2021-06-14 14:29:07 +00:00
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Ground Zero 2.07 to 2.08
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- Fix wrong sound for some items when activated. (by BjossiAlfreds)
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- Port the 'aimfix' cvar. (by Mitchell Richters)
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- Port the 'coop_pickup_weapons' and 'coop_elevator_delay' cvars.
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- Fix a long standing crash occuring when exploding projectiles like
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grenates or rockets generate sound targets and a least one monster
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starts moving to one of that targets.
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- Add a cvar `g_footsteps` to control the generation of footstep sound.
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- Move several hard coded map fixes to entity files. Add newly
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discovered mapfixes to the entity files. (by BjossiAlfreds)
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- Fix several subtile gameplay and entity handling bug. (by
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BjossiAlfreds)
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2020-02-24 16:09:26 +00:00
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Ground Zero 2.06 to 2.07
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- Several fixes for subtile bugs (by BjossiAlfreds)
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2019-11-10 17:28:56 +00:00
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Ground Zero 2.05 to 2.06
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- New commands: 'listentities' allows listing of entities. 'teleport'
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teleports the player to the given coordinates.
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- A lot of fixes for subtle, long standing AI and game play bugs. (by
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BjossiAlfreds)
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- Fix problem found by PVS studio. (analysis by demoth and fixes by
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BjossiAlfreds)
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- Add back Ground Zero specific monster behaviors, lost during initial
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merge in 2008. (by BjossiAlfreds)
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2019-02-04 13:44:41 +00:00
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Ground Zero 2.04 to 2.05
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- Fix the parasite not attacking the player in some situations.
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- Small bugfixes and better support the the current version of the
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Windows build environment.
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2017-05-25 09:45:51 +00:00
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Ground Zero 2.03 to 2.04
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- Fix a lot of potential crashes. (reported by Maarakate)
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- Fix monsters running in place.
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- Fix monsters not recognizing the player under some
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circumstances.
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- Fix monsters getting stuck when resurrected by a medic.
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2016-06-25 08:38:12 +00:00
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Ground Zero 2.02 to 2.03
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- Make gibs and debris SOLID_BBOX so they move on entities.
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- Switch from an arch whitelist to an "all archs are supported"
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approach.
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2015-09-07 15:16:50 +00:00
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Ground Zero 2.01 to 2.02
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- Added CMake as an optional build system.
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- Fix bug with high velocities in vents in 32bit builds.
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2015-03-13 17:13:57 +00:00
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Ground Zero 2.00 to 2.01
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- Coop bugfixes
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2014-05-08 15:31:56 +00:00
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Ground Zero 1.07 to 2.00
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2014-02-06 18:28:20 +00:00
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- Cleanup of the whole source, nearly every line
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was audited and touched.
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- Add sanity checks to all function.
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- Fix all known bugs.
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- Merge all missing changes from baseq2.
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2012-12-30 16:56:29 +00:00
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Ground Zero 1.06 to 1.07
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- Port 'Ground Zero' to Mac OS X.
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2012-07-01 08:36:47 +00:00
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Ground Zero 1.05 to 1.06
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- Port 'Ground Zero' to Windows.
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- Use randk() instead of rand(), a better PNRG.
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- Fix some potential problems found by scan-build.
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2012-01-08 16:55:37 +00:00
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Ground Zero 1.04 to 1.05
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- Port new savegame system from baseq2
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- Reorder files to reflect the new structure of baseq2
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2011-12-08 11:02:36 +00:00
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Ground Zero 1.03 to 1.04:
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- Fix a crash when a proxy mine is attached to a flying enemy
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- Fix a crash in coop when multible rockets are in flight
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(by caedes)
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- Reformat the console output
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Ground Zero 1.03RC3 to 1.03:
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- Just version number change
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Ground Zero 1.03RC2 to 1.03RC3:
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- Saner CFLAGS
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- Do not show the gun symbol when fov is bigger than 91 and
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cl_gun is set to 2
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Ground Zero 1.03RC to 1.03RC2:
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- Slightly better performance (~10 FPS)
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Ground Zero 1.02 to 1.03RC:
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- Fix a rare crash with the Proxy Mine Launcher (reported by
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E. Müller)
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- Tesla Coils explode when touching lava or slime (reported
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by ogrish_freak [at] gmail [dot] com)
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Ground Zero 1.01 to 1.02:
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- Added License
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- Added Readme
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