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GL4: Gamma correction using sRGB
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1 changed files with 3 additions and 1 deletions
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@ -763,7 +763,6 @@ GL4_DrawBeam(entity_t *e)
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VectorAdd(start_points[i], direction, end_points[i]);
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}
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//glDisable(GL_TEXTURE_2D);
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glEnable(GL_BLEND);
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glDepthMask(GL_FALSE);
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@ -1613,6 +1612,9 @@ GL4_RenderView(refdef_t *fd)
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GL4_DrawParticles();
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GL4_DrawAlphaSurfaces();
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// simple gamma correction
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glEnable(GL_FRAMEBUFFER_SRGB);
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// Note: R_Flash() is now GL4_Draw_Flash() and called from GL4_RenderFrame()
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