rogue/CHANGELOG

58 lines
1.5 KiB
Plaintext
Raw Normal View History

2016-06-25 08:38:12 +00:00
Ground Zero 2.02 to 2.03
- Make gibs and debris SOLID_BBOX so they move on entities.
- Switch from an arch whitelist to an "all archs are supported"
approach.
2015-09-07 15:16:50 +00:00
Ground Zero 2.01 to 2.02
- Added CMake as an optional build system.
- Fix bug with high velocities in vents in 32bit builds.
2015-03-13 17:13:57 +00:00
Ground Zero 2.00 to 2.01
- Coop bugfixes
2014-05-08 15:31:56 +00:00
Ground Zero 1.07 to 2.00
- Cleanup of the whole source, nearly every line
was audited and touched.
- Add sanity checks to all function.
- Fix all known bugs.
- Merge all missing changes from baseq2.
2012-12-30 16:56:29 +00:00
Ground Zero 1.06 to 1.07
- Port 'Ground Zero' to Mac OS X.
2012-07-01 08:36:47 +00:00
Ground Zero 1.05 to 1.06
- Port 'Ground Zero' to Windows.
- Use randk() instead of rand(), a better PNRG.
- Fix some potential problems found by scan-build.
2012-01-08 16:55:37 +00:00
Ground Zero 1.04 to 1.05
- Port new savegame system from baseq2
- Reorder files to reflect the new structure of baseq2
2011-12-08 11:02:36 +00:00
Ground Zero 1.03 to 1.04:
- Fix a crash when a proxy mine is attached to a flying enemy
- Fix a crash in coop when multible rockets are in flight
(by caedes)
- Reformat the console output
Ground Zero 1.03RC3 to 1.03:
- Just version number change
Ground Zero 1.03RC2 to 1.03RC3:
- Saner CFLAGS
- Do not show the gun symbol when fov is bigger than 91 and
cl_gun is set to 2
Ground Zero 1.03RC to 1.03RC2:
- Slightly better performance (~10 FPS)
Ground Zero 1.02 to 1.03RC:
- Fix a rare crash with the Proxy Mine Launcher (reported by
E. Müller)
- Tesla Coils explode when touching lava or slime (reported
by ogrish_freak [at] gmail [dot] com)
Ground Zero 1.01 to 1.02:
- Added License
- Added Readme