extractfunctions/l_precomp.h

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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms.
You should have received a copy of these additional terms immediately following the
terms and conditions of the GNU General Public License which accompanied the RTCW SP
Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms,
you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: l_precomp.h
*
* desc: pre compiler
*
*
*****************************************************************************/
#ifndef _MAX_PATH
#define MAX_PATH MAX_QPATH
#endif
#ifndef PATH_SEPERATORSTR
#if defined( WIN32 ) | defined( _WIN32 ) | defined( __NT__ ) | defined( __WINDOWS__ ) | defined( __WINDOWS_386__ )
#define PATHSEPERATOR_STR "\\"
#else
#define PATHSEPERATOR_STR "/"
#endif
#endif
#ifndef PATH_SEPERATORCHAR
#if defined( WIN32 ) | defined( _WIN32 ) | defined( __NT__ ) | defined( __WINDOWS__ ) | defined( __WINDOWS_386__ )
#define PATHSEPERATOR_CHAR '\\'
#else
#define PATHSEPERATOR_CHAR '/'
#endif
#endif
#define DEFINE_FIXED 0x0001
#define BUILTIN_LINE 1
#define BUILTIN_FILE 2
#define BUILTIN_DATE 3
#define BUILTIN_TIME 4
#define BUILTIN_STDC 5
#define INDENT_IF 0x0001
#define INDENT_ELSE 0x0002
#define INDENT_ELIF 0x0004
#define INDENT_IFDEF 0x0008
#define INDENT_IFNDEF 0x0010
//macro definitions
typedef struct define_s
{
char *name; //define name
int flags; //define flags
int builtin; // > 0 if builtin define
int numparms; //number of define parameters
token_t *parms; //define parameters
token_t *tokens; //macro tokens (possibly containing parm tokens)
struct define_s *next; //next defined macro in a list
struct define_s *hashnext; //next define in the hash chain
} define_t;
//indents
//used for conditional compilation directives:
//#if, #else, #elif, #ifdef, #ifndef
typedef struct indent_s
{
int type; //indent type
int skip; //true if skipping current indent
script_t *script; //script the indent was in
struct indent_s *next; //next indent on the indent stack
} indent_t;
//source file
typedef struct source_s
{
char filename[_MAX_PATH]; //file name of the script
char includepath[_MAX_PATH]; //path to include files
punctuation_t *punctuations; //punctuations to use
script_t *scriptstack; //stack with scripts of the source
token_t *tokens; //tokens to read first
define_t *defines; //list with macro definitions
define_t **definehash; //hash chain with defines
indent_t *indentstack; //stack with indents
int skip; // > 0 if skipping conditional code
token_t token; //last read token
} source_t;
//read a token from the source
int PC_ReadToken( source_t *source, token_t *token );
//expect a certain token
int PC_ExpectTokenString( source_t *source, char *string );
//expect a certain token type
int PC_ExpectTokenType( source_t *source, int type, int subtype, token_t *token );
//expect a token
int PC_ExpectAnyToken( source_t *source, token_t *token );
//returns true when the token is available
int PC_CheckTokenString( source_t *source, char *string );
//returns true an reads the token when a token with the given type is available
int PC_CheckTokenType( source_t *source, int type, int subtype, token_t *token );
//skip tokens until the given token string is read
int PC_SkipUntilString( source_t *source, char *string );
//unread the last token read from the script
void PC_UnreadLastToken( source_t *source );
//unread the given token
void PC_UnreadToken( source_t *source, token_t *token );
//read a token only if on the same line, lines are concatenated with a slash
int PC_ReadLine( source_t *source, token_t *token );
//returns true if there was a white space in front of the token
int PC_WhiteSpaceBeforeToken( token_t *token );
//add a define to the source
int PC_AddDefine( source_t *source, char *string );
//add a globals define that will be added to all opened sources
int PC_AddGlobalDefine( char *string );
//remove the given global define
int PC_RemoveGlobalDefine( char *name );
//remove all globals defines
void PC_RemoveAllGlobalDefines( void );
//add builtin defines
void PC_AddBuiltinDefines( source_t *source );
//set the source include path
void PC_SetIncludePath( source_t *source, char *path );
//set the punction set
void PC_SetPunctuations( source_t *source, punctuation_t *p );
//load a source file
source_t *LoadSourceFile( char *filename );
//load a source from memory
source_t *LoadSourceMemory( char *ptr, int length, char *name );
//free the given source
void FreeSource( source_t *source );
//print a source error
void QDECL SourceError( source_t *source, char *str, ... );
//print a source warning
void QDECL SourceWarning( source_t *source, char *str, ... );