/* =========================================================================== Return to Castle Wolfenstein single player GPL Source Code Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”). RTCW SP Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. RTCW SP Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with RTCW SP Source Code. If not, see . In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA. =========================================================================== */ //=========================================================================== // // Name: l_log.h // Function: log file stuff // Programmer: Mr Elusive (MrElusive@demigod.demon.nl) // Last update: 1997-12-31 // Tab Size: 3 //=========================================================================== //open a log file void Log_Open( char *filename ); //close the current log file void Log_Close( void ); //close log file if present void Log_Shutdown( void ); //print on stdout and write to the current opened log file void Log_Print( char *fmt, ... ); //write to the current opened log file void Log_Write( char *fmt, ... ); //write to the current opened log file with a time stamp void Log_WriteTimeStamped( char *fmt, ... ); //returns the log file structure FILE *Log_FileStruct( void ); //flush log file void Log_Flush( void ); int Log_Written( void ); #ifdef WINBSPC void WinBSPCPrint( char *str ); #endif //WINBSPC