2009-06-08 16:04:34 +00:00
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This is a bugfixed version of id Software's Quake II missionpack
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2017-02-11 14:02:38 +00:00
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"Ground Zero", developed by Rogue Software. Hundreds of bugs were
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2009-06-08 16:04:34 +00:00
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fixed, this version should run much more stable than the the old
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2014-02-13 07:10:31 +00:00
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SDK version. While compatible with any Quake II client that uses
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the original unaltered mod API, the "Yamagi Quake II Client" is
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highly recommended to play the addon. For more information visit
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http://www.yamagi.org/quake2.
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2011-10-11 11:44:17 +00:00
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2012-11-05 20:30:29 +00:00
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Installation for FreeBSD, Linux and OpenBSD:
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--------------------------------------------
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2011-10-11 11:44:17 +00:00
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1. Type "make" or "gmake" to compile the game.so.
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2. Create a subdirectory rogue/ in your quake2 directory.
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3. Copy pak0.pak and videos/ from the Ground Zero CD to
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the newly created directory rogue/.
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2011-10-11 14:05:28 +00:00
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4. Copy release/game.so to rogue/.
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2011-10-11 11:44:17 +00:00
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5. Start the game with "./quake2 +set game rogue"
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2012-11-05 20:30:29 +00:00
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Installation for OS X:
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----------------------
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2012-07-01 08:15:35 +00:00
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1. Create a subdirectory rogue/ in your quake2 directory.
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2. Copy pak0.pak and videos/ from the the Reckoning CD to
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the newly created directory rogue/.
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2014-02-13 07:10:31 +00:00
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3. Copy game.dynlib from the zip-archive to rogue/.
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2012-11-05 20:30:29 +00:00
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4. Start the game with "quake2 +set game rogue"
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If you want to compile 'rogue' for OS X from source, please take a
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look at the "Installation" section of the README of the Yamagi Quake II
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client. In the same file the integration into an app-bundle is
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explained.
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Installation for Windows:
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-------------------------
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1. Create a subdirectory rogue\ in your quake2 directory.
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2. Copy pak0.pak and videos\ from the the Reckoning CD to
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the newly created directory rogue\.
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3. Copy game.dll from the zip-archive to rogue/.
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2012-07-01 08:15:35 +00:00
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4. Start the game with "quake2.exe +set game rogue"
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If you want to compile 'rogue' for Windows from source, please take a
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look at the "Installation" section of the README of the Yamagi Quake II
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client. There's descripted how to setup the build environment.
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