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Quake II 3.21 'Capture The Flag' for Yamagi Quake II
d8d33d4353
In ai_checkattack() is a check against AI_SOUND_TARGET. If the player made a noice and the the monster noticed this noise it's true. If that noice was more than 5 seconds ago the monster forgets that event and continues with it's search for the player. Otherwise it informs the surrounding monsters that something interesting has happened and then returns false. So the problem is: Even if the monster heard the player and can see him, it aborts at this point. Fix this by adding an additional visibility check. Do the sound checking only if the player is not visible, otherwise just continue. This was reported by shoober420 and debbuged by maraakate. This fix was DanielGibons idea. This commit fixes yquake2 issue #162. |
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README |
This is a 64 bit clean and bugfixed version of id Software's Quake II addon pack "Capture The Flag", developed by David 'Zoid' Kirsch. Hundred of type errors and strange constructs were fixed, thus this version should run much more stable than the old SDK version. While it may work with every Quake II client, the "Yamagi Quake II" client is highly recommended. For more Information visit http://www.yamagi.org/quake2. Installation for FreeBSD, Linux and OpenBSD: -------------------------------------------- 1. Type "make" or "gmake" to compile the game.so. 2. Copy release/game.so to the ctf/ subfolder of your Quake II installation. The CTF gamedata is part of the 3.20 point release. 3. Start the game with "./quake2 +set game ctf". Installation for OS X: ---------------------- 1. Copy game.dll from the zip-archive to ctf/. 2. Start the game with "quake2 +set game ctf" If you want to compile 'ctf' for OS X from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. In the same file the integration into an app-bundle is explained. Installation for Windows: ------------------------- 1. Copy the game.dll to the ctf\ subfolder of your Quake II installation. The CTF gamedata is part of the 3.20 point release. 2. Start the game with "quake2.exe +set game ctf". If you want to compile 'ctf' for Windows from source, please take a look at the "Installation" section of the README of the Yamagi Quake II client. There's descripted how to setup the build environment.