2022-12-03 16:12:46 +00:00
|
|
|
Ground Zero 2.09 to 2.10
|
|
|
|
- Implement faster weapon switching with the new 'cycleweap' command.
|
|
|
|
(by protocultor).
|
|
|
|
- Fixes pusher delta yaw manipulation. This fixes the infamous bug were
|
|
|
|
a player standing on a blocked elevator gets turned around (by
|
|
|
|
skuller).
|
|
|
|
- Fix several coop related bugs with the powercubes. (by BjossiAlfreds)
|
2023-08-27 03:18:53 +00:00
|
|
|
- A way better fix for dead bodies obstructing elevators or falling
|
2022-12-03 16:12:46 +00:00
|
|
|
through the worldmodel. (by BjossiAlfreds)
|
|
|
|
- Fix items already in water playing a splash sound at level start. (by
|
|
|
|
BjossiAlfreds)
|
|
|
|
|
2022-05-28 09:32:48 +00:00
|
|
|
Ground Zero 2.08 to 2.09
|
|
|
|
- Refine the 'g_footstep' cvar to match Quake II itself.
|
|
|
|
- Implement 'g_machinegun_norecoil'. The cvar is cheat protected. (by
|
|
|
|
De-Seppe)
|
|
|
|
- Update the entity files for rmine1, rsewer2 and rware2, fixing some
|
|
|
|
smaller map bugs. (by BjossiAlfreds and Dremor8484)
|
|
|
|
- Fix soldiers never showing their pain skins as long as they're alive.
|
|
|
|
(by BjossiAlfreds)
|
|
|
|
- Implement the 'prefweap' command to select a weapon by priority. (by
|
|
|
|
Jaime Moreira)
|
|
|
|
|
2021-06-14 14:29:07 +00:00
|
|
|
Ground Zero 2.07 to 2.08
|
|
|
|
- Fix wrong sound for some items when activated. (by BjossiAlfreds)
|
|
|
|
- Port the 'aimfix' cvar. (by Mitchell Richters)
|
|
|
|
- Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
|
|
|
|
- Fix a long standing crash occuring when exploding projectiles like
|
|
|
|
grenates or rockets generate sound targets and a least one monster
|
|
|
|
starts moving to one of that targets.
|
|
|
|
- Add a cvar `g_footsteps` to control the generation of footstep sound.
|
|
|
|
- Move several hard coded map fixes to entity files. Add newly
|
|
|
|
discovered mapfixes to the entity files. (by BjossiAlfreds)
|
|
|
|
- Fix several subtile gameplay and entity handling bug. (by
|
|
|
|
BjossiAlfreds)
|
|
|
|
|
2020-02-24 16:09:26 +00:00
|
|
|
Ground Zero 2.06 to 2.07
|
|
|
|
- Several fixes for subtile bugs (by BjossiAlfreds)
|
|
|
|
|
2019-11-10 17:28:56 +00:00
|
|
|
Ground Zero 2.05 to 2.06
|
|
|
|
- New commands: 'listentities' allows listing of entities. 'teleport'
|
|
|
|
teleports the player to the given coordinates.
|
|
|
|
- A lot of fixes for subtle, long standing AI and game play bugs. (by
|
|
|
|
BjossiAlfreds)
|
|
|
|
- Fix problem found by PVS studio. (analysis by demoth and fixes by
|
|
|
|
BjossiAlfreds)
|
|
|
|
- Add back Ground Zero specific monster behaviors, lost during initial
|
|
|
|
merge in 2008. (by BjossiAlfreds)
|
|
|
|
|
2019-02-04 13:44:41 +00:00
|
|
|
Ground Zero 2.04 to 2.05
|
|
|
|
- Fix the parasite not attacking the player in some situations.
|
|
|
|
- Small bugfixes and better support the the current version of the
|
|
|
|
Windows build environment.
|
|
|
|
|
2017-05-25 09:45:51 +00:00
|
|
|
Ground Zero 2.03 to 2.04
|
|
|
|
- Fix a lot of potential crashes. (reported by Maarakate)
|
|
|
|
- Fix monsters running in place.
|
|
|
|
- Fix monsters not recognizing the player under some
|
|
|
|
circumstances.
|
|
|
|
- Fix monsters getting stuck when resurrected by a medic.
|
|
|
|
|
2016-06-25 08:38:12 +00:00
|
|
|
Ground Zero 2.02 to 2.03
|
|
|
|
- Make gibs and debris SOLID_BBOX so they move on entities.
|
|
|
|
- Switch from an arch whitelist to an "all archs are supported"
|
|
|
|
approach.
|
|
|
|
|
2015-09-07 15:16:50 +00:00
|
|
|
Ground Zero 2.01 to 2.02
|
|
|
|
- Added CMake as an optional build system.
|
|
|
|
- Fix bug with high velocities in vents in 32bit builds.
|
|
|
|
|
2015-03-13 17:13:57 +00:00
|
|
|
Ground Zero 2.00 to 2.01
|
|
|
|
- Coop bugfixes
|
|
|
|
|
2014-05-08 15:31:56 +00:00
|
|
|
Ground Zero 1.07 to 2.00
|
2014-02-06 18:28:20 +00:00
|
|
|
- Cleanup of the whole source, nearly every line
|
|
|
|
was audited and touched.
|
|
|
|
- Add sanity checks to all function.
|
|
|
|
- Fix all known bugs.
|
|
|
|
- Merge all missing changes from baseq2.
|
|
|
|
|
2012-12-30 16:56:29 +00:00
|
|
|
Ground Zero 1.06 to 1.07
|
|
|
|
- Port 'Ground Zero' to Mac OS X.
|
|
|
|
|
2012-07-01 08:36:47 +00:00
|
|
|
Ground Zero 1.05 to 1.06
|
|
|
|
- Port 'Ground Zero' to Windows.
|
|
|
|
- Use randk() instead of rand(), a better PNRG.
|
|
|
|
- Fix some potential problems found by scan-build.
|
|
|
|
|
2012-01-08 16:55:37 +00:00
|
|
|
Ground Zero 1.04 to 1.05
|
|
|
|
- Port new savegame system from baseq2
|
|
|
|
- Reorder files to reflect the new structure of baseq2
|
|
|
|
|
2011-12-08 11:02:36 +00:00
|
|
|
Ground Zero 1.03 to 1.04:
|
|
|
|
- Fix a crash when a proxy mine is attached to a flying enemy
|
|
|
|
- Fix a crash in coop when multible rockets are in flight
|
|
|
|
(by caedes)
|
|
|
|
- Reformat the console output
|
|
|
|
|
|
|
|
Ground Zero 1.03RC3 to 1.03:
|
|
|
|
- Just version number change
|
|
|
|
|
|
|
|
Ground Zero 1.03RC2 to 1.03RC3:
|
|
|
|
- Saner CFLAGS
|
|
|
|
- Do not show the gun symbol when fov is bigger than 91 and
|
|
|
|
cl_gun is set to 2
|
|
|
|
|
|
|
|
Ground Zero 1.03RC to 1.03RC2:
|
|
|
|
- Slightly better performance (~10 FPS)
|
|
|
|
|
|
|
|
Ground Zero 1.02 to 1.03RC:
|
|
|
|
- Fix a rare crash with the Proxy Mine Launcher (reported by
|
|
|
|
E. Müller)
|
|
|
|
- Tesla Coils explode when touching lava or slime (reported
|
|
|
|
by ogrish_freak [at] gmail [dot] com)
|
|
|
|
|
|
|
|
Ground Zero 1.01 to 1.02:
|
|
|
|
- Added License
|
|
|
|
- Added Readme
|