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Ground Zero 1.04 to 1.05
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- Port new savegame system from baseq2
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- Reorder files to reflect the new structure of baseq2
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2011-12-08 11:02:36 +00:00
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Ground Zero 1.03 to 1.04:
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- Fix a crash when a proxy mine is attached to a flying enemy
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- Fix a crash in coop when multible rockets are in flight
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(by caedes)
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- Reformat the console output
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Ground Zero 1.03RC3 to 1.03:
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- Just version number change
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Ground Zero 1.03RC2 to 1.03RC3:
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- Saner CFLAGS
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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Ground Zero 1.03RC to 1.03RC2:
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- Slightly better performance (~10 FPS)
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Ground Zero 1.02 to 1.03RC:
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- Fix a rare crash with the Proxy Mine Launcher (reported by
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E. Müller)
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- Tesla Coils explode when touching lava or slime (reported
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by ogrish_freak [at] gmail [dot] com)
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Ground Zero 1.01 to 1.02:
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- Added License
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- Added Readme
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